Originally Posted by
louiswill
Sorry about the neg point. I really need some discussion.
The situation you described is a chaos. I agree, but it is only a short term.
In a long term, it is more directly to achieve the world we all want.
First, lets get down to what those abominations are:
Gamethrowing terrorist doesn't get thrilled because they throws the game,
They get thrilled because they think they are right to against authority, such as the mod.
They think they are successful because they think everyone is frustrated after they throw the games.
Then they justify their action through freedom.
They prosperous because they have an living opponent, that is, mods community.
None of them are initially gigantic cyber game throwing career to begin with.
Mechanically
The explained activity and motivation implies,
The most direct way to stop activity is to remove the motivation.
If there is no incentive reasons to motivate their activity, then there is nothing they enjoy,
providing everyone who harasses the community still has to justify themselves.
Therefore,
The most direct way to deal with the problem is to remove the opposition, the ban list, which serves as the incentive of the terrorist activity.
At the same time, we need another substitution plan to deal with possible short term increasing terrorist activities. That comes my proposal of "Non-protection List"
This list intuitively will use community force serving as complement assisting mod's work,
providing majority players are disgusted of criminal activities.
If everyone is in a "lets party" attitude about their existence, then their activity will essentially become meaningless and their movement will end.
Notice their reason fight against mods are sorely "mod abusing and overpower without mandate and support of majority."
We all know it is not true, and we shall have no fear to have an open testament of community support rate.
After Slaol taking over, I suppose you all are confident of approve rates.
As long as mods have more approving rate than US President, we should be at upper hand against game throwing terrorists.
Why would it work then?
There are many real life example:
Any ideology that reaches a real high point will also exposure the major flaws behind.
Such as communism and capitalism, once they ideologues get what they want, a central idea-only government and mass aggressive political and civil activities, eventually the group shrinks sharply.
Europe moves into a socialism welfare and China totally rolled back their communism ideology.
Because those idea are too ideal to be real.
I argue the same thing of those game throwing terrorist.
They want to get a regulation free game.
As you must agree, it is too ideal to be true.
Therefore, if we let them practice as much as they want, then at some point, their activity will collapse.
Contrarily, the more pressure you put on ideologues, the more active and resistance they become.
Then,
there is crimea crisis,
Putin has 67% approving rate national-wide, and 40% local Crimea population are Russian.
Therefore, Putin move in and go for the annex.
For Crimea problem alone, Putin is a winner to beginning with.(Though economically russia takes a hit.)
Mods are, at the moment, have much more approving than gamethrowing terrorist,
We shall not fear at all.
In a short term, there maybe some increasing terrorist activity, but the temporary boost should wear-off in a few months, and then gamethrowing activity should enter a long term declines.
That is my argument and prediction.
Permanban list is actually counterproductive in a long term. Gamethrow-Terrorist only became mutant and more deadly than they were. They manage to get around bank file and ruin games in the lobbies too.
Therefore, the permban list is, in fact, direct the world in to the opposite direction.