S-FM 236: Masquerade Madness II
Register

User Tag List

Results 1 to 50 of 464

Threaded View

  1. ISO #1

    S-FM 236: Masquerade Madness II

    Masquerade Madness II
    Quick Links
    Setup
    Eight PM (Day One)
    Nine PM (Night One)
    Ten PM (Day Two)
    Eleven PM (Game End)

    Welcome to the second installation of Masquerade Madness. Each day and night will be represented by an 'hour' (for RP purposes). The setup has some new rules regarding languages, mechanical solutions to proving yourself, and lastwills/deathnotes, so be sure to check that out (not on your main). ALWAYS check what account your posting from, try to avoid being logged in to your main at any time youre logged into your alt. (I know im harping on this, but last game we still had players slipping and misposting).


    Eight PM
    The ball-goers were enjoying their evening when it was abruptly cut short by a blood curdling scream eminating from the kitchen. Everyone immediately made their way to the source of the disturbance, only to discover the hunched over body of S-FM Silver Masquerader. It was quickly determined that he had been murdered, and as the masqueraders began to flee, they discovered that they had been locked within the walls of this soon to be nightmare. Only one of you has the keys to escape. Will you find out who before you all meet a fate similar to Silver?

    Players Status Role
    S-FM Blue Masquerader Alive
    S-FM Green Masquerader Alive
    S-FM Orange Masquerader Alive
    S-FM Pink Masquerader Alive
    S-FM Purple Masquerader Alive
    S-FM Red Masquerader Alive
    S-FM Yellow Masquerader Alive

    • 00

    • 00

    • 00

    • 00

    DAYS HOURS MINUTES SECONDS


    4 votes to hammer.
    Last edited by Iced_Monopoly; November 6th, 2017 at 07:47 PM.


    Monopoly of the Iced variety

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •