The Amazing Requirement to Win Jester
Register

User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 50 of 53
  1. ISO #1

    The Amazing Requirement to Win Jester

    Attachment 6173


    The only role I need is a Jester, and I suck at Jester so badly.

    I'm using 100s of different strategies, yet Town is so stupid to lynch anyone but me.
    I visit none so that Jester is not confirmed, or I visit dying players so they detect me as a killer.



    For example :
    Town Random 2X, claim Spy to the Jailor.
    2X Random were confirmed with several doctors, invests and sheriffs that are dead.

    Spy not possible.


    Example 2 :
    Claim Invest, and see it's not possible - still not lynched, because for whatever reason the Neutral Benign is a survivor and must be lynched.


    Example 3 : Claim Coroner, when no Janitor is around.


    Example 4 : Be completely AFK from the game and see if they suspect me, nope.






    Give me your extremely helpfull advice so I can get all roles, lol.

  2. ISO #2

  3. ISO #3

  4. ISO #4

  5. ISO #5

    Re: The Amazing Requirement to Win Jester

    28K points and no jester win? Point hacker spotted... No one can be so bad.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  6. ISO #6

    Re: The Amazing Requirement to Win Jester

    call someobody out as mafia d2, misslynch and do it again d3

    if a maf member is on trial you should inno him.

    28k no jester win? I call bullshit
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  7. ISO #7

    Re: The Amazing Requirement to Win Jester

    call somebody out as mafia d2, misslynch and do it again d3

    if a maf member is on trial you should inno him.

    28k no jester win? I call bullshit
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  8. ISO #8

  9. ISO #9

  10. ISO #10

  11. ISO #11

    Re: The Amazing Requirement to Win Jester

    Quote Originally Posted by CmG View Post
    no jester win?
    No one can be so bad.
    Jester is not exactly commonly gained at an average.

    I usualy get killed N1, or jailed / executed.
    Sometimes I blame myself playing too smart on a dumb town.

    And even with the ability to -prefer, it's rare to get. :P


    Don't forget the setups that ban Neutral Benign, or players mass preffering Neutral Benign roles like Executioner, Amnesiac, Survivor and etc - granting them a larger chance to get the role slot.



    Hell, would you believe me if I keep meeting Failors?
    "I'm a citizen. Don't execute and instead see if anyone gets killed. You may ask an investigator to check on me to confirm I'm a citizen."
    EXECUTE




    Again, I died N1 as a jester, lol.
    Attachment 6174
    Last edited by RLVG; September 16th, 2012 at 09:13 AM.

  12. ISO #12

    Re: The Amazing Requirement to Win Jester

    call yourself: -prefer serial killer, godfather, arsonist, massmurder

    and say: shit... when you enter a game.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  13. ISO #13

  14. ISO #14

    Re: The Amazing Requirement to Win Jester

    I just got in a game with you and you did get killed n1 LOL

    100 points from roulette. nice one.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  15. ISO #15

  16. ISO #16

  17. ISO #17

  18. ISO #18

  19. ISO #19

    Re: The Amazing Requirement to Win Jester

    If there is a kill missing night one, wait for someone to say "thank you doc" and be like:

    I'm Vigilante, I shot x and he was immune to attacks.

    then everyone will say you're sk (or gf, depending what which attack was missing), and lynch you.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  20. ISO #20

    Re: The Amazing Requirement to Win Jester

    Quote Originally Posted by RLVG View Post
    Attachment 6173


    The only role I need is a Jester, and I suck at Jester so badly.

    I'm using 100s of different strategies, yet Town is so stupid to lynch anyone but me.
    I visit none so that Jester is not confirmed, or I visit dying players so they detect me as a killer.



    For example :
    Town Random 2X, claim Spy to the Jailor.
    2X Random were confirmed with several doctors, invests and sheriffs that are dead.

    Spy not possible.


    Example 2 :
    Claim Invest, and see it's not possible - still not lynched, because for whatever reason the Neutral Benign is a survivor and must be lynched.


