- M-FM: Cops & Robbers -
- Screenplay by Ika, Directed by Slaol
I probably need an RP... huh?
SETUP
Mafia.
Godfather
Hidden Mafia
Hidden Mafia
Hidden Mafia
Cops and Town.
Jailor
Town Investigative
Town Killing
Town Killing / Investigative
Hidden Town
Hidden Town
Hidden Town
Citizen
Citizen
Evil.
Hidden Evil
Hidden Evil
Prisoner.
Hidden Benign
Hidden Benign
Hidden Citizen or Prisoner.
Hidden Citizen or Prisoner.
Spoiler : Significant Mechanics :
Mail- Unlike in S-FM: What, I could not survive a PM mechanic for a game larger than that, so no PM system. So instead I will be allowing a single 'letter' to be sent per day. The letters will be sent like feedback messages and received each morning. You may sign as anyone in game or as a name that you request to me. Roles, noteable people or funny things are allowed at my discretion.
Prisoners- Prisoners will win with any scum.
Police- Police will share a night chat.
Spoiler : Boring Rules :Game will start at night.
Night actions must be in a PM to myself by 1 hour before night ends. This will be hard enforced. Reserves will be notified and sought out.
Night will be 24 hours unless I cut it short.
Day will be 24 hours unless I extend due to cutting night short.
Votes will use [vote] system.
Lynch will be (1/2 of game)+1. No mandatory lynch or auto-lynch on most voted.
No outside communication.
Last wills are allowed.
You may post links to videos and gifs and things.
Editing posts will be a modkill.
No claiming COMs or modkill.
Questions
Answers
I will edit the spoilers in a bit, but potential roles will be...
Town
MafiaBlacksmith, Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Investigator, Jailor, Journalist (renaming Reporter to the common Journalist), Lookout, Marshall, Nurse, Sheriff, Snitch, Spy, Veteran, Vigilante
EvilArms Dealer, Bruiser, Consigliere, Drug Dealer, Framer, Godfather, Janitor, Mafioso, Thief
BenignArsonist, Joker, Magician, Mass Murderer, Prisoner, Serial Killer
Amnesiac, Executioner, Infestor, Jester, Lawyer, StudentSpoiler : Roles :Town
Spoiler : Town :
- Town Core
[INDENT]o Citizen – Win 1v1 ties.
• The final Citizen will gain 1 Auto-Use Vesto Marhsall – Send the Host a PM during the day to 'Reveal' as the Marshall and allow the Town to lynch multiple people in a day
• Lynches of Town will stop multi-lynches for that day.
• Multiple Lynches will occur every day that the Marshall is alive, only ending day for a mislynch.
- Town Investigative
o Sheriff – Check a person at night for if they are evil.
• Detect Mafia, Evil Powero Investigator – Investigate a person at night for their role type.
• Does not detect exact roleo Detective – Track someone at night to see who they visit.
• Does not ignore immunityo Lookout – Watch someone at night to see who visits them.
• Does not ignore immunityo Journalist – Select someone to interview during the day. They will write a Last Will style article that will be publicly announced, anonymously, the next morning.
• Can watch self
• Can not interview self
- Town Killing
o Vigilante – Shoot someone at night.
• No limit on shotso Blacksmith – Arm a non-police player with a gun at night. They may choose to shoot it any night after they receive it. If the gun kills someone not in the Town or Police the Blacksmith and shooter will be awarded an Auto-Vest.
• No limit on gunso Veteran – Go on Alert every night, killing all visitors.
• No limit on alertso Bodyguard – Guard someone at night, killing their attackers.
• Ignores immunity
• May alert at the house of anyone he shares a night chat with (will not harm teammate)
• May not be healed if protectingo Jailor – Select someone to jail during the day. You will interrogate them anonymously, and be able to execute them. Jailing is also a perfect role block and a perfect protection.
