Occult Leader
-unique role-
You may convert 1 person to the occult every other night
You have 1 auto vest
You cannot convert other sinister
You know who the other members of the Occult are.
You are limited to a size of 3 members
Occultist
You know who the other members of the Occult are
Cult Leader
-Unique Role-
You may convert 1 person to the Cult every other night
You have 1 auto vest
You cannot convert other sinister
You know who the other members of the Cult are.
You are limited to a size of 3 members
Cultist
You know who the other members of the Cult are
Did you even bother reading the setup before you started using reasoning against a strategy?
We went over a 5-night thing. In M-FM heaven where we would all scrap night actions in order to pray.
In that game there was a 4person mafia| a cult whose members got to keep their actions| and an arson/witch combo and it still won town the game.
And in that game the mafia could even show up as town on the list.