    Example 3 : Claim Coroner, when no Janitor is around.


    Example 4 : Be completely AFK from the game and see if they suspect me, nope.






    Give me your extremely helpfull advice so I can get all roles, lol.
    Umm, instructions:

    On the name selection, type:

    -Xen

    Then, go afk.

    Auto-win d2 if the jailor doesn't execute you.

  21. ISO #21

  22. ISO #22

  23. ISO #23

  24. ISO #24

  25. ISO #25

  26. ISO #26

  27. ISO #27

  28. ISO #28

  29. ISO #29

    Re: The Amazing Requirement to Win Jester

    There is a lot of WIFOM ways that can be gone about, I am sure. But take it from someone who isn't as good at WIFOM...
    Just don't pick a name, don't annoy, and don't speak until put on trial.
    Then say this.
    "Random lynch, ftw. Coroner here."
    Guaranteed lynch.

  30. ISO #30

    Re: The Amazing Requirement to Win Jester

    An easy way I found worked almost all the time I play jester is that I usually just randomly call out someone on d2 and say "oh __ is ___(maf/sk/cult/etc.) and HOPEFULLY town will vote lynch, in which case I'm sure if they're town they'll come up with some elaborate reasoning as to why they are townie and not evil. At that point, don't back down, keep on the attack, seeming almost desperate, but not quite. Just determined to get the kill. Also helps to claim "lynch me if I'm wrong." Now one of four common instances may happen:

    1. Successful lynching, lynched is townie. Town freaks out and say "alright *profanity* get this *profanity* next turn. Hope to stay alive.
    2. Successful lynching, lynched is evil. In which case, you're ALMOST screwed always, because town will have your trust from then on. Best tactic is to never give out another lead, and hope someone will have the brains to call BS on you at some point in the near future while you're still relevant in the game.
    3. Unsuccessful lynch, lynchee provided enough evidence, hope it backfires on you, such as the lynchee being Spy, Mayor, etc. Very indestructible argument as to why they cannot be evil, get rage lynched in return.
    4. Unsuccessful lynch, lynchee provided enough evidence, townie ignores you for the rest of the game, in suspicion of you indeed being a jester, game over.

    But hey, that is just me... This tactic has worked time and time again, before my points reset due to reinstalling the game on a new hard drive, I had numerous jester wins, and this tactic helped. I know it's simple and frankly stupid sounding, but trust me, no offense many people will fall for it.

  31. ISO #31

  32. ISO #32

    Re: The Amazing Requirement to Win Jester

    The most successuful tatict who ever tried ( it workerd with a setup where was a d1 lynch ) is speak another leanguage , obliuvsly after choosed a themed name , i did by calling myself "persona molesta" and speaking in latin , after thath all town was on me and i won with no WIFOM

  33. ISO #33

    Re: The Amazing Requirement to Win Jester

    Quote Originally Posted by Xen View Post
    Umm, instructions:

    On the name selection, type:

    -Xen

    Then, go afk.

    Auto-win d2 if the jailor doesn't execute you.
    he plays on EU.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  34. ISO #34

    Re: The Amazing Requirement to Win Jester

    There are many ways to go about obtaining a Jester win, but every single one of them revolves around one central idea:

    Draw attention to yourself.

    This is the central component to any Jester victory, and without this, you will not win as a Jester. The finesse of a Jester comes in how to balance the right kinds of attention that you draw to yourself. There are two main categories of attention:

    Day Attention: The Lynch Vote (desirable)
    Night Attention: The Kill Shot (usually undesirable)

    The multiple strategies in playing towards a Jester victory involve drawing different combinations of these two attentions, with different difficulties and chances of success.



    Strategy One: The "Obvious Jester"

    You know this jester. You see him in almost every game. In fact, in most pub games, you'll see him even when there isn't even an actual jester in the game. This is the guy that spams random junk all day, claims to be the Godfather, and begs to be lynched. He'll wildly defend and vote innocent on all the mafia members, and guilty on everyone else. He'll NEVER shut up. While this does draw the attention of the town, it's so widely recognized as a pure Jester ploy that they'll tend to be reluctant to lynch the Obvious Jester and instead direct the vigilante/jailor/sk/maf to kill him at night.

