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Type: Posts; User: JPlayah

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  1. Forum:General Discussion

    Thread:Possible setup bug with Citizen

    Thread Author:JPlayah

    Post Author:JPlayah

    Replies
    2
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    712

    ►►Re: Possible setup bug with Citizen◄◄

    I think I see where the issue is now. Thanks for the help!
  2. Forum:General Discussion

    Thread:Possible setup bug with Citizen

    Thread Author:JPlayah

    Post Author:JPlayah

    Replies
    2
    Views
    712

    ►►Possible setup bug with Citizen◄◄

    Not sure if anyone has documented this but I'm working on a save and I noticed that even though I have the selection weight for citizen set to 0, -chance citizen still gives about 20% and -max citizen gives 1.

    Before anyone asks, yes, I saved my slot and generated statistics before running those commands.

    Does anyone know what's going on and what I can do to ensure that there won't be any actual citizens showing up if my save gets used?

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    {Permanently Banned} ►►SpaceObama◄◄

    There's this guy named SpaceObama [1-S2-12951717] who has now twice been in a game where he called out the exact roles of the mafia/triad while playing as a role that couldn't have gotten those exact roles. He has also mastered the art of lagging, such that he will start lagging, and then make his connection problems go away at the exact moment his countdown is about to hit zero. Then he does it again and again all game, preventing anyone from ever kicking him. It's really annoying myself and a number of other players. Please put an end to this.

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  4. Forum:Mafia Discussion

    Thread:NOTD: Noob Of The Day

    Thread Author:Yukitaka Oni

    Post Author:JPlayah

    Replies
    62
    Views
    11,683

    ►►Re: NOTD: Noob Of The Day◄◄

    In this video, I demonstrate my developing prowess at playing Executioner/Jester. After several attempts, I finally built up enough suspicion in the town to get them to lynch me, utilizing a basic "I swear I am citizen" strategy in a save with 0% chance of there being a citizen. I literally could not stop laughing from the beginning of day 2 up until after I was lynched on day 4. After that, the replay becomes relatively boring.

    Name: Mafia - True jester trolling (featuring JPlayah).SC2Replay
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    My character is number 5 (yellow), and yes I was totally afk during name selection.

    Moral of the story: Less-experienced players take longer to fall for the bait, but if you do it right, it always works out eventually.
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    1,315

    ►►Adding more buttons for commands would be helpful◄◄

    I've played 20-30 games of SC2 Mafia so far, and one thing that stood out to me was how frequently I needed to input text commands. While text commands aren't necessarily a bad thing, they do create two challenges for players. First, they make things more difficult for new players, who may not even be aware that there are text commands. Second, they can eat up time for players who need to take actions quickly and for which a difference of only a few seconds can be significant.

    As an example of the second issue, I often find myself in roles such as doctor or investigator which frequently need to update their last wills as a record of their activities. While the time it takes to click in the chat box and type "-lw" may seem insignificant, the 2-3 seconds it takes to do this really are noticeable, especially in the night phase when I also need to decide who to protect/investigate. Having a button to open the last will, perhaps placed over the chat box near where the last will box pops up, would be extremely helpful. If it were labeled "last will" this would help out new players as well.

    On a similar note, typing in "-jail #" as a jailor might take only a moment, but that time can have an impact if you become suspicious of someone right as the day ends and may not be able to type it in fast enough. Adding a button system to do this such as the one that other roles have for their actions would improve user-friendliness.

    -JPlayah
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