
Originally Posted by
lawson
Then make it so broken saves aren't an option.
You want to make cult a legitimate faction, with roles that do things and a cult leader that can be immune at night. I think that detracts from what cult is.
Cult is a disease. The role is converting. You kill one, another is converted. If you give it roles, night immunity, all the things normally attributed to Mafia, then you have to nerf it considerably. As it stands, it's OP. You want to make cult NIGHT IMMUNE?! You want to give cult ROLE BLOCKING? So they can RB vigilantes from shooting them, or sheriffs from detecting them, or mafia can't take them out, etc.
They're neutral evil man. If you want to make them a faction, fine, but then they have no place in the standard 9 - 3 - 3 setup. I'm not against your idea, but if you want to make them a full fledged faction they just won't fit in the Neutral Evil category anymore. They would also need to be considerably reworked.