• Ignores immunity
• No limit on executions
• Executions pierce night immunity
- Town Support
[INDENT]o Doctor – Protect a player from night offensive abilities.
• Learns of Attacks on targetso Nurse – Buff a player with Adrenaline. They will use their buffed power the next night.
• No limit on adrenaline
- Town Power
[INDENT]o Bus Driver – Swap locations of two targets.
• Can swap self
- Town Specialty
o Spy – Can see Mafia targets
• Can also see Mafia killo Coroner – Examine bodies for special information
• Can also read PMs without the senders
• Learns original role, and final roleo Snitch – Reveal the hidden evil roles in the roles list if killed at night by evil roles or lynched
• Learns all targets and night of target
• Learns true mode of death
• Learns their Last Will
• Learns if ever Doused or Drugged
• May reveal Mafiao Crier – Submit a Last Will style message during the night (or day) that will be anonymously announced to the Town at the start of the next day.
• May reveal Evil Power
• Journalist articles, Crier announcement, Amnesiac announcement, and Joker demands will all appear the same
Mafia
Spoiler : Mafia :- Mafia -
- Mafia Power
o Godfather – Immune to night death, and detection
• May kill without Mafiosoo Bruiser – Removes immunities of a player permanently, or makes the Mafia kill guaranteed to succeed.
• May be sent for the factional kill
• Knows if immunity removal was successfulo Thief – Rob a player of an item or use a stolen item at night.
• Also removes vests
• Sent for the factional kill when using 1-use guaranteed kill
• May keep items even after robbing others
• May be sent for the factional kill
- Mafia Deception
o Arms Dealer – Changes the Mafia kill to look like a different kill if not sent for the kill
• May make death description match any in the list of death descriptionso Janitor – ‘Cleans’ the Mafia kill to hide the role and last will from the Town
• Visits the Mafia killer to change the kill
• May be sent for the factional kill
• No limit on cleaningso Framer – Frame a target to appear to be evil
• May be sent for the factional kill
• Immune to detectiono Drug Dealer – Give a player false feedback.
• Framed victim appears to visit the Mafia kill to both Detectives and Lookouts watching the Mafia kill. Lookouts watching the framed victim's real target will still see him visit.
• Can also frame Investigative results, and Snitch reveals
• Can not defensively frame.
• May be sent for the factional kill
• May drug with Attacked&Healed, Given Gun, Given Auto-Vest, Given Vest, Swapped, Fought, Robbed, Doused, Annoyed, Infested
• May be sent for the factional kill
- Mafia Support
[INDENT]o Mafioso – Wins ties against all by Citizen
• Any Mafia role may act out the kills without lose of night action if a Mafioso is around.o Consigliere – Detect a player’s role at night.
• May be sent for the factional kill
• Detect exact role
• May be sent for the factional kill
Evil Neutral
Spoiler : Evils :- Evil Neutrals -
- Evil Power
[INDENT]o Serial Killer – Kill a target at night.
• Immune to night deatho Arsonist – Douse a target/Undouse yourself/Undouse a target/or ignite all doused
• Kills role blockers without stopping his night kill
• Wins ties against Arsonist
• Immune to night deatho Mass Murderer – Visit a target and kill all others that visit, also kills the 'home owner' if they do not move.
• May day ignite at the cost of being confirmed as the Arsonist
• Doused are alerted of being Doused
• Kills role blockers if they are Doused before role blocking
• Ignore healing and immunity
• Wins ties against Mass Murderer
• Immune to night deatho Joker – Announce a mark in an interview style post. If they are not lynched in 2 days you may kill 2 people.
