Can we have some ideas on possible combinations of town powers? Each of the following has a 1/10 chance:
(1) Sheriff
(2) Vigilante
(3) Detective
(4) Mason Leader
(4b) Mason
(5) Escort
(6) Doctor
(7) Jailor
(
Bodyguard
(9) Architect
(10) Crier
Of these, 2 are invest roles (sheriff, detective).
Of these, 2 are killing roles (vigilante, jailor).
Of these, 3 are protective roles (doctor, escort, bodyguard)
Of these, 2 are government-type roles (crier, Mason Leader/Mason)
Of these, 1 are unique roles (Architect).
What combinations of these are possible? We can discuss optimal town strategy in each. We seem to be assuming that we will have an invest role, but I would like to point that it is much more likely than not that there are no invest town power roles in this set-up.