KRC: Sc2Mafia 13th Anniversary Game (S-FM 357) - Page 128
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  1. ISO #6351

  2. ISO #6352

  3. ISO #6353

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Four Past Seven View Post
    I tried reading to catch up for the past 2 hours and yet I'm still like 3 pages behind.

    I don't have any more immediate time but I wanted to share the following thoughts after catching up:

    I'm assuming some sort of host error on Turq's death or a conditional or passive death clause that someone else had.

    ringmaster & oink I'm preety confident are town as of today (and I doubt this opinion will change over time)

    Also based on reading various posts up to around this time I think both Protag and BHD are mild town, and possibly Player 2 based on having a similar read/impression on BHD earlier but that "absurd" wording they used is something I'm internally debating. Probably overthinking it. Also it seems like there's some sort of group that Player 2 / hippo / other people were in and I haven't found a neat summary of what all of that is about, so someone in thread here providing that would be nice.

    This is all I have so far for today, I mostly wanted to vouch for Oink and Ringmaster and get that out. I'm not going to be reading up again for awhile, so if you have something to say to me just @ me, I'm not going back to check for quotes of me.
    Player 2 is not part of my hood.

  4. ISO #6354

  5. ISO #6355

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Yellow Snow View Post
    - Protagonist Hair
    - Chromatography
    - Pyramid
    - Red Cross

    - Catnip
    - Angry Rectangle
    - Popcorn
    - Old Lickilicky
    - Monet Rocket
    - Candyfloss
    - Wakka Wakka

    This is what I have so far, unordered for now. I need people to
    1 - Suggest improvements/replacements
    2 - Give reasons to shoot people

    I want to condense this down a fair bit and swap people out that ideally shouldn't be on there. I've VETO'd a few of my own for now but I'd like to work this down further into a more concise list. Bolded are my own personal choices that I'd like to keep on there. I know there's a lot of discussion of just ITA fodder that I need to keep up with and ideally when organised they'll be grouped & tiered by reasoning, as well as keeping up with who supported who on which list.

    Very sorry I'm falling behind here, I'm still around if needed I'm just not in the best spot to be playing mafia right now :,D but it's okay, we work through
    gonna commit a cardinal sin of self defense but idrk why im in the shotlist over like. decepticon who 13 posted yesterday. am i forgetting mech? you can also add decepticon and not remove me but i dont want to be shot because that generally hurts and is unpleasant and a good amount of people tr me so ill at least suggest removing me

  6. ISO #6356

  7. ISO #6357

  8. ISO #6358

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Catnip View Post
    gonna commit a cardinal sin of self defense but idrk why im in the shotlist over like. decepticon who 13 posted yesterday. am i forgetting mech? you can also add decepticon and not remove me but i dont want to be shot because that generally hurts and is unpleasant and a good amount of people tr me so ill at least suggest removing me
    wait you are there?

    nuh uh i mssed that in my critique

  9. ISO #6359

  10. ISO #6360

  11. ISO #6361

  12. ISO #6362

  13. ISO #6363

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Autumn View Post
    i just realized decepticon exists

    anyone got opinions on that slot?

    (imo can be added to shotlists)
    Quoting naptime here,

    its a shrughshot. Aka, typical low posting ITA fodder, which should absolutely be shot, but noe before some of the more pressing slots

  14. ISO #6364

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    I think Lick claim is just true, I don’t see someone making it up so I’m inclined to jsut believe it, also has the draw backs of being anti claimable ect ect also being able to be killed by a certain role so yeah probably just true
    That’s not to say that it’s actually alignkent indicative (I think the nuances are but I’m not going to die on this hill) and I remember their posting was fine d1 despite people trying to gang up on them so I’m inclined to just leave them alone and hang out
    chances are if they are telling the truth the role hunting them belongs to mafia and if they don’t die well that’s uh mafia just giving up KP (then again if mafia had the role why didn’t they get stabbed by that role)

  15. ISO #6365

  16. ISO #6366

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Main wagons yesterday in EoDish~~ were Pilgrim, Turqoise, Matchstick , Oink , and GRATE cfd, licky and someone else?

    I saw that Joycat is claiming a greenpeek on matchstick and I am inclined to believe it , since if both are wolves then I cant see a good reason on why claim that check putting you above them to be shot.

    So thats like, almost no scum being pushed yesterday which speaks very badly about how we are doing. Also not a big fan of Oink's funny action because I was cool with 1n night of gibberish but not infinite . So I am a bit tilted about that but Idk if scum would be a good idea to claim it? I need to reasess but ngl it would bring me peace seeing them dead.


    Anyways, what I am thinking rn, if that most of the slots being pushed yday were town, wolves would not had a big reason to do the sussy late pop ins in EoD to vote someone / pile on. Are some of they a bit sus? Yeah and I wouldnt forgive those slots (Dredge/Anthill/Pyramid comes to mind with EoDs that I felt werent that good) , but I think the "sus late EoD vote" can be a pitfall for the wolves to just keep piling on the easy picks from town. I read the SoD a while ago so Im not fully sure of the names of players actively pushing that, but rn im concerned about eyescream?scarf? as potentials "This slot is pushing town in bad way" .

  17. ISO #6367

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    as a reminder the sbpc list is here

    here is also my spreadsheet parser attempt to put it in thread, for archival reasons

    Spoiler : sbpc list :
    "442 - FM-Tiny Hippo
    FM-Tiny Hippo - 302
    302 - FM-Scarf
    FM-Scarf - 294
    294 - FM-Sonrisa
    FM-Sonrisa - 219
    219 - FM-Yellow Snow
    FM-Yellow Snow - 196
    196 - FM-The Hat
    FM-The Hat - 192
    192 - FM-Dredge
    FM-Dredge - 173
    173 - FM-Not Enough Legs
    FM-Not Enough Legs - 172
    172 - FM-Sad Super Saiyan
    FM-Sad Super Saiyan - 159
    159 - FM-Naptime
    FM-Naptime - 151
    151 - FM-Goblin and Worg
    FM-Goblin and Worg - 148
    148 - FM-Eyescream
    FM-Eyescream - 136
    136 - FM-Choo-Choo
    FM-Choo-Choo - 116
    116 - FM-Ringmaster
    FM-Ringmaster - 112
    112 - FM-Protagonist Hair
    FM-Protagonist Hair - 111
    111 - FM-Snuggles
    FM-Snuggles - 105
    105 - FM-Tinnitus
    FM-Tinnitus - 98
    98 - FM-Droopy Snout
    FM-Droopy Snout - 93
    93 - FM-Catnip
    FM-Catnip - 88
    88 - FM-Old Lickilicky
    FM-Old Lickilicky - 87
    87 - FM-Disco Dancer
    FM-Disco Dancer - 86
    86 - FM-Popcorn Axolotl
    FM-Popcorn Axolotl - 81
    81 - FM-Breakup
    FM-Breakup - 80
    80 - FM-Red Cross
    FM-Red Cross - 70
    70 - FM-The Great Flood
    FM-The Great Flood - 70
    70 - 2
    2 - 68
    68 - Player 2
    Player 2 - 67
    67 - FM-Goldfish Bowl
    FM-Goldfish Bowl - 67
    67 - FM-Mr Clean
    FM-Mr Clean - 61
    61 - FM-Oink
    FM-Oink - 58
    58 - FM-Talking Anthill
    FM-Talking Anthill - 57
    57 - FM-Lipstick
    FM-Lipstick - 55
    55 - FM-Matchstick Man
    FM-Matchstick Man - 45
    45 - FM-Hon Hon Hon
    FM-Hon Hon Hon - 44
    44 - FM-Pareidolia
    FM-Pareidolia - 44
    44 - FM-Bad Hair Day
    FM-Bad Hair Day - 43
    43 - FM-Peekaboo
    FM-Peekaboo - 42
    42 - FM-Angry Rectangle
    FM-Angry Rectangle - 42
    42 - FM-Pilgrim Anatomy
    FM-Pilgrim Anatomy - 38
    38 - FM-Monet Rocket
    FM-Monet Rocket - 37
    37 - FM-Platypus
    FM-Platypus - 34
    34 - FM-Space Pizza
    FM-Space Pizza - 33
    33 - FM-Lassie
    FM-Lassie - 33
    33 - FM-ZOMG
    FM-ZOMG - 31
    31 - FM-Wakka Wakka
    FM-Wakka Wakka - 30
    30 - FM-Candyfloss
    FM-Candyfloss - 29
    29 - FM-Turquoise
    FM-Turquoise - 24
    24 - FM-Mining Peep
    FM-Mining Peep - 19
    19 - FM-Four Past Seven
    FM-Four Past Seven - 18
    18 - FM-Thumbs Up
    FM-Thumbs Up - 16
    16 - FM-Fluffernuts
    FM-Fluffernuts - 16
    16 - FM-Chromatography
    FM-Chromatography - 16
    16 - FM-Chibi Minnie
    FM-Chibi Minnie - 14
    14 - Lumi
    Lumi - 13
    13 - FM-Joycat
    FM-Joycat - 12
    12 - FM-Decepticon
    FM-Decepticon - 12
    12 - FM-Grate
    FM-Grate - 10"

