Quote Originally Posted by yzb25 View Post
Is there some kind of reasoning behind that, or is that from experience from loads of games?
You can't balance that way because Mafia is not a game of randomness and probability.
You can't make a game expecting everyone to play a certain way, because that won't happen.

If your question is about the reasoning behind the formula, it's mainly from experience. If you throw in custom roles, then obviously that will skew balance, ect. My logic behind using that as a base for games is that non-town roles need room to hide, and Citizens give them that room. So, equal amounts of Citizens & Non-Town. Town would also make up 2/3 of the game while Non-Town makes up 1/3. So, TPR would need to usually have 1 more player. Unless, of course, it's mathematically impossible, then # TPR can = # Cits