[Suggestion] New Role: Witness Protector
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    [Suggestion] New Role: Witness Protector

    Role Name: Witness Protector
    Description: A FBI agent in charge of witness protection.
    Alignment: Town
    Ability: Hide a player, 1 charge.
    Target a player at night. The next day that player appears to have been killed by mafia and ??? shows up as his role. However he does not actually die. That player may type -reveal before voting to reveal that he is not really dead. While he is hidden the player may perform his action and cannot be targeted by anyone. However while he is hidden that player cannot talk during the day, vote, or win even if his team does.

    Sheriff Reports: Not suspicious
    Investigator Reports: Good at forgery (Witness Trainer/Framer)

    Notes:
    Mayor cannot reveal while hidden
    Coroner can dissect hidden player and know player is still alive.
    Hidden player cannot read the dead chat.
    Game treats player as dead while hidden while checking win conditions.
    After revealing the hidden player's avatar is show, name is back on list of living players (for night target/lynches), and he regains his ability to talk and vote.
    Hiding occurs before kills (hiding would protect against death)

    Metagame:
    Town could not assume that ??? was caused by a mafia role.
    Framer would be buffed since invest normally could no longer tell witness trainer and him apart.
    Last edited by maccabbe; September 2nd, 2012 at 09:23 AM.

  2. ISO #2

    Re: [Suggestion] New Role: Witness Protector

    Interesting idea, however I have some possible amendments to make to it:

    -If the coroner checks the person, it should return the message 'The player is still alive', like when they are witched onto an alive player. Like a framer buff, I feel a minor coroner buff would always be welcomed.

    -Disable use of this ability on night one (maybe make it day activated like jailor?)

    -The target should not be able to perform any actions whilst protected, otherwise if used on certain town roles it would be ridiculously overpowered, like doctors and jailors. Also, if it were accidentally used on a mafia/neutral role, town would almost definitely lose.

    -Another option would be to make the action fail if used on Mafia/evil roles, however that would turn it into a super-sheriff assuming it never hit a townie.

    -Give an option to allow the Witness Protector to have night chat with his target (can be enabled/disabled), it is both fitting, and would make the role more useful in certain setups.

    -Since this role would be useful even without Mafia in play, I see no reason why it should not spawn without Mafia in play. Treat it like the coroner in this regard.

    -The town not being able to assume that ??? was caused by mafia would actually make this role weaker for town, since it would confuse the town more, whilst the Mafia would know exactly what happened.
    Last edited by CortoMontez; September 1st, 2012 at 09:09 PM.

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    Re: [Suggestion] New Role: Witness Protector

    So I'm in the game. He protects me. I show up dead and my name is off the list. I appear in the graveyard....after I reveal, what happens when I'm not hidden? My avatar appears? Is it announced to the town? Will my name be added back to the list after being taken off? No more night actions can be taken on me correct? I mean my name is off the list. How long can someone stay hidden?

    Too OP for now. It's like hey, hide me. *Waits til its a 2v2 vote* HEY GAIZ IM ALIVE!
    or even better, IM GUNNA HIDE THE MAFIA! OR THE SERIAL KILLER! They can kill and remain untouchable! Yay!

    That's what comes to my mind. Take no offense.

    Is this even a feasible role based off of our coding limitations?
    Quote Originally Posted by Kusco View Post
    Dirty fucking swiss neutral

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    Re: [Suggestion] New Role: Witness Protector

    its very unique that's for sure, but I don't really see the point in it, could you explain why this would be of any help to the town rather then cous even more confusion?
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  13. ISO #13

    Re: [Suggestion] New Role: Witness Protector

    Quote Originally Posted by Blazer View Post
    So I'm in the game. He protects me. I show up dead and my name is off the list. I appear in the graveyard....after I reveal, what happens when I'm not hidden? My avatar appears? Is it announced to the town? Will my name be added back to the list after being taken off? No more night actions can be taken on me correct? I mean my name is off the list. How long can someone stay hidden?

