Also, just thought I'd add in a few more traits:

Lockpick
Pickpocket
I'm assuming programming takes care of code cracking

I'm assuming Elusive is the same as Sneak, and also adds critical when not spotted?

Luck is interesting because I'd imagine it being increased chance of success and decreased chance of failure, but I think you see it as increased chance of critical by +1 and deceased chance of failure by 1? Maybe?