    Pros:

    • Very high attention draw
    • Very easy to execute


    Cons:

    • Tends to draw night attention more than day attention
    • Is easily recognized as a jester strategy, resulting in a reluctancy to lynch


    Given the high propensity of this strategy to draw the kill shot instead of the lynch vote, it is inadvisable to try this strategy. However, you may get lucky and find that one town that doesn't care and just wants to shut you up as quickly as possible, and lynches you anyway. It should be noted that this strategy may have a higher success rate if you claim your mafia accomplices as well, in addition to yourself being mafia. It seems people are more willing nowadays to accuse someone of game-throwing, and the game-throwing rage is more likely to illicit a lynch than a night shot.

    Strategy Rating:



    Strategy Two: The "AFK Jester"

    The easiest of all the strategies to execute, this jester does exactly what the name implies. He AFK's. The entire game. Never talks, never votes, never visits anyone. While it may seem that this would not tend to draw attention to you, the inverse is in fact true, depending on the activity of the rest of the players. The more active everyone else is in the game, the more attention the AFK Jester draws to himself. The act of lurking implies scumminess to town members, and will likely draw them to vote you to the stand. AFK'ing on the stand is almost a guaranteed lynch, among the cries of "No role? Guilty!" and the sarcastic "best defense ever."

    Pros:

    • Once voted to the stand, almost always results in a lynch
    • More likely to imply that you are real scum instead of Jester
    • The EASIEST of all strategies to execute


    Cons:

    • If the rest of the town is afk and lurking too, which happens often, you are liable to not be noticed, and not be voted.
    • Vigilantes tend to shoot for those who don't talk much, as lurking is a common scum ploy.
    • What fun is there to be had in doing nothing?
    • Cannot be used in FM's, as you will just be modkilled.


    This strategy has a higher success rate than the Obvious Jester, and is even easier to execute, but it's simply no fun to do as you just sit there and do nothing. It'll also get you modkilled in FM's. I can never suggest this strategy to anyone, as I believe the fun of the game comes from the day chat, and so everyone should always be encouraged. However, the ease of execution and success rate do merit it a second star.

    Strategy Rating: ☼☼



    Strategy Three: The "Executioner"

    Next to the Obvious Jester, this is the Jester that you see most often. You know the type. He claims a town power role with a suspicious result on a random towny, forces a mislynch, and then hopes to get lynched the next day. He may even slip in the key phrase "If I'm wrong, lynch me tomorrow." This is the first of all the strategies that can utilize any sort of finessing at all. There is some skill in determining which PR to claim, which suspicious result to have, and which towny to accuse. Get a mafia lynched, and the town just might end up believing you're town for the rest of the game. Worse yet, the mafia may believe that you're actually a PR too, and choose to pick you off at night.

    Pros:

    • More likely to draw day attention than night attention
    • Actually some sort of skill involved to execute correctly (I list this as a pro as it makes the strategy more enjoyable to execute)
    • Likely to draw the attention of both a framer and an investigative role, resulting in an easy self-lynch.
    • Can be more associated with an Executioner ploy than a Jester ploy, making it easier to get a self-lynch after the mislynch.


    Cons:

    • Can extremely backfire with a wrong execution, resulting in an almost guaranteed loss.
    • Random chance is a factor in successful execution.
    • Still recognized widely as a Jester ploy, making town reluctant to lynch you.


    Overall I'm not a big fan of this strategy either. It's too easy to screw up and either make town think you're jester or that you're town. It does however get credit for being a strategy that there is some skill in executing. I'd give it a 2.5, but I can't do half a star, so it'll round up to 3.