• 1 night between 2+ kill sprees
• Wins ties against Joker
• Immune to night death
• May reset mark and 2 day timer each night
• May mark self
• Wins ties against Serial Killer
• Kills happen at end of day before night chats if sent in. They happen with other kills if not sent in before night. If sent in before night the kills are immune to Detective and Lookout
- Evil Support
o Magician – Put a magical wall around a target
• Those that target your target reverse and act on themselveso Prisoner – Win ties against Citizens
• Those that target you instead effect your target
• Your target may act on you without misdirection
• Has 1-use self Lookout
Benign Neutrals
Spoiler : Wildcards :- Benign Neutrals -
- Benign Seeker
o Jester
• A guilty voter dies, and a chosen target dies if lynchedo Executioner
• Immune to night death once his target is lynchedo Lawyer
• Becomes Jester upon failure
• Can check a target for their Last Will and Death Note
- Benign Power
[INDENT]o Student – Take a master and their win condition during the day
• May view a night chat in which his master may speak at nighto Infestor – Take a host during the day, it will die upon taking of Host
• Take the Master's role if they die.
• Learns all feedback and information of his master each night
• Student is immune to night death the night his master dies
• Learns the roles that visit his hosto Amnesiac – Take the role of a dead player after they die.
• Host gains immunity the night of capture
• May speak 1-way with his host
• May take any host on night 1
• Must take Town or Benign on night 2
• Host take is randomized on night 3
• If Infestor does not successfully take a Host on night 3 he will die.
• Role may be revealed in an article style if desired
• Selects role during the day
Added information on Exotic roles
Spoiler : Exotic Roles- can add any role requested to this :
Role Name: Marshall
Alignment: Town, Town Core
Game Size(s): M-FM, FM
Abilities: Reveal during the day to allow for multi-lynches.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: Allow for a confirmed Town, and allow a day-strong/night-weak Town to lynch multiple leads.
Meta-Game Implications: It should push the stating of facts and consistent lists of leads so that should a crucial day arise it can be discussed in full and pushed for.
Possible Cons: Multiple mislynches in a single day would be deadly for a Town.
One Sentence Summary: The other Mayor.
Role Name: Journalist
Alignment: Town, Town Investigative
Game Size(s): S-FM, M-FM, FM
Abilities: Interview a player at night. They will write a Last Will style message that will be anonymously stated the next day.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: Allow for investigative night results that are less guaranteed, but potentially far more impactful.
Meta-Game Implications: People will be more inclined to keep notes up, for the point of writing a game changing article anonymously.
Possible Cons: It does not give as finite of answers as Sherriff or Investigator.
One Sentence Summary: Investigator done right.
Role Name: Blacksmith
Alignment: Town, Town Killing
Game Size(s): S-FM, M-FM, FM
Abilities: Arm a player with a gun at night. They may shoot it the next night. Gun kills of scum award the Blacksmith and the shooter and Auto-Use Vest.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: A more confirm-able, but less naturally powerful Vigilante.
Meta-Game Implications: Allow for the distributing of power and kills to the Town to act on leads in a more anonymous way. Very impact-ful in a mass games with Citizens.
Possible Cons: Giving guns to the enemy is a natural disadvantage.
One Sentence Summary: Vigilante done right.
Role Name: Jailor
Alignment: Town, Town Killing
Game Size(s): S-FM, M-FM, FM
Abilities: Jail a target at night if there was no lynch the day before. This removes them from their night chat. You may interrogate them, communicate with them, and execute them. Being in Jail is a hard role block and a perfect protect.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: Allow for an extension of day in a form of a 2nd trial period for a clear suspect.
Meta-Game Implications: It causes a worry about voting patterns, and allows town to 'let jailor jail' in the event a day has not quite been successful.
Possible Cons: Giving the power of the day lynch to a single player doesn't always turn out well..
One Sentence Summary: Trial: take two.
Role Name: Nurse
Alignment: Town, Town Support
Game Size(s): S-FM, M-FM, FM
Abilities: Inject a player with adrenaline, giving their night power a buff the next night.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: A true support role. His only existence is to make others better.
Meta-Game Implications: The existence of a Nurse is prime to encourage role claiming and coordination of more powerful powers.
