Going through all 40 roles now:
Starting with town. Asterisks indicate what I'd remove. I suggested plenty of changes.
I'd also suggest you include the possibility of modifiers - especially for Mafia.
Sheriff - Good as is considering last wills
*Lookout - I'd take this one and keep Tracker instead.
Yah Me takin et out
Detective - This is a Tracker. I'd keep this one.
*Journalist - I'd get rid of this
Keeping. I like it, reveals message in both universes.
Doctor -
I'd change it so Targets are not informed of being healed.
I'd still let Godfather and Neutral Killing know they were attacked, but not that they were healed.
I'd let Doctor know if their target was attacked- this is different than successful heal. Normally I wouldn't even allow this because it gives Doctor an information on top of stopping a kill. It's a small mechanical hand hold since targets aren't notified they were healed, but Doctor knows they were attacked.
Suggestion will be accepted. Only Doctors and Immune roles will be informed of attack.
*Bus Driver - This is too powerful. I'd take it out.
Keeping it in, may restrict to being unable to swap self.
Escort - I'd make sure targets are not informed if they were blocked. Again, blocking a potential kill is enough of a power. By allowing players to confirm an escort it becomes a mechanical hand holding game.
Yah Will removed inform.
*Jailor - This is too powerful. I'd say just take it out. Even if it became a jail keeper with night chat it'd be a Roleblocker on steroids.
I'm keeping this one. I like it.
Vigilante - Great role. I'd say it's as powerful as a Night Zero Alignment Cop.
*Veteran - I'd take this out
Nah. I like it.
*Architect - I'd take this out
Nah I may just change the mechanics so they can also create cross universe chats between 2 players.
*Mayor - I'd take this out
Keeping this one also
*Spy - I understand why this is here, but it would be a very time consuming role. I'd take it out for issue of theory vs practice - I doubt this role will be used to its potential.
Keeping this, will change ability to find out which universe has more scum in
*Transporter - I know this plays into your setup idea, but it could swing the game way too much. I'd rework it or get rid of it.
Will give it limited charge, or only able it to move a player away from the universe with more players in to the lesser universe.
Enhanced Citizen - I'd change this to 1-shot auto vest instead of universe jumping
It exists for universe jumping.
*Marshall - I'd take this out
Nah I like it.
Citizen - the best role
I like it.
I'd add:
Innocent Child
Nah I have mayor. But I may either lower his extra vote to only 1 or remove it. Ir make it Tempory
Bodyguard
Not a fan.
Masons
I dont fancy masons this game.
Final lineup for town would look like:
- Alignment Cop
- Tracker
- Roleblocker
- Vigilante
- 1-Shot Autovest Citizen
- Citizen
- Innocent Child
- Bodyguard
- Mason
No night zero alignment cop - last wills make it overpowered. Regular alignment cop is fine.