    Strategy Rating: ☼☼☼



    Strategy Four: The Misclaimer

    This Jester tries to act like a bad mafia player, and can manifest itself in a number of different ways. This Jester will play the game rather inobtrusively until backed into a corner and forced to make a role claim. The most common is probably the "Citizen" claim, when Citizens are excluded, acting like a newbie Godfather. Other times, he may claim some PR with unsubstantiated/unprovable/disprovable night actions. While harder to pull off successfully, this strategy probably has one of the higher success rates. It's not recognized as a Jester ploy, so town will be quite happy to denounce you as scum and lynch you.

    Pros:

    • Higher success rate when correctly executed
    • Less reliance on random chance
    • Not widely recognized as a Jester ploy
    • First WIFOM-based strategy


    Cons:

    • Harder to execute successfully
    • Bad executions can draw night attention


    This is one of my more likeable strategies simply because there is a modest amount of skill required to pull it off successfully, and when you do, there is a higher success rate. This one receives a solid 3-star rating from me.

    Strategy Rating: ☼☼☼



    Strategy Five: The WIFOM Shroud

    This is my personal favorite, and the hardest of all strategies listed here to pull off successfully. This strategy revolves around the construction of a complex WIFOM shroud. This result is in essence the combination of three basic mafia strategies:

    Citizen WIFOMing Town PR: Fairly basic Citizen ploy. You want to get shot instead of the real Town PR's.
    Mafia WIFOMing Citizen: Also a fairly basic ploy. You want to look pro-town while not having night actions to explain away and while hiding within the most common role in the game.
    Jester WIFOMing Mafia: Duh. Most basic ploy of all.

    In the end, you've created the four-tiered WIFOM shroud of a Jester WIFOMing Mafia WIFOMing Citizen WIFOMing Town PR.

    This risky ploy involves playing very pro-town. You try your best to look like you have the town's best interest at heart and contribute actively in scum-hunting, while not ever actually contributing any useful night action information or claiming an exact role until you absolutely have to, and then claiming the role that Mafia would most commonly claim under the circumstances (usually Citizen). The hardest part of this WIFOM shroud is to have the Mafia come to the end conclusion of you being a Citizen WIFOMing Town PR and thus not worth shooting, while the town, in its paranoia, delves one level deeper, thinking that you are truly a Mafia WIFOMing Citizen, without ever penetrating that last level of the WIFOM shroud and realizing you for the Jester you truly are. Performing classic Citizen slips (making it obvious that you are trying to WIFOM Town PR and get shot) can aid in this endeavour.

    Pros:

    • Not at all recognized as a Jester ploy
    • Exciting and enjoyable to execute
    • Involves high game participation


    Cons:

    • Extremely difficult to pull off
    • Relies on accurate judging of opponents' ability to unravel WIFOM shrouds.
    • Hard to implement in short time frames


    This strategy is overall unlikely to succeed in SC2 Mafia. Not only will you not have the time to think through and type out the necessary stratagems to construct your WIFOM shroud, but your average opponent won't arrive at the desired WIFOM-piercing solution, resulting in Mafia shooting you at night and/or the town believing that you are truly town. I've only seen this strategy implemented once, by myself, in FM XIV, so I can't speak for its true success rate. However, given that this strategy intices the highest level of gamer participation, that the difficulty presents a real, exciting, and enjoyable challenge, and that it can then be adapted for higher levels of intellectual pursuit in applying it to Forum Mafia games, I believe this role merits a higher star rating. Not a perfect 5, but still a 4 nonetheless.

    Strategy Rating: ☼☼☼☼
    Last edited by Glip; September 17th, 2012 at 07:42 PM.

  35. ISO #35

    Re: The Amazing Requirement to Win Jester

    Quote Originally Posted by Glip View Post
    There are many ways to go about obtaining a Jester win, but every single one of them revolves around one central idea:

    Draw attention to yourself.