Possible Cons: It could overpower a Town, or ruin a Town with OP villains.
One Sentence Summary: Buffs, and stuff.
Role Name: Spy
Alignment: Town, Town Specialty
Game Size(s): S-FM, M-FM, FM
Abilities: Spy on the Mafia night targets.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: To give a key player in Town a growing list of confirmed Non-Mafia. A hard counter to a Mafia.
Meta-Game Implications: It causes Mafia to think about which targets they should claim during the day so as to not match their Spy feedback.
Possible Cons: Too many easily confirmed Town CAN easily break a setup.
One Sentence Summary: Hacking Mafia stuff
Role Name: Snitch
Alignment: Town, Town Specialty
Game Size(s): M-FM, FM
Abilities: Upon death; by non-town killing, or a lynch, reveal the hidden Mafia and Evil roles in a roles list.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: Dying to give the Town hard answers. Works perfectly with expected role claims, player tendencies, and investigator.
Meta-Game Implications: A Town Jester that gives large answers upon death.
Possible Cons: The play to get lynched might be painful to Town, and a role based around death might be un-enjoyable to play as.
One Sentence Summary: Town's Jester.
Role Name: Crier
Alignment: Town, Town Specialty
Game Size(s): M-FM, FM
Abilities: Make an anonymous announcement at the beginning of the day.
Win Condition: Win with Town, and possibly Benign
Intended Purpose: Allow for anonymous leading, and extensive logic and reason pushing without endangering a player. Also potentially large confirm-ability.
Meta-Game Implications: Allow for information to come from an established place without the place being connected to a player.
Possible Cons: Too much confirm-ability is bad. And the player has nothing to ride on other than their natural skill.
One Sentence Summary: Anonymous voice.
Role Name: Bruiser
Alignment: Mafia, Mafia Power
Game Size(s): M-FM, FM
Abilities: Fight a target at night, removing all night immunities from them. Or use your 1-time guaranteed successful Mafia kill.
Win Condition: Win with Mafia, and possible Evil Support, Evil Town, and Benign.
Intended Purpose: The ultimate counter to power roles for the Mafia.
Meta-Game Implications: Neutrals are less powerful, as they can not simply survive a Mafia. It also allows for a guaranteed kill at a time of need for a Mafia.
Possible Cons: Few cons. Low effect as games are not riddled with non-mafia immune roles, and 1 kill will not always be game changing.
One Sentence Summary: Mafia's Anti-Power-Role Role.
Role Name: Thief
Alignment: Mafia, Mafia Power
Game Size(s): M-FM, FM
Abilities: Rob a player at night, stealing something from them.
Win Condition: Win with Mafia, and possibly Evil Support, Evil Town, and Benign.
Intended Purpose: To be a semi-investigative role, as well as a swingy and situational power role.
Meta-Game Implications: Allow a situational Mafia power role.
Possible Cons: Too much power could be had if the Thief robs the right people.
One Sentence Summary: Steals powers from the living.
Role Name: Arms Dealer
Alignment: Mafia, Mafia Deception
Game Size(s): S-FM, M-FM, FM
Abilities: Arm the Mafia acting out the factional kill with weapons to appear to be a different kill.
Win Condition: Win with Mafia, and possibly Evil Support, Evil Town, and Benign.
Intended Purpose: To confuse the Town about roles in the game.
Meta-Game Implications: Cause the host's day start post to be worth less in terms of confirmed information.
Possible Cons: Deception is not always sound, and must be intelligently maintained.
One Sentence Summary: Changes death descriptions and such.
Role Name: Joker
Alignment: Evil, Evil Power
Game Size(s): S-FM, M-FM, FM
Abilities: Mark a player at night. Then next day an announcement will be made anonymously. In the announcement will be the Joker's demands, and the marked player. If the marked player is not lynched in 2 days the Joker kills 2 people.
Win Condition: Win alone, with other Jokers, Evil Support, Evil Town and Benign.
Intended Purpose: To un-confirm day start announcements, and lead the lynches in a scum friendly direction.
Meta-Game Implications: A lynch leading Scum, as opposed to a lynch leading Town.
Possible Cons: Kills Per Night are very low if the lynches DO take.
One Sentence Summary: Lynch, or die.
Role Name: Magician
Alignment: Evil, Evil Support
Game Size(s): M-FM, FM
Abilities: Misdirect players. Place a magic box around a target. Those that select to target the person in the box will instead reverse and target themselves. Those that select to target the Magician will instead target the person in the box. The person in the box is un-effected by misdirection.
Win Condition: Win with Evil Support, Evil Town, Benign, and either Mafia or Evil Power.
Intended Purpose: Cause mass confusion, with little natural power. Similar to Bus Driver.
Meta-Game Implications: Causes more scum hunting and analysis of mechanics to trust night feedback.
Possible Cons: Might cause too much confusion. It must also choose whether to play offensively or defensively with it's power each night.
One Sentence Summary: Weird 1-way Bus Driver and stuff
Role Name: Prisoner
Alignment: Evil, Evil Town
Game Size(s): S-FM, M-FM, FM
Abilities: 1 time self watch, and wins ties against Citizen.
Win Condition: Win with Evil Support, Evil Town, Benign, and either Mafia or Evil Power
Intended Purpose: An evil Citizen.
Meta-Game Implications: People who are useing strictly player analysis, but are of the reverse intentions.
Possible Cons: Large confusion in the day chat, and increase to Non-Town numbers. Counter-analysis.
One Sentence Summary: Evil Citizen
Role Name: Lawyer
Alignment: Benign, Benign Seeker
Game Size(s): S-FM, M-FM, FM
Abilities: Read a player's last will. (if they are allowed)
Win Condition: Keep his target from being lynched during the day. If his target is night killed he must survive until the end of the game.
Intended Purpose: An anti-Executioner.
Meta-Game Implications: The disturbing of Last Wills will encourage Last wills, and a neutral choosing a single player will allow a defensive swing in voting.
Possible Cons: Very low impact on game.
One Sentence Summary: Anti-Executioner.
Role Name: Student
Alignment: Benign, Benign Power
Game Size(s): M-FM, FM
Abilities: Select a permanent master during the day, and listen to his teachings at night. You take on his role the night that he dies.
Win Condition: Take your master's win condition and see it fulfilled.
Intended Purpose: A 2nd chance at key roles, and smaller night communication.
Meta-Game Implications: Allows key Power Roles to state their cases and directions anonymously through their Student, and to have a 2nd chance at life.
Possible Cons: A 2nd chance at a key role would be disastrous to the other faction.
One Sentence Summary: A 2nd chance at a key role+.
Role Name: Infestor
Alignment: Benign, Benign Power
Game Size(s): M-FM, FM
Abilities: Infest a player within the first 3 nights. You will see the TYPES of roles that visit your host, and be able to speak 1-way to your host at all times.
Win Condition: Win with your host.
Intended Purpose: A sort of item to be added to a single player to allow for added exotic information and assisted reads.
Meta-Game Implications: This buff of information and reads could allow a single player to be incredibly impactful.
Possible Cons: Being an item for another player is undesirable by many, and the early game chance of dying is tough.
One Sentence Summary: OP anyone.
Additional Notes: If he selects a target on the first night he may take any host. If he selects a target on the second night he will fail unless he takes Town or Benign. If he waits until the 3rd night he may take any host again but his target will be randomized. If by some chance he manages to fail to take a host by the 3rd night he will die and lose.
