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    Forum Mafia XX Sign Up: Return to New Marais

    Did you really believe such a fairy tale ending?

    A lone man, a lone medic no less, managed to survive the city wide battle agains the conduits? You know what conduits are right? Fucking superhumans. You think a medic triumped against superhumans to lead humanity into some golden age of peace?

    I don't think you're that stupid; so let me tell you how it really went down.
    ..











    (Role List will be provided in text during the game for people who play on idevices)




    Hi, I'm Elixir and I'll be hosting FM XX. Helping me will be Slaol and AppleyNO.

    Why New Marais again?

    Those of you who have been around for a while will probably know whenever I host a game I try to reinnovate what it means to play the game. I try to design something unique and fun that provides a gameplay experience that is enjoyed so much that it is reused.


    • FMII - My First Ever game, This was the first game to reward good (or sometimes bad) players with awards. Which has become a staple across all FMs
    • FMV - New Marais, This was the game that revolutionised futures FMs forever. It was the first FM to play with a non italian mafia theme which has never really been revisited, was the first to contain musical intros and storylined intros, was the first to try a timed related storyline role (more on this later), The first game to have secondary objectives related to rewards and was the only full FM in my recent memory to make it to last man standing.
    • FMXI - I attempted a one Mafia setup with effects that affected everyone that changed each night. While I didn't really execute this properly, future hosts took this concept of night events and did much better things with it.
    • M-FM X - I tried to merge the Mafia and Cult into one team where they had the option of playing as either depending on how the game unfolds.


    As XX is a big number, I really wanted to revisit where this forums FMs truly began and to take what I've learned from the feedback I've gotten to make this awesome.

    Also I guess it's a tribute to the PS4 launch and the new inFamous game to come in March.

    I'll run a rules and other things FAQ in the coming days, as well as release the role cards etc.





    While feedback from FMV was favourable, and people really did like the Beast and being timed as a pressure concept, it just flat out winning the game wasn't a good way to implement it. While the beast IS returning due to people liking it, I've redesigned it as a threat but not as a game ending threat.

    The way the two mafia teams in this game are set up is like this:



    The Vermaak players get to pick their roles on an extended night 1 depending on how they want to play after discussing strategy with one another, wheras the Cole team will have their roles already publically known. -- The catch is if the Beast gets here, the Cole team will be presented with a choice that can strengthen their team in the late game in different ways; and may either help or hinder the other teams as well.

    I'm not going to show you what that choice is.




    Player list

    1. Orpz
    2. Gerik
    3. Damus_Graves
    4. Banshis
    5. Poriomania
    6. Raptorblaze
    7. Glip
    8. Azuriae
    9. Mateo
    10. Citrus
    11. The Darkest Light
    12. ika
    13. Mugy7
    14. 42shadow42
    15. Fragos
    16. J
    17. powerofdeath
    18. NoctiZ
    19. RLVG
    20. Muso
    21. fred
    22. vornksr
    23. Yayap
    24. clementine
    25. Numbertwo
    26. ThinkLiveLife
    27. gyber
    28. deathworlds
    29. Kusco
    30. Boss
    31. Apache
    32. fatalis
    33. ypmagic
    34. Ganondorf
    35. Kirsche
    36. frog

    Reserve Players

    1. Bruno




    Last edited by Elixir; November 27th, 2013 at 12:52 AM.
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

 

 

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