  18. ISO #6368

  19. ISO #6369

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Angry Rectangle View Post
    hi guiys i'll be around later i'm sorry for vanishing all of a sudden
    why am i on shotlist? 5 people voted for me to get ITAd? that's really rude
    Not 5 yet, that didnt really kick off so for now I'm just compiling as people request. I'll be annoying and start pestering for votes later on. #democracy

  20. ISO #6370

  21. ISO #6371

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Catnip View Post
    gonna commit a cardinal sin of self defense but idrk why im in the shotlist over like. decepticon who 13 posted yesterday. am i forgetting mech? you can also add decepticon and not remove me but i dont want to be shot because that generally hurts and is unpleasant and a good amount of people tr me so ill at least suggest removing me
    im not even sure who agreed to let pisskirby do the lists but here we are

  22. ISO #6372

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Spoiler : heres a version which only has every person listed ONCE :
    "442 - FM-Tiny Hippo

    302 - FM-Scarf

    294 - FM-Sonrisa

    219 - FM-Yellow Snow

    196 - FM-The Hat

    192 - FM-Dredge

    173 - FM-Not Enough Legs

    172 - FM-Sad Super Saiyan

    159 - FM-Naptime

    151 - FM-Goblin and Worg

    148 - FM-Eyescream

    136 - FM-Choo-Choo

    116 - FM-Ringmaster

    112 - FM-Protagonist Hair

    111 - FM-Snuggles

    105 - FM-Tinnitus

    98 - FM-Droopy Snout

    93 - FM-Catnip

    88 - FM-Old Lickilicky

    87 - FM-Disco Dancer

    86 - FM-Popcorn Axolotl

    81 - FM-Breakup

    80 - FM-Red Cross

    70 - FM-The Great Flood

    70 - 2

    68 - Player 2

    67 - FM-Goldfish Bowl

    67 - FM-Mr Clean

    61 - FM-Oink

    58 - FM-Talking Anthill

    57 - FM-Lipstick

    55 - FM-Matchstick Man

    45 - FM-Hon Hon Hon

    44 - FM-Pareidolia

    44 - FM-Bad Hair Day

    43 - FM-Peekaboo

    42 - FM-Angry Rectangle

    42 - FM-Pilgrim Anatomy

    38 - FM-Monet Rocket

    37 - FM-Platypus

    34 - FM-Space Pizza

    33 - FM-Lassie

    33 - FM-ZOMG

    31 - FM-Wakka Wakka

    30 - FM-Candyfloss

    29 - FM-Turquoise

    24 - FM-Mining Peep

    19 - FM-Four Past Seven

    18 - FM-Thumbs Up

    16 - FM-Fluffernuts

    16 - FM-Chromatography

    16 - FM-Chibi Minnie

    14 - Lumi

    13 - FM-Joycat

    12 - FM-Decepticon

    12 - FM-Grate
    "