Spoiler : Investigator Pairings :
1. Citizen / Prisoner / Godfather = Seemingly innocent.
2. Investigator / Consigliere = Snoops for information.
3. Bus Driver / Arsonist = Works with gasoline.
4. Blacksmith / Arms Dealer = Owns and sells weapons.
5. Jailor / Mafioso = Owns a personal arsenal.
6. Sheriff / Lawyer = Has a vast knowledge of legal matters.
7. Doctor / Serial Killer = Works with knives.
8. Snitch / Amnesiac = Seems to avoid contact.
9. Marshall / Executioner = A charismatic vocal leader.
10. Veteran / Mass Murderer = Has a flurry of weapons of all sorts and sizes
11. Lookout / Student = Very observant.
12. Detective / Infestor = Seems to be some sort of stalker.
13. Coroner / Janitor = Works with dead bodies.
14. Bodyguard / Bruiser = Very large and muscular.
15. Magician = Master of misdirection.
16. Spy / Thief = Very hard to find.
17. Crier / Jester = Seeks public attention.
18. Vigilante / Joker = Seems to hold a lot of grudges.
19. Nurse / Drug Dealer = Has access to many medications.
20. Reporter / Framer = Likes to manipulate information.
Spoiler : Thief Items :Thief Items
1. Sheriff- all of his past notes
2. Investigator- all of his past notes
3. Detective- all of his past notes
4. Lookouts- all of his past notes
5. Journalist- all of his interviewees
6. Vigilante- full ammo for Blacksmith gun
7. Bodyguard- a 1-use gun
8. Blacksmith- a bullet-less gun
9. Veteran- 1-use MM style attack that kills with Veteran death
10. Jailor- 1-use jailing. Mafia can kill the target to ignore immunity
11. Citizen- nothing
12. Marshall- his identification, Godfather may reveal as Marshall. Marshall may not reveal until Thief dies.
13. Doctor- healing ability
14. Nurse- 1-use of adrenaline
15. Bus Driver- keys to the bus. Bus Driver may not swap until Thief dies.
16. Spy- can read PMs. Spy can not see targets until Thief dies.
17. Coroner- all his past notes
18. Snitch- role of the neutral evil, then he will edit what the Snitch reveals. Snitch reveal is broken until Thief dies.