    Too OP for now. It's like hey, hide me. *Waits til its a 2v2 vote* HEY GAIZ IM ALIVE!
    or even better, IM GUNNA HIDE THE MAFIA! OR THE SERIAL KILLER! They can kill and remain untouchable! Yay!

    That's what comes to my mind. Take no offense.
    Once you reveal you are added back to the list of living players and can be targeted and lynched but can also speak and vote. I don't see a point in removing a revealed hidden player from the graveyard but I suppose it is possible to do a mayor type announcement of "Player reveals himself to still be alive".

    Unless the hidden player reveals the game will treat them as dead while checking win conditions. That means in a normal game with 3 mafia and 1 sk if the Witness Protector would hide the sk but town lynches the 3 mafia then the sk would lose unless he reveals before the last mafia is lynched. If the witness protector saves his ability until there is only 1 evil left he can even use this to his advantage by hiding the last evil and winning the game for town. (although the evil would still get to kill a player so this would only be useful in a 2v1 situation).

    Quote Originally Posted by Chane View Post
    its very unique that's for sure, but I don't really see the point in it, could you explain why this would be of any help to the town rather then cous even more confusion?
    However the main benefit of the witness protector is how he can help other classes. If an investigative role catches a mafia the witness protector could hide him. The hidden investigative role would have to weigh the benefits of revealing and sharing his info or gathering more info. For all other roles this would protect a player from any kind of true death (night, lynching) until they are forced to reveal when their side is about to lose. In the case of town it is when they lose majority while for the evils it is when all other evils are dead.
    Last edited by maccabbe; September 2nd, 2012 at 09:22 AM.

  14. ISO #14

    Re: [Suggestion] New Role: Witness Protector

    Quote Originally Posted by maccabbe View Post
    Unless the hidden player reveals the game will treat them as dead while checking win conditions. That means in a normal game with 3 mafia and 1 sk if the Witness Protector would hide the sk but town lynches the 3 mafia then the sk would lose unless he reveals before the last mafia is lynched. If the witness protector saves his ability until there is only 1 evil left he can even use this to his advantage by hiding the last evil and winning the game for town. (although the evil would still get to kill a player so this would only be useful in a 2v1 situation).


    However the main benefit of the witness protector is how he can help other classes. If an investigative role catches a mafia the witness protector could hide him. The hidden investigative role would have to weigh the benefits of revealing and sharing his info or gathering more info. For all other roles this would protect a player from any kind of true death (night, lynching) until they are forced to reveal when their side is about to lose. In the case of town it is when they lose majority while for the evils it is when all other evils are dead.
    You have his alignment set to town. Why would he hide a mafia member if and investigator found him out?
    Quote Originally Posted by Kusco View Post
    Dirty fucking swiss neutral

  15. ISO #15

    Re: [Suggestion] New Role: Witness Protector

    It should show as a suicide. If it shows as an extra Mafia kill, the Mafia will be like, "GEE; WONDER WHAT THAT IS LOL."

    Also, limit uses of night actions while in witness protection. This should be used to guard someone like a Mayor until the right time. Allowing a Sheriff to be invulnerable until he finds all the scum is super OP. No night action while in protection is better for balance.

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    Re: [Suggestion] New Role: Witness Protector

    Quote Originally Posted by Wydrah View Post
    reading comprehension...
    It's my job to point out his bad grammar and obscure typing.

    I'm a Nazi. (btw that's OP to hide investigator, that's why there is a doctor and bodyguard)
    Quote Originally Posted by Kusco View Post
    Dirty fucking swiss neutral

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    Re: [Suggestion] New Role: Witness Protector

    Quote Originally Posted by Blazer View Post
    You have his alignment set to town. Why would he hide a mafia member if and investigator found him out?
    I meant hide the investigator not the mafia member who had been found out (lynched).

    Quote Originally Posted by Lysergic View Post
    It should show as a suicide. If it shows as an extra Mafia kill, the Mafia will be like, "GEE; WONDER WHAT THAT IS LOL."

