Alignment: Malevolent AI
Role: Android
Factional Abilities:
Upgraded Rolecard
As you are a solo faction, your abilities have been upgraded.
Upgrades are shown in pink on your rolecard.
Note: These upgrades will
not appear to any role-cop or ability peek abilities
unless said actions
also contain an alignment check.
Win Condition:
You are an anti-town faction. You win if any day begins with all of the following conditions met, or nothing can stop this from happening:
- You are alive
- There are no other anti-town factions alive
- There is at most 1 other player alive
Rolecard:
Android
You are an android, a robotic entity disguised as a human.
By default you are resistant to damage from fire, cold, soul damaging, fisticuffs, and knives.
It takes two attacks from a damage type you are resistant to to count as a lethal attack for you. Being healed in any fashion resets the amount of attacks you may survive from any resistant damage type.
By default you are immune to damage from poison, hunger, thirst, toxins, biological agents, radiation, telepathy, blood magic, and asphyxiation.
Being attacked from a damage type you are immune to will have no effect.
By default you have an ability to
tackle another player during the night, if their rolecard contains no means of inflicting lethal damage on another player, you inflict a lethal attack upon them as they are unable to defend themselves. If they have an attack that can effect you, you fail in your attack and all your other actions fail. Your target is informed if they survive an attack.
You may only perform one action per night unless otherwise specified.
At the start of every day and night you gain an amount of upgrade points you can use to improve any of your four subsystems. You may spend upgrade points at any time, nothing can prevent you from spending upgrade points. You may not reallocate spent upgrade points.
You start the game with 2 upgrade points.
At the start of every night you gain upgrade points by fulfilling the following conditions during the day:
+2 upgrade points at the start of every night by default.
+1 upgrade point at the start of every night if you have not been dealt damage from a lethal attack during the game.
+1 upgrade point for every vote on you at the end of the day.
+3 upgrade points for being the hammering or last vote against a player that was lynched the previous day.
+1 upgrade point for being a vote on a player that was lynched the previous day, this stacks with being the hammering or last vote on a player.
+2 upgrade points for having the highest post count for the prior day.
+1 upgrade point for having the 2nd or third highest post count for the prior day.
+3 upgrade points for killing a player during the day.
At the start of every day you gain upgrade points by fulfilling the following conditions during the night:
+1 upgrade point at the start of every day by default.
+1 upgrade point for being the target of a beneficial action during the night, these points cannot be gained multiple times during the same day/night cycle.
+1 upgrade point for being the target of a neutral/benign action during the night, these points cannot be gained multiple times during the same day/night cycle.
+2 upgrade point for being the target of a negative action during the night, these points cannot be gained multiple times during the same day/night cycle.
+2 upgrade points for not being the target of any action from another player during the night
+2 upgrade points for killing another player during the night.
+1 upgrade point for surviving an attack
At any time you may fulfill the following conditions to gain upgrade points, you can only fulfill these conditions once:
+1 upgrade point for making the host laugh
+5 upgrade points for surviving to LYLO or MYLO.
+5 upgrade points for reaching level 10 in any subsystem.
+5 upgrade points for eliminating the last player of any faction.
Thanks to your upgraded rolecard you also gain:
+X upgrade points each start of day and each start of night where X is the equal to the corresponding phase number. This quantity is not affected by the upgrades to the Energy Production Core.
To upgrade a subsystem simply message the host and inform them of how many upgrade points you want to spend and for which subsystem. Each upgrade's cost is equal to the level of the upgrade. You must upgrade subsystems in order, I.E. you must have levels one-three of core before getting level four of core. All upgrades are permanent. You start with level 1 in every subsystem.