    This is the central component to any Jester victory, and without this, you will not win as a Jester. The finesse of a Jester comes in how to balance the right kinds of attention that you draw to yourself. There are two main categories of attention:

    Day Attention: The Lynch Vote (desirable)
    Night Attention: The Kill Shot (usually undesirable)

    The multiple strategies in playing towards a Jester victory involve drawing different combinations of these two attentions, with different difficulties and chances of success.



    Strategy One: The "Obvious Jester"

    You know this jester. You see him in almost every game. In fact, in most pub games, you'll see him even when there isn't even an actual jester in the game. This is the guy that spams random junk all day, claims to be the Godfather, and begs to be lynched. He'll wildly defend and vote innocent on all the mafia members, and guilty on everyone else. He'll NEVER shut up. While this does draw the attention of the town, it's so widely recognized as a pure Jester ploy that they'll tend to be reluctant to lynch the Obvious Jester and instead direct the vigilante/jailor/sk/maf to kill him at night.

    Pros:

    • Very high attention draw
    • Very easy to execute


    Cons:

    • Tends to draw night attention more than day attention
    • Is easily recognized as a jester strategy, resulting in a reluctancy to lynch


    Given the high propensity of this strategy to draw the kill shot instead of the lynch vote, it is inadvisable to try this strategy. However, you may get lucky and find that one town that doesn't care and just wants to shut you up as quickly as possible, and lynches you anyway. It should be noted that this strategy may have a higher success rate if you claim your mafia accomplices as well, in addition to yourself being mafia. It seems people are more willing nowadays to accuse someone of game-throwing, and the game-throwing rage is more likely to illicit a lynch than a night shot.

    Strategy Rating:



    Strategy Two: The "AFK Jester"

    The easiest of all the strategies to execute, this jester does exactly what the name implies. He AFK's. The entire game. Never talks, never votes, never visits anyone. While it may seem that this would not tend to draw attention to you, the inverse is in fact true, depending on the activity of the rest of the players. The more active everyone else is in the game, the more attention the AFK Jester draws to himself. The act of lurking implies scumminess to town members, and will likely draw them to vote you to the stand. AFK'ing on the stand is almost a guaranteed lynch, among the cries of "No role? Guilty!" and the sarcastic "best defense ever."

    Pros:

    • Once voted to the stand, almost always results in a lynch
    • More likely to imply that you are real scum instead of Jester
    • The EASIEST of all strategies to execute


    Cons:

    • If the rest of the town is afk and lurking too, which happens often, you are liable to not be noticed, and not be voted.
    • Vigilantes tend to shoot for those who don't talk much, as lurking is a common scum ploy.
    • What fun is there to be had in doing nothing?
    • Cannot be used in FM's, as you will just be modkilled.


    This strategy has a higher success rate than the Obvious Jester, and is even easier to execute, but it's simply no fun to do as you just sit there and do nothing. It'll also get you modkilled in FM's. I can never suggest this strategy to anyone, as I believe the fun of the game comes from the day chat, and so everyone should always be encouraged. However, the ease of execution and success rate do merit it a second star.

    Strategy Rating: ☼☼



    Strategy Three: The "Executioner"

    Next to the Obvious Jester, this is the Jester that you see most often. You know the type. He claims a town power role with a suspicious result on a random towny, forces a mislynch, and then hopes to get lynched the next day. He may even slip in the key phrase "If I'm wrong, lynch me tomorrow." This is the first of all the strategies that can utilize any sort of finessing at all. There is some skill in determining which PR to claim, which suspicious result to have, and which towny to accuse. Get a mafia lynched, and the town just might end up believing you're town for the rest of the game. Worse yet, the mafia may believe that you're actually a PR too, and choose to pick you off at night.

    Pros:

    • More likely to draw day attention than night attention
    • Actually some sort of skill involved to execute correctly (I list this as a pro as it makes the strategy more enjoyable to execute)
    • Likely to draw the attention of both a framer and an investigative role, resulting in an easy self-lynch.
    • Can be more associated with an Executioner ploy than a Jester ploy, making it easier to get a self-lynch after the mislynch.


