Roles: Terrorist, Bomber, Demolitionist
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  1. ISO #1

    Roles: Terrorist, Bomber, Demolitionist

    Hi there, im new here so i don't really know if there were already ideas like this but i came up with some roles, hope you find them interesting.

    Terrorist
    Alignment: Evil(Evil/Basic)
    Describtion:
    -Goal of terrorist is to detonate a bomb leading to destruction of entire town. Construcing a bomb takes 4 stages, 1 stage per 2 days unless roleblocked. At day 9 should be ready to detonate.
    Upon reaching stage 3 there would pop up a message for all townies saying, intel has informed of a terrorist in town.
    -Terrorist would be immune at night.
    Invest message: Your target is handy with explosives, he might be a demolitionist but can also be a terrorist or bomber.
    Demolitionist message: Your target is a terrorist.

    Bomber
    Alignment: Mafia (power/adv)
    -You are a bomber, you can plant a bomb each 2 nights(optional) at any town members house.
    -Detonate at bomb at any moment u desire
    -You can have maximum of 1/2 bombs at a time(optional), overall 2 bombs during a game.
    Invest message: Your target is handy with explosives, he might be a demolitionist but can also be a terrorist or bomber.
    Demolitionist message: Your target is a Bomber.

    Demolitionist:
    Alignment: Town (power/adv)
    -You are demolitionist, an expert at handling explosives.
    -Your goal is to find any terrorist/bomber that threatens the town// OR // Your job is to disarm any bomb you find(both terrorist and bomber, for terrorist reduced effect like setback by one stage or sth.)
    Invest message: Your target is handy with explosives, he might be a demolitionist but can also be a terrorist or bomber.

    Thank you for ur attention ;D.

  2. ISO #2

    Re: Roles: Terrorist, Bomber, Demolitionist

    this is cool... I just played a game with the same idea.... there was terrorist leader and bodyguard... but the bomb goes off day 3... was fun and a cool concept.... hopefully you make a game one day with these implemented xD
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  3. ISO #3

    Re: Roles: Terrorist, Bomber, Demolitionist

    Quote Originally Posted by Lemon7 View Post
    Hi there, im new here so i don't really know if there were already ideas like this but i came up with some roles, hope you find them interesting.

    Terrorist
    Alignment: Evil(Evil/Basic)
    Describtion:
    -Goal of terrorist is to detonate a bomb leading to destruction of entire town. Construcing a bomb takes 4 stages, 1 stage per 2 days unless roleblocked. At day 9 should be ready to detonate.
    Upon reaching stage 3 there would pop up a message for all townies saying, intel has informed of a terrorist in town.
    -Terrorist would be immune at night.
    Invest message: Your target is handy with explosives, he might be a demolitionist but can also be a terrorist or bomber.
    Demolitionist message: Your target is a terrorist.
    Something like this is already suggested.

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  7. ISO #7

    Re: Roles: Terrorist, Bomber, Demolitionist

    Yeah the terrorist has been suggested, together with some cool interaction with the existing bus driver role( The bus driver will be able to drive the bomb the night before it is set to explode, so he can choose who gets blown up ^^). I hope it gets implemented .
    https://i.imgur.com/MuBx7.png
    Spoiler : Goremansir <3 :
    Quote Originally Posted by Goremansir View Post
    In a fit of rage (who would insult his voice of an angel? (And by angel, we mean a drunk, fat, middle-aged cop)) ... Duzero stripped out of his uniform, leapt onto CmG and started eating his face. CmG started to protest...

  8. ISO #8

    Re: Roles: Terrorist, Bomber, Demolitionist

    Quote Originally Posted by Duzero View Post
    Yeah the terrorist has been suggested, together with some cool interaction with the existing bus driver role( The bus driver will be able to drive the bomb the night before it is set to explode, so he can choose who gets blown up ^^). I hope it gets implemented .
    Indeed, but i was rather thinking of a bomb that blows up all players at once instead of single person, small bombs d be reserved for mafia bomber

  9. ISO #9

    Re: Roles: Terrorist, Bomber, Demolitionist

    Quote Originally Posted by Lemon7 View Post
    Indeed, but i was rather thinking of a bomb that blows up all players at once instead of single person, small bombs d be reserved for mafia bomber
    The bomb suggested kills the target and their 2 neighbours. So it can make for interesting choices, kill 1 scum + 2 possible townies, or kill the guy who doesn't have any neighbours?
    https://i.imgur.com/MuBx7.png
    Spoiler : Goremansir <3 :
    Quote Originally Posted by Goremansir View Post
    In a fit of rage (who would insult his voice of an angel? (And by angel, we mean a drunk, fat, middle-aged cop)) ... Duzero stripped out of his uniform, leapt onto CmG and started eating his face. CmG started to protest...

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  13. ISO #13

    Re: Roles: Terrorist, Bomber, Demolitionist

    Quote Originally Posted by -Navor- View Post
    Whether it was already suggested or not this is a cool idea. That's all I have to say.
    Its really not. Killing all people at day 9 is dumb. It is almost like arson but they don't have to visit anyone and therefore detectives and lookouts cant find them. (they also can't be messed up by bus or witch, arnt screwed when their doused ppl r the ones that happend to die, arnt affected by vets, etc.)

    The bomber doesn't make all that much sense. Why ever detonate at a later time? All it would end up being is 1-2 extra maf kills.

    And the demo is dumb because if no terror or bomber in the game then its utterly useless.


    However, if some sort of bombing mafia role is made, it needs to be called Crazy Ivan.
    Last edited by MissingNo; July 17th, 2012 at 03:38 PM.

  14. ISO #14

    Re: Roles: Terrorist, Bomber, Demolitionist

    actually we just played a game with the same concept and it went very well
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  15. ISO #15

    Re: Roles: Terrorist, Bomber, Demolitionist

    I think the terrorist is the only role I would accept. I only say this becuase the demo is useless without a bomber or terrorist in the game. It essentially becomes another coroner except even less useful. Now surely he could be setup like a Mason Leader and rendered powerless unless there is a known bomber or terrorist.

  16. ISO #16

  17. ISO #17

    Re: Roles: Terrorist, Bomber, Demolitionist

    Quote Originally Posted by Beerwolf View Post
    9 days for a terrorist to win? That's a bit much... since most games are pretty much over by day 7-8 :o

    I can see panic mode spreading throughout town on day since forcing random lynches to catch the bomber.

    What a big "WTF" if the bomber is a undefined nuetral role. Your just playing along trying to find the last mafia and SK and then a big kaboom in town...

 

 

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