19. Crier- May edit the Crier message
20. Serial Killer- Mafia night kill can look like Serial Killer
21. Arsonist- List of those doused
22. Mass Murderer- Mafia night kill can look like Mass Murderer
23. Joker- Mafia kill can look like Joker
24. Magician- immunity to Magician's redirection
25. Jester- nothing
26. Executioner- knowledge of his target
27. Lawyer- knowledge of his target
28. Student- knowledge of his master
29. Infestor- makes the Thief the host (must be early game)
30. Amnesiac- nothing
31. Prisoner- knowledge he is Prisoner
Spoiler : Buffed Powers (Nurse) :Buffed powers
1. Citizen- Will gain a Vest (1 time)
2. Marshall- Mislynch does not stop Multi-lynch.
3. Sheriff- Detect Evil Support and Benign
4. Investigator- Detect exact role
5. Detective- Ignore detection immunity
6. Lookout- Ignore detection immunity
7. Journalist- Can write his own article
8. Vigilante- Pierce immunity
9. Blacksmith- May give out a Vest
10. Veteran- Will only kill scum
11. Bodyguard- Will not die defending target
12. Jailor- May jail on days with executions
13. Doctor- Prevents ALL attacks, not just 1.
14. Nurse- Can give out 2 Adrenaline shots
15. Bus Driver- Can swap 2 sets of people
16. Spy- Know if Mafia targets are successful
17. Coroner- Learn target's night feedback messages
18. Snitch- Reveal Benigns too
19. Crier- Anonymously send another message at any moment in the day.
20. Godfather- Can reveal as Marshall the next day
21. Bruiser- Guaranteed kill does not use the charge
22. Thief- All items stolen are permanent role blocks (until Thief dies)
23. Arms Dealer- Can make a player look mod killed
24. Janitor- Learns the role of the player he cleans
25. Framer- can defensively frame allies
26. Drug Dealer- Can blank a player’s feedback
27. Mafioso- May make 2 kills
28. Consigliere- May make 2 inspections
29. Serial Killer- May make 2 kills
30. Arsonist- May douse 2 targets or douse 1 target and ignite
31. Mass Murderer- May spree at his own home
32. Joker- Attacks pierce immunity
33. Magician- may setup 2 magic walls
34. Lawyer- saves his target from the next night kill
35. Student- gains permanent buff if he takes his master’s role that night
36. Infestor- host gains permanent immunity
37. Amnesiac- permanent buff of role chosen
38. Prisoner- Permenant self Lookout
Spoiler : Win Conditions :o Town
• Win with other Towns and Police, eliminate all Mafia and Evil roleso Mafia
• Win with other Mafia and Evil, eliminate all Town and Police roleso Police
• Win with Police and Town, eliminate all Mafia and other Evil roleso Evil Power
• Win with Evil Support, eliminate all Town, Police, Mafia, and other Evil Power roleso Evil Support
• See Town and Police lose. Win with Mafia and Evil, eliminate all Town and Police roleso Jester
• Get lynchedo Executioner
• Get your target lynchedo Lawyer
• See your target survive every day, or survive the rest of the game after your target is night killed.o Student
• Survive until the end of the game or see your master wino Infestor
• See your host survive until the end of the game or wino Amnesiac
• Survive until the end of the game or take a new role and win for it’s alignment
Spoiler : Tie Breakers :- 1 vs 1 Tiebreakers -
o Prisoner (if against Citizen only)
o Citizen
o Mafioso
o Evil Power
• Serial Killer > Arsonist > Mass Murderer > Joker > Serial Killer ...o Non-Mafioso Mafia
o Evil Support
• Magiciano Non-Citizen Town
o Benign
• Executioner (alive), Infestor, Student, Amnesiac, Jester, Executioner (dead)o No one
Spoiler : Order of Operations :Order of Operations
[INDENT]1. Joker Kills
2. Special
a. Amnesiac3. Jailor jails
c. Infestor
d. Student
4. Discussion
a. Night Chats Open / Journalist sends article5. Veteran goes on Alert
6. Redirection
a. Magician - Immune to other redirection based on ability7. Protection
c. Bus Driver - Can be switched, manipulated, lured, and blocked
a. Bodyguard / Doctor8. Miscellaneous 1
a. Arsonist Douses / Framer / Drug Dealer9. Kills
10. Kill Assist (only visit if successful Kill)
a. Janitor / Arms Dealer / Bruiser11. Investigation
a. Sheriff / Investigator / Consigliere / Detective(can see 2 onward) / Lookout(can see 2 onward) / Coroner / Spy / Journalist posts article / Prisoner(can see all movement)12. Miscellaneous 2
a. Nurse / Blacksmith / Joker Announce / Crier / Thief / Mail is sent
Spoiler : Feedback Messages :Feedback Messages
Outdated after setup role list restrictions. Being fixed and replaced soon.
Spoiler : Death Descriptions :
- Normal lynch- Lynched by an angry mob
- Marshall lynch- Lynched by the Marshall and his gang
- Vigilante- Shot by a Vigilante
- Blacksmith- Killed by a gunman
- Veteran- Eliminated by a Veteran
- Bodyguard- Defeated in a duel
- Jailor- Executed by a Jailor
- Bus Driver- Run over by a bus
- Mafia kill- Hit by the Mafia
- Bruiser assisted kill- Beaten to death
- Serial Killer- Murdered by a Serial Killer.
- Arsonist- Incinerated by an Arsonist.
- Mass Murderer- Ripped apart by a chainsaw.
- Joker- Went missing, but a video was found of their gruesome murder.
- Witch- Committed suicide.
- Magician- suffocated in a box.
- Jester- Killed himself in guilt of the Jester's death.
- Infestor- A hallow shell of their body was found.