Disclaimer: Yes, the name sounds cheesy, but hear me out, I find the role quite interesting at least. Thanks!
Name: Homeless
Alignment: None (Neutral)
Description: An outcast, living in the streets after his own home had been contaminated. Wishes for nothing else than a new place to live.
Goal: Be alive and in possession of a house as the game ends. It doesn't matter who wins aslong as you are alive and in a home.
Abilities: Break In: Visit a player's home at night. If the owner of the house is out at the time, you will steal his/hers home and lock the previous owner out, making him/her homeless.
Mechanics: While Homeless, you cannot be targeted in what used to be your home as it's contaminated. Any player who visits your contaminated home will get a message that the home was deserted long ago.
If a Mafia or Serial Killer fails to kill their target at night because of the target being healed, they will kill the Homeless instead on their way home in rage over their failed mission. This applies to any homeless target, even if the homeless was once Mafia.
If the Homeless takes over an other player's house, that player will temporary homeless, losing all abilities and given the Break In ability. Mafias, Masons and Cults who are temporary homeless may still chat with their allies at night. Any player that's homeless as the game ends instantly loses, even if their team has won. Therefore, a Mafia member who turns homeless and doesn't find a new home before the game ends while the Mafia wins will still lose, even when the other Mafias wins.
Other info: As investigative roles search a player's home, not the player itself, they will get the message that the home was deserted. Roleblocking roles such as Escort, Consort, Jailor and Bodyguard will get a message that they were unable to find the man/woman they sent out to block/jail/protect. Therefore, a Bodyguard who visits the deserted house of a Homeless cannot die protecting their target even if a killer also visits the house that night, simply because the Bodyguard will go home when he/she finds no-one to protect.
Can cause a lot of confusion, as most roles check players' houses and not the players themselves, so one night a house can belong to a Mafia, the other to a (previous) Homeless.
Options:
• Arsonists who visits the Homeless' deserted home will be given information that the home was deserted (Default OFF)
• The Homeless will die of starvation if he doesn't find a home in (4/5/6) nights (Default OFF)
I think these were the essential things, I might've missed something. I find the role quite unique and adds a new element to the game.
Will update later, I gotta catch a bus! Give me your thought.