  23. ISO #6373

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-The Great Flood View Post
    @FM-Eyescream can you give me bullet points on why you think Oink is town? And assuming Oink is town do you have any tinfoils regarding how yesterday pushes went?
    instead of doing something useful if they are mafia they made it so there was infinite moons, allowing 3 people to speak to the entire dead chat, and are now helping me achieve the ultimate 4 person day vigilante via 100% ITA combo moon 100% speedrun glitch

  24. ISO #6374

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Yellow Snow View Post
    - Protagonist Hair
    - Chromatography
    - Pyramid
    - Red Cross
    - Decepticon
    - Angry Rectangle
    - Popcorn
    - ZOMG
    - Monet Rocket
    - Candyfloss - prop higher when ordering
    - Wakka Wakka
    is leaving off chibi minnie and hetty, two of the lowest posters, a conscious choice

  25. ISO #6375

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    @FM-Naptime @FM-Tiny Hippo @FM-Scarf

    i don't remember who requested it but here's the ISO on Player 2. I'm going to ISO Peekaboo next.

    Ok so a lot of Player 2's start is fun with pirate talk.

    He asks people for their reads and then he says he trs Matchstick. This next part is the fight with Worg I was talking about.

    Worg suggests a policy vote on Player 2 for talking like a pirate and then Player 2 gets mad at him for it.

    Then Player 2 says that Matchstick wouldn't be drawing so much attention to himself by using all CAPS if Matchstick was mafia and Worg misunderstands this as saying "cool you showed that Matchsticks looks angry by typing in all caps". Then Worg accuses Player 2 of not doing anything right after Worg says that he (Worg) doesn't want to backread at all this game, and then Player 2 calls him out for it. Honestly, this looks really bad for Worg because Worg comes out looking like a hypocrite after being called out by Player 2.

    After that Player 2 goes on to provide a list of townreads that's similar to mine. He makes good commentary about Protag vs tiny hippo, and just general solving.

    He also revealed his inspect on Protag when he could've kept it a secret.

    It's overall pretty good to me.

  26. ISO #6376

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Protagonist Hair View Post
    im not even sure who agreed to let pisskirby do the lists but here we are
    I elected myself!! Even if I'm not calling the shots (hehe) I figured it's better to actually get something organised in time for ITAs and I think the way I plan to do it works at least for making sure that there's no hero shots being taken & that things are far more coordinated

  27. ISO #6377

  28. ISO #6378

  29. ISO #6379

  30. ISO #6380

  31. ISO #6381

  32. ISO #6382

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Oink might have a vested interest in this fact but if one of those 3 people die, technically, a dead person will be speaking with the entire dead chat…
    (Which means that dead people are speaking with the dead, which means you can communicate with them? I think?)

  33. ISO #6383

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Here and skimmed, I shall compile full reads list in 3-5 business days but in a nutshell
    Chromatography and Pyramid absolutely need to be shot at or voted out today, based purely on wagonomics these slots are scummy and their dayplays don't do much to redeem them
    I still don't find Dredge townie and Ringmaster is honestly null/sl to me here
    Kirby/Hippo/Naptime i'm fairly certain are town so far,
    Scarf/Protag/Anthill to lesser extents

  34. ISO #6384

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Naptime View Post
    12 FM-Dredge - Quality player in this game as either alignment, not sure what to make of them yet. If town they are probably 2/2 on wolves. If mafia they are probably 0/2 because they are probably just trying to push over some town of limited means.