    Also, limit uses of night actions while in witness protection. This should be used to guard someone like a Mayor until the right time. Allowing a Sheriff to be invulnerable until he finds all the scum is super OP. No night action while in protection is better for balance.
    The reason it shows up as mafia kill is so town doesn't know if witness protector, disguiser, or janitor used his ability. So long as ??? shows up as a role without mafia using janitor/disg, the mafia will know there is a witness protector. However what you are proposing is to inform everyone there is a witness protector as soon as he uses his ability which I don't like. I'd rather the hidden player be forced to chose between revealing to protect the witness protector or continue hiding to use his ability.

    The immunity to death and roleblock is more powerful than a normal doctor but the single use, the inability to confirm that the death was caused by protector not disguiser/janitor until reveal, and the inability to participate in day until reveal seem to even it out.

  20. ISO #20

    Re: [Suggestion] New Role: Witness Protector

    this role only confuses town, and mafia will know that this wasn't their kill. They should be able to act accordingly.
    This role could be decent, if tweaked enough, for MFM and FM's
    nothing for SC2maf though
    Allowing them to use their ability while being basically hidden is OP as hell though. This role essentially makes somebody an unroleblockable god until he/she reveals.
    Also, to be in tune with the theme of this role, the witness protection program should disallow people from pursuing their previous lifestyle.
    How about : Hide somebody who can come back as a citizen 3 days later or something?

  21. ISO #21

    Re: [Suggestion] New Role: Witness Protector

    actually, it might be better of being a mafia role.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

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    Re: [Suggestion] New Role: Witness Protector

    Quote Originally Posted by MissingNo View Post
    How about if the hidden person just cant use their night ability while hidden?
    So they get "roleblocked each night they are hidden" and in turn gain immunity at night....and appear dead...

    It's like being jailed every night :o
    Quote Originally Posted by Kusco View Post
    Dirty fucking swiss neutral

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    Re: [Suggestion] New Role: Witness Protector

    Wouldn't it be possible to instead make the WP a doc-like character with one charge ?

    Because his goal is to protect a target. So when a killing role targets someone, if the WP did the same, the person appears to die byt the hand of the killer - but she isn't dead, and only the WP and the target know that. And then, whatever should happen, happens.

    In priority, it should be after BG and Doctor actions - else Doc/BG would understand what happens, and that would be OP for town.

    Impossible to protect Arso and MM kills. Impossible to save a Bodyguard (actually, I would put it as a setup option : Yes or No). Impossible to make the Mayor escape.

    So when it works, it's actually a very powerful role. But it would be hard to pull a successful witness protection. And hard to alibi I guess the WP could appear like Blackmailer/Lookout : strangely observant.

    Edit : oh, and the death of the WP should trigger the resurrection of his target. To avoid escapes on d1 with no reveal until d10.
    Last edited by Sin; September 6th, 2012 at 01:29 PM.

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    Re: [Suggestion] New Role: Witness Protector

    Quote Originally Posted by Blazer View Post
    So they get "roleblocked each night they are hidden" and in turn gain immunity at night....and appear dead...

    It's like being jailed every night :o
    Quote Originally Posted by MissingNo View Post
    You said it was like being perma-jailed. I said the (major) differences.
    mhm
    Quote Originally Posted by Kusco View Post
    Dirty fucking swiss neutral

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    Re: [Suggestion] New Role: Witness Protector

    Quote Originally Posted by MissingNo View Post
    k? So you were just wrong when you said it was like being jailed every night since you contradicted it yourself.

    You also did not say not able to be voted.
    This Guy.

    I has feeling he hate me.
    Quote Originally Posted by Kusco View Post
    Dirty fucking swiss neutral

  41. ISO #41

    Re: [Suggestion] New Role: Witness Protector

    Quote Originally Posted by Blazer View Post
    This Guy.

    I has feeling he hate me.
    I mean, I can put things in big-red too.

    Quote Originally Posted by Blazer View Post
    So they get "roleblocked each night they are hidden" and in turn gain immunity at night....and appear dead...

    It's like being jailed every night :o
    Quote Originally Posted by MissingNo View Post
    You said it was like being perma-jailed. I said the (major) differences.
    In game name: Sam

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