    Cons:

    • Can extremely backfire with a wrong execution, resulting in an almost guaranteed loss.
    • Random chance is a factor in successful execution.
    • Still recognized widely as a Jester ploy, making town reluctant to lynch you.


    Overall I'm not a big fan of this strategy either. It's too easy to screw up and either make town think you're jester or that you're town. It does however get credit for being a strategy that there is some skill in executing. I'd give it a 2.5, but I can't do half a star, so it'll round up to 3.

    Strategy Rating: ☼☼☼



    Strategy Four: The Misclaimer

    This Jester tries to act like a bad mafia player, and can manifest itself in a number of different ways. This Jester will play the game rather inobtrusively until backed into a corner and forced to make a role claim. The most common is probably the "Citizen" claim, when Citizens are excluded, acting like a newbie Godfather. Other times, he may claim some PR with unsubstantiated/unprovable/disprovable night actions. While harder to pull off successfully, this strategy probably has one of the higher success rates. It's not recognized as a Jester ploy, so town will be quite happy to denounce you as scum and lynch you.

    Pros:

    • Higher success rate when correctly executed
    • Less reliance on random chance
    • Not widely recognized as a Jester ploy
    • First WIFOM-based strategy


    Cons:

    • Harder to execute successfully
    • Bad executions can draw night attention


    This is one of my more likeable strategies simply because there is a modest amount of skill required to pull it off successfully, and when you do, there is a higher success rate. This one receives a solid 3-star rating from me.

    Strategy Rating: ☼☼☼



    Strategy Five: The WIFOM Shroud

    This is my personal favorite, and the hardest of all strategies listed here to pull off successfully. This strategy revolves around the construction of a complex WIFOM shroud. This result is in essence the combination of three basic mafia strategies:

    Citizen WIFOMing Town PR: Fairly basic Citizen ploy. You want to get shot instead of the real Town PR's.
    Mafia WIFOMing Citizen: Also a fairly basic ploy. You want to look pro-town while not having night actions to explain away and while hiding within the most common role in the game.
    Jester WIFOMing Mafia: Duh. Most basic ploy of all.

    In the end, you've created the four-tiered WIFOM shroud of a Jester WIFOMing Mafia WIFOMing Citizen WIFOMing Town PR.

    This risky ploy involves playing very pro-town. You try your best to look like you have the town's best interest at heart and contribute actively in scum-hunting, while not ever actually contributing any useful night action information or claiming an exact role until you absolutely have to, and then claiming the role that Mafia would most commonly claim under the circumstances (usually Citizen). The hardest part of this WIFOM shroud is to have the Mafia come to the end conclusion of you being a Citizen WIFOMing Town PR and thus not worth shooting, while the town, in its paranoia, delves one level deeper, thinking that you are truly a Mafia WIFOMing Citizen, without ever penetrating that last level of the WIFOM shroud and realizing you for the Jester you truly are. Performing classic Citizen slips (making it obvious that you are trying to WIFOM Town PR and get shot) can aid in this endeavour.

    Pros:

    • Not at all recognized as a Jester ploy
    • Exciting and enjoyable to execute
    • Involves high game participation


    Cons:

    • Extremely difficult to pull off
    • Relies on accurate judging of opponents' ability to unravel WIFOM shrouds.
    • Hard to implement in short time frames


    This strategy is overall unlikely to succeed in SC2 Mafia. Not only will you not have the time to think through and type out the necessary stratagems to construct your WIFOM shroud, but your average opponent won't arrive at the desired WIFOM-piercing solution, resulting in Mafia shooting you at night and/or the town believing that you are truly town. I've only seen this strategy implemented once, by myself, in FM XIV, so I can't speak for its true success rate. However, given that this strategy intices the highest level of gamer participation, that the difficulty presents a real, exciting, and enjoyable challenge, and that it can then be adapted for higher levels of intellectual pursuit in applying it to Forum Mafia games, I believe this role merits a higher star rating. Not a perfect 5, but still a 4 nonetheless.