    @FM-Naptime can you explain me a bit how was your progression on Dredge? I remember being a bit weirded out by the bolded part since you seemed to both put their reads at high esteem but also kinda dismissing? them as town being tunneled

  35. ISO #6385

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Oink might have a vested interest in this fact but if one of those 3 people die, technically, a dead person will be speaking with the entire dead chat…
    hey btw can you verify the dead bitchs role. the one who claims to be dead despite being alive.

  36. ISO #6386

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Hon Hon Hon View Post
    Here and skimmed, I shall compile full reads list in 3-5 business days but in a nutshell
    Chromatography and Pyramid absolutely need to be shot at or voted out today, based purely on wagonomics these slots are scummy and their dayplays don't do much to redeem them
    I still don't find Dredge townie and Ringmaster is honestly null/sl to me here
    Kirby/Hippo/Naptime i'm fairly certain are town so far,
    Scarf/Protag/Anthill to lesser extents
    If I get shot I promise you the entire town will be going after my killer

  37. ISO #6387

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Oink might have a vested interest in this fact but if one of those 3 people die, technically, a dead person will be speaking with the entire dead chat…
    Ah so we'd have a dead person talking to the dead and an alive person talking to an alive person. Fun

  38. ISO #6388

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Catnip View Post
    hey btw can you verify the dead bitchs role. the one who claims to be dead despite being alive.
    no, see
    I technically have been lying
    anyone who died this night or today, we are assigned a partner from one of those to speak with
    the infinite moon people will be speaking to all of them though
    so like
    lickiky

    Don’t think we can test that

  39. ISO #6389

  40. ISO #6390

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    I'll come back to shots in the morning, ping me for updated lists & I'll get going with a more 'official' thing tomorrow , same with starting back up with votecounts.
    @FM-Sad Super Saiyan I wanna talk again whenever we're both free, I wanna talk with you a little about your reads & get your thoughts on a few people if that's alright?

    For now, goodnight friends!!

  41. ISO #6391

  42. ISO #6392

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    (Which means that dead people are speaking with the dead, which means you can communicate with them? I think?)
    Maybe I didn't correctly say it but essentially I count as a dead person for any "talk/interact with the dead" type roles. This doesn't mean I'm dead. So I'm not sure this is how it would work.

  43. ISO #6393

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Also @FM-Scarf I know its a bit old but I didnt want to bother yesterday near EoD. Can you walk me through on how you read Red Cross 180 as an inv hint? I remember you making a ISO post about it but I couldnt see much of your perspective there? Or maybe I had a Skill reading issue

  44. ISO #6394

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Hon Hon Hon View Post
    We'll see
    I don’t think it’s a “we see” I think it’s a “this guy shot the person who was going to have four people with 100% ITA tomorrow + has sent eight people to speak with the dead + has been relatively townei” so it’s not a “we see” it’s “that was entirely a scum motivated thing to do”

  45. ISO #6395

  46. ISO #6396

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Hon Hon Hon View Post
    Here and skimmed, I shall compile full reads list in 3-5 business days but in a nutshell
    Chromatography and Pyramid absolutely need to be shot at or voted out today, based purely on wagonomics these slots are scummy and their dayplays don't do much to redeem them
    I still don't find Dredge townie and Ringmaster is honestly null/sl to me here
    Kirby/Hippo/Naptime i'm fairly certain are town so far,
    Scarf/Protag/Anthill to lesser extents
    Can you elaborate on the wagonomics? Also dont understand the mention on the null with a redish color on the list

  47. ISO #6397

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Naptime View Post
    I would also like someone who has been camping the thread to start keeping track of mechanical actions and claims otherwise we run the risk of some very poorly fired ITA shots.
    Here for just a brief moment before I get home PLEASE DOMEONE DO THIS

  48. ISO #6398

  49. ISO #6399

  50. ISO #6400

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Oink View Post
    Maybe I didn't correctly say it but essentially I count as a dead person for any "talk/interact with the dead" type roles. This doesn't mean I'm dead. So I'm not sure this is how it would work.
    Amazing another dead but not dead lmao.
    Besides NEL who are the people you are sus of ?

 

 

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