    Strategy Rating: ☼☼☼☼
    Try hard

  36. ISO #36

  37. ISO #37

  38. ISO #38

  39. ISO #39

  40. ISO #40

  41. ISO #41

  42. ISO #42

  43. ISO #43

  44. ISO #44

    Re: The Amazing Requirement to Win Jester

    here is a great comeback strat:

    "GG no RE"

    this strat revolves around a situation which is detrimental to a certain faction. lets say the mafia just got 2 of their members exe'd and the natural killer died as well. you can claim to be the last mobmember and request lynching to get it over with. this will in most cases get you lynched. just state "GG wp" in the chat and talk about how one of your mob members did really well/or bad and it was unlucky that town won so quickly.

    Pro's:
    -provides a comeback on an otherwise lost game. (you lose if your not lynched)
    -very high success rate, especially with no set jester or nat bengin in the set-up. (from random any is best)
    -very easy to execute
    -very fast, you can perform this in a matter of 10-20 seconds

    cons:
    -if a jester or nat beng is set and you have some smart players in the game they will call you obvious jester.
    -sometimes results in town skipping to let the vigi/jailor handle it

    but then... WIFOM! you could be a the last mafia member faking jester to be ignored.

    my Rating: ♠♠♠
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  45. ISO #45

  46. ISO #46

  47. ISO #47

  48. ISO #48

    Re: The Amazing Requirement to Win Jester

    Quote Originally Posted by Chane View Post
    here is a great comeback strat:

    "GG no RE"

    this strat revolves around a situation which is detrimental to a certain faction. lets say the mafia just got 2 of their members exe'd and the natural killer died as well. you can claim to be the last mobmember and request lynching to get it over with. this will in most cases get you lynched. just state "GG wp" in the chat and talk about how one of your mob members did really well/or bad and it was unlucky that town won so quickly.

    Pro's:
    -provides a comeback on an otherwise lost game. (you lose if your not lynched)
    -very high success rate, especially with no set jester or nat bengin in the set-up. (from random any is best)
    -very easy to execute
    -very fast, you can perform this in a matter of 10-20 seconds

    cons:
    -if a jester or nat beng is set and you have some smart players in the game they will call you obvious jester.
    -sometimes results in town skipping to let the vigi/jailor handle it

    but then... WIFOM! you could be a the last mafia member faking jester to be ignored.

    my Rating: ♠♠♠
    then you get vigi shotted.

  49. ISO #49

    Re: The Amazing Requirement to Win Jester

    Quote Originally Posted by J View Post
    Generally the most effective way I've found is to claim an impossible role early on in the game. "Smart" townies will take note and call you on it = Lynch.
    Citizen is a nice claim. Many godfathers claim citizens and will lynch you.

    Doctor/Sheriff claim is also quite nice.

    Survivor is also a situational claim for jesters. Town would think you're a witch/evil amnesiac

  50. ISO #50

    Re: The Amazing Requirement to Win Jester

    Quote Originally Posted by Boss View Post
    then you get vigi shotted.
    that's a risk yes, but pubs are incompetent and don't want to wait till night, they will lynch you if there is no suspicion of a jester being a direct thread atm
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

 

 

Similar Threads

  1. Why no point requirement for ranked?
    By ahampster in forum Mafia Discussion
    Replies: 12
    Last Post: August 23rd, 2012, 07:47 AM
  2. Amazing Amnesiac Win
    By EVILISLEMONS in forum Mafia Discussion
    Replies: 4
    Last Post: May 21st, 2012, 09:31 AM
  3. The Coroner is AMAZING!
    By cookies4you in forum Mafia Discussion
    Replies: 2
    Last Post: February 8th, 2012, 06:58 AM
  4. Requirement: Game Starts At Day
    By Trenix in forum Mafia Discussion
    Replies: 13
    Last Post: January 16th, 2012, 09:21 AM
  5. Point Requirement for Godfather
    By Imperfect in forum General Archive
    Replies: 17
    Last Post: July 26th, 2011, 12:22 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •