FM XXV - Signups
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    FM XXV - Signups




    House Martell
    Hidden Martell
    Hidden Martell
    Hidden Martell

    House Lannister
    Hidden Lannister
    Hidden Lannister
    Hidden Lannister
    Hidden Lannister

    House Tyrell
    Hidden Tyrell
    Hidden Tyrell
    Hidden Tyrell
    Hidden Tyrell

    House Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen
    Hidden Targaryen


    House Stark
    Hidden Stark
    Hidden Stark
    Hidden Stark
    Hidden Stark

    House Baratheon
    Hidden Baratheon
    Hidden Baratheon
    Hidden Baratheon
    Hidden Baratheon





















    Signups:
    1. Mikecall
    2. Numbertwo
    3. RLVG
    4. Sign 1
    5. Shifty
    6. Orpz
    7. Firebringer
    8. Sign 2
    9. Banshis
    10. Toadette
    11. Damus_Graves
    12. Voss
    13. Sign 3
    14. TheDarkestLight
    15. Stealthbomber16
    16. Helios
    17. Klingoncelt
    18. Gerik
    19. Citrus
    20. Sign 4
    21. Fragos
    22. Lysergic
    23. Titus
    24. Bunny
    25. Sign 5
    26. Darkfire
    27. AppleyNO
    28. slendermenz
    29. Slaol
    30. Sign 6
    31. yzb25
    32. Bigby
    33. Iced_Monopoly
    34. Vedith




    Spoiler : Text Version :
    Code:
    House Martell Unbowed, Unbent, Unbroken.
    • One random member of House Martell will be immune to attacks.
    • One random member of House Martell will be immune to roleblock either on even nights, or odd nights.
    • Members of House Martell know each other's identities and roles.
    Win condition: Eliminate House Tyrell, House Targaryen, and House Stark and have at least one House member alive at the end. Possible Martell roles: Alchemist, Architect, Arms Dealer, Arsonist, Disguiser, Herald, Locksmith, Maester, Mass Murderer, Necromancer, Serial Killer, Strategist, Survivor, Warg, Wagon Driver, Whore, Witch.
    House Lannister Hear Me Roar!
    • One random member of House Lannister will be immune to detection and attacks.
    • House Lannister shares a night chat.
    • House Lannister has a factional night kill.
    Win condition: Eliminate House Targaryen, House Stark, and House Baratheon and have at least one House member alive at the end. Possible Lannister roles: Agent, Analyst, Alchemist, Archivist, Assassin, Beguiler, Charlatan, Disguiser, Herald, Informant, Janitor, Jailer, Maester, Mortician, Spy, Strategist, Tailor, Warg, Lawyer, Wagon Driver, Whore.
    House Tyrell Growing Strong.
    • Members of House Tyrell may write a message that gets sent to other House members upon their death.
    Win condition: Eliminate House Martell, House Stark, and House Baratheon and have at least one House member alive at the end. Possible Tyrell roles: Analyst, Archer, Archivist, Doctor, Fencer, Herald, Hunter, Jailer, Maester, Sheriff, Spy, Strategist, Wagon Driver, Watchman.
    House Targaryen Fire and Blood.
    • No special abilities.
    Win condition: Eliminate House Martell, House Lannister, and House Baratheon and have at least one House member alive at the end. Possible Targaryen roles: Amnesiac, Archer, Architect, Baker, Blacksmith, Citizen, Coroner, Doctor, Herald, Knight, Locksmith, Maester, Mason, Mayor, Nurse, Sheriff, Sleepwalker, Snitch, Survivor, Vagrant, Whore.
    House Stark Winter is Coming.
    • Members of House Stark may write a message that gets sent to other House members upon their death.
    Win condition: Eliminate House Martell, House Lannister, and House Tyrell and have at least one House member alive at the end. Possible Stark roles: Analyst, Archer, Archivist, Doctor, Fencer, Herald, Hunter, Jailer, Maester, Sheriff, Spy, Strategist, Wagon Driver, Watchman.
    House Baratheon Ours is the Fury
    • One random member of House Baratheon will be immune to detection and attacks.
    • House Baratheon shares a night chat.
    • House Baratheon has a factional night kill.
    Win condition: Eliminate House Lannister, House Targaryen, and House Tyrell and have at least one House member alive at the end. Possible Baratheon roles: Agent, Analyst, Alchemist, Archivist, Assassin, Beguiler, Charlatan, Disguiser, Herald, Informant, Janitor, Jailer, Lawyer, Maester, Mortician, Spy, Strategist, Tailor, Warg, Wagon Driver, Whore.








    Signups will be accepted in this thread and via PM. You can sign publically here and then unsign secretly. idc.
    If I get 45+ signs, I will instead host a 40-player version of this game.

    If you signed in the previous thread, please resign here or via PM.

    Game will not be starting for a while, so sign only when you are sure you'll be able to participate. An exact date will provided later.
    Signups are not first come, first serve.
    Last edited by Cryptonic; November 4th, 2015 at 01:18 PM.

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    Re: FM XXV - Signups

    Quote Originally Posted by Banshis View Post
    is something wrong with house baratheon? looks a lot like a lannister specific card.
    Yes it's typed wrong lol
    Thx for pointing that out

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: FM XXV - Signups

    Quote Originally Posted by Stealthbomber16 View Post
    House bannister bonuses say Lannister
    Yuh Banshis pointed it out too lol Thx tho mang

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: FM XXV - Signups

    think ill just reserve


    /reserve
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

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    Re: FM XXV - Signups

    Charlatans, from either purple or orange, frame their target as enacting the orange night kill. Is this intended?

    So, Red team, who has three members and no night chat, can get an architect who gives the other two a night chat that the architect can read?

    Purple/Orange Jailers are 1-execute, but Blue/Yellow are X-shot. Is this intended?

    It says mayor cannot be possessed; does this include being disguised?

    Coroner and Mortician appear to be the exact same role, only difference being role-checkers can know Morticians are scum. Intended?

    For spy targeting, does the "opposing" faction they target have to be one they can't win with?

    What does a spy look like to visit-checkers?
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  41. ISO #41

    Re: FM XXV - Signups

    Quote Originally Posted by MattZed View Post
    Charlatans, from either purple or orange, frame their target as enacting the orange night kill. Is this intended?

    So, Red team, who has three members and no night chat, can get an architect who gives the other two a night chat that the architect can read?

    Purple/Orange Jailers are 1-execute, but Blue/Yellow are X-shot. Is this intended?

    It says mayor cannot be possessed; does this include being disguised?

    Coroner and Mortician appear to be the exact same role, only difference being role-checkers can know Morticians are scum. Intended?

    For spy targeting, does the "opposing" faction they target have to be one they can't win with?

    What does a spy look like to visit-checkers?
    If only I could get this man to review some of my own setups.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  42. ISO #42

    Re: FM XXV - Signups

    Can everyone really remember that many rolecards? This is definitely intresting, but I hope it won't be too complicated.

    How you are going to handle replacements? Though I assume that everyone WILL play this game.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  43. ISO #43

    Re: FM XXV - Signups

    Quote Originally Posted by MattZed View Post
    Charlatans, from either purple or orange, frame their target as enacting the orange night kill. Is this intended?

    Nope will fix! Thx!

    So, Red team, who has three members and no night chat, can get an architect who gives the other two a night chat that the architect can read?

    Yes.

    Purple/Orange Jailers are 1-execute, but Blue/Yellow are X-shot. Is this intended?

    Yes, it's intended.

    It says mayor cannot be possessed; does this include being disguised?

    Nope. A disguiser maintains their ability, so it wouldn't have mayor vote power.

    Coroner and Mortician appear to be the exact same role, only difference being role-checkers can know Morticians are scum. Intended?

    Yes, they are the same role lol just different alignment

    For spy targeting, does the "opposing" faction they target have to be one they can't win with?

    Yes has to be a faction they can't win with.

    What does a spy look like to visit-checkers?

    Stationary
    Good questions, thanks for asking! I'll clarify every thing when I get some time. Answers in the quote

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    Re: FM XXV - Signups

    Here is an outdated text version.
    Some roles may appear here that aren't actually in the game.
    Questions are welcome.

    I also have 27 signs, currently.






    Possible Martell roles: Alchemist, Architect, Arms Dealer, Arsonist, Disguiser, Herald, Locksmith, Maester, Mass Murderer, Necromancer, Serial Killer, Strategist, Survivor, Warg, Wagon Driver, Whore, Witch.

    Possible Lannister roles: Agent, Analyst, Alchemist, Archivist, Assassin, Beguiler, Charlatan, Disguiser, Herald, Informant, Janitor, Jailer, Maester, Mortician, Spy, Strategist, Tailor, Warg, Lawyer, Wagon Driver, Whore.

    Possible Tyrell roles: Analyst, Archer, Archivist, Doctor, Fencer, Herald, Hunter, Jailer, Maester, Sheriff, Spy, Strategist, Wagon Driver, Watchman.

    Possible Targaryen roles: Amnesiac, Archer, Architect, Baker, Blacksmith, Citizen, Coroner, Doctor, Herald, Knight, Locksmith, Maester, Mason, Mayor, Nurse, Sheriff, Sleepwalker, Snitch, Survivor, Vagrant, Whore.

    Possible Stark roles: Analyst, Archer, Archivist, Doctor, Fencer, Herald, Hunter, Jailer, Maester, Sheriff, Spy, Strategist, Wagon Driver, Watchman.

    Possible Baratheon roles: Agent, Analyst, Alchemist, Archivist, Assassin, Beguiler, Charlatan, Disguiser, Herald, Informant, Janitor, Jailer, Lawyer, Maester, Mortician, Spy, Strategist, Tailor, Warg, Wagon Driver, Whore.




    Role Cards:


    House Martell:


    Alchemist
    Target one player at night, giving them fake feedback.
    • Target does not receive original feedback.
    • Alchemist can provide as much feedback as they want.
    • Alchemist can decide to give no feedback.


    Architect
    Target two players during the day. They will share an anonymous chat with each other the following night.
    • Can read chat.
    • Can target self.


    Arms Dealer
    Target two players at night, giving one a Sword and the other a suit of Armor.
    • You can choose to only give one.
    • You may give fake items.
      • Swords give no feedback.
      • You can choose to have fake Armor give no feedback, or attacked feedback.
    • You cannot give both Sword and Armor to the same person intentionally.
    • You cannot directly target other members of House Martell or yourself.
    • Using Sword and Armor replace night actions.
    • Agents and Hunters only see first target.
    • Witch only forces swords.


    Arsonist
    Target one player at night, dousing them in gasoline; OR
    Burn all players previously doused.
    • Burning does not count as a self target.
    • Does not pierce healing nor immunity.
    • Arsonist can choose to burn during the day, resulting in themselves being revealed as Arsonist.
      • Arsonist day burns by typing -Burn during day chat, and then PM host to confirm.
      • All votes by doused players will not be counted the day of the burn, and those players will die at the host's earliest convenience.
      • Doused players' roles will be instantly revealed.
    • Players are informed of dousing.


    Whore
    Target one player at night, roleblocking them.
    • Not immune to roleblock.
    • Not informed of roleblock immunity.


    Herald
    Target one player during the day, requesting an interview at the start of the following night.
    • Can type own article to replace target's interview.
    • Receives copy of target's interview if interview is replaced.
    • Article is not published if Herald is roleblocked.


    Disguiser
    Target one player at night, attacking them. If kill is successful, you will take over their account.
    • X Uses.
    • Does not pierce healing nor immunity.


    Locksmith
    Target one player during the day, locking them in their house the following night.
    • Players locked in their house cannot use their night action, attend night chats, nor be targeted.
    • Target still susceptible to Arsonist burn.
    • X Uses.


    Maester
    Target one player at night, sending them a Raven with a message.
    • Message is anonymous.
    • Appears not to visit to investigative roles.


    Mass Murderer
    Target one player at night, attacking anyone who visits them.
    • Taking no action does not count as self visit.
    • Does not pierce healing nor immunity.


    Necromancer
    Target one dead player at night, forcing them to visit another target of your choice.
    • Targets number of charges still count.
    • Does not receive feedback from action.


    Serial Killer
    Target one player at night, attacking them.
    • Does not pierce healing nor immunity.


    Strategist
    Target two players at night, causing them to visit each other's target instead.
    • Players are notified when targeted by a Strategist.
    • If a player targets no one, it counts as a self-visit.
    • Does not affect Jailer/Jailer executions.


    Survivor
    No action.
    • You are immune to attacks.


    Warg
    Target one player at night, taking over their account the following day.
    • Cannot target the same player two nights in a row.


    Witch
    Target one player at night, forcing them to visit another target of your choice.
    • Targets are informed of Witching.
    • Cannot force self-visits.


    Wagon Driver
    Target two players at night, swapping their locations.
    • Players are notified when targeted by a Wagon Driver.
    • Swap will fail if one player or both targets are jailed. No one is informed of this.



    House Lannister:


    Agent
    Target one player at night, learning who they visited and who visited them.
    • Cannot target self.
    • Does not pierce detection immunity.


    Analyst
    Target one player at night, receiving a copy of their feedback.
    • Does not pierce drugged feedback.


    Alchemist
    Target one player at night, giving them fake feedback.
    • Target does not receive original feedback.
    • Alchemist can provide as much feedback as they want.
    • Alchemist can decide to give no feedback.


    Archivist
    Target one player at night, receiving a copy of their current last will.
    • No attributes.


    Assassin
    Target one player during the day, revealing yourself to kill them.
    • Type -Assassinate NAME in day chat to activate power, and then PM host to confirm.
    • Target will die at hosts earliest convenience.
    • Target's vote will be removed from the day, and vote count adjusted.
    • Target's role will be instantly revealed.
    • Pierces immunity.
    • Limited to one use.


    Beguiler
    Target one person at night, causing all night actions directed towards you to instead be directed towards your target.
    • X Uses.
    • Target is not notified.


    Charlatan
    Target one player at night, framing them.
    • Target appears as Foe to Sheriff.
    • Target appears to have visited the Lannister 's night kill target to Hunters and Watchmans.
    • Makes target appear as a random Martell to Informants.


    Herald
    Target one player during the day, requesting an interview at the start of the following night.
    • Can type own article to replace target's interview.
    • Receives copy of target's interview if interview is replaced.
    • Article is not published if Herald is roleblocked.


    Disguiser
    Target one player at night, attacking them. If kill is successful, you will take over their account.
    • 1 Use.
    • Does not pierce healing nor immunity.


    Informant
    Target one player at night, learning their role and alignment.
    • Does not pierce detection immunity.


    Janitor
    Target one player at night, cleaning their last will and role if they die within 24 hours.
    • Target's last will/role will be cleaned if lynched the following day.
    • X Uses.
    • Charges only spent when a role is cleaned.
    • Does not receive copy of target's last will/role.


    Jailer
    Target one player during the day, jailing them the following night.
    • Shares anonymous night chat with target.
    • Target is roleblocked and immune to attacks.
    • May execute on days following a no-lynch.
    • 1 execution.


    Lawyer
    Target one player at night, changing their last will to anything of your choise.
    • Lasts one full cycle (Night applied, following Day, wear off at END of following Night).


    Maester
    Target one player at night, sending them a Raven with a message.
    • Message is anonymous.
    • Appears not to visit to investigative roles.


    Mortician
    Target one dead player at night, learning their true identity.
    • Learns target's role.
    • Learns target's alignment.
    • Learns who target visited each night.


    Spy
    Target one opposing faction at night, learning who was visited by all members.
    • X Uses.


    Strategist
    Target two players at night, causing them to visit each other's target instead.
    • Players are notified when targeted by a Strategist.
    • If a player targets no one, it counts as a self-visit.
    • Does not affect Jailer/Jailer executions.


    Tailor
    Target one player at night, choosing a role and alignment they will appear as when they die.
    • Role and Alignment selected must be selected from possible roles.
    • X Uses.
    • Players are informed that they received a suit.
    • Tailor lasts until death of Target or Tailor.
      • Already dead players will not be revealed once Tailor dies.


    Warg
    Target one player at night, taking over their account the following day.
    • Cannot target the same player two nights in a row.


    Wagon Driver
    Target two players at night, swapping their locations.
    • Players are notified when targeted by a Wagon Driver.
    • Swap will fail if one player or both targets are jailed. No one is informed of this.
    • Cannot intentionally target members of House Lannister.


    Whore
    Target one player at night, roleblocking them.
    • Immune to roleblock.
    • Not informed if target is immune to roleblock.



    Tyrell:


    Analyst
    Target one player at night, receiving a copy of their feedback.
    • Does not pierce drugged feedback.


    Archer
    Target one player at night, attacking them.
    • Does not pierce immunity.
    • X Uses.


    Archivist
    Target one player at night, receiving a copy of their current last will.
    • No attributes.


    Doctor
    Target one player at night, protecting them from attacks.
    • Both Doctor and Target are informed of successful healing.


    Fencer
    Target one player at night, attacking their attacker and dying in place of your target.
    • Does not pierce immunity.
    • Cannot be healed while successfully defending.
    • Target is informed they were protected.


    Herald
    Target one player during the day, requesting an interview at the start of the following night.
    • Article is not published if Herald is roleblocked.


    Hunter
    Target one player at night, learning who they visited.
    • Does not pierce detection immunity.


    Jailer
    Target one player during the day, jailing them the following night.
    • Shares anonymous night chat with target.
    • Target is roleblocked and immune to attacks.
    • May execute on days following a no-lynch.
    • X executions.


    Maester
    Target one player at night, sending them a Raven with a message.
    • Message is anonymous.
    • Appears not to visit to investigative roles.


    Sheriff
    Target one player at night, learning if they are Friend or Foe.
    • Detects House Baratheon and House Targaryen as Friend.
    • Detects House Martell, House Lannister, and Tyrell as Foe.


    Spy
    Target one opposing faction at night, learning who was visited by all members.
    • X Uses.


    Strategist
    Target two players at night, causing them to visit each other's target instead.
    • Players are notified when targeted by a Strategist.
    • If a player targets no one, it counts as a self-visit.
    • Does not affect Jailer/Jailer executions.


    Wagon Driver
    Target two players at night, swapping their locations.
    • Players are notified when targeted by a Wagon Driver.
    • Swap will fail if one player or both targets are jailed. No one is informed of this.


    Watchman
    Target one player at night, learning who visited them.
    • Cannot target self.
    • Does not pierce detection immunity.



    House Targaryen:


    Amnesiac
    Target one dead player at night, becoming their role.
    • Alignment does not change.
    • Can only target Tyrell, Targaryen, and Stark players.
    • Only obtains one charge if target's role has charges.
    • Role not revealed to the town.


    Archer
    Target one player at night, attacking them.
    • Does not pierce immunity.
    • X Uses.


    Architect
    Target two players during the day. They will share an anonymous chat with each other the following night.
    • Cannot read chat.
    • Does not participate in chat.


    Baker
    Target one player at night, giving them food which allows them to use two night actions the next night.
    • Cannot target self.
    • Roles with charges can instead decide to use 1 action without using a charge at night.
    • Does not affect day actions.


    Blacksmith
    Target two players at night, giving one a Sword and the other a suit of Armor.
    • You can choose to only give one.
    • You cannot give both Sword and Armor to the same person intentionally.
    • You cannot target yourself intentionally.
    • Using Sword and Armor replace night actions.
    • Agents and Hunters only see first target.
    • Witches only control first target; if Blacksmith takes no action, the Witch will cause the Blacksmith to give a Sword.


    Coroner
    Target one dead player at night, learning their true identity.
    • Learns target's role.
    • Learns target's alignment.
    • Learns who target visited each night.


    Citizen
    No action.
    • No attributes.


    Crier
    Type a message at night that will be revealed anonymously at the start of the following day.
    • Message will not send if roleblocked.


    Doctor
    Target one player at night, protecting them from attacks.
    • Both Doctor and Target are informed of successful healing.


    Herald
    Target one player during the day, requesting an interview at the start of the following night.
    • Article is not published if Herald is roleblocked.


    Jailer
    Target one player at night, roleblocking and healing them.
    • Not immune to roleblock.
    • Not informed of roleblock immunity.
    • Both Jailer and Target are informed of successful healing.


    Knight
    Go on alert at night, attacking anyone who visits you.
    • X Uses.


    Locksmith
    Target one player during the day, locking them in their house the following night.
    • Players locked in their house cannot use their night action, attend night chats, nor be targeted.
    • Target still susceptible to Arsonist burn.
    • X Uses.


    Maester
    Target one player at night, sending them a Raven with a message.
    • Message is anonymous.
    • Appears not to visit to investigative roles.


    Mason
    No action.
    • Can talk to other Mason's at night.


    Mayor
    During the day, reveal yourself by PMing the Host to reveal yourself as Mayor.
    • Immune to lynch the day you reveal.
    • Vote counts for 4 when revealed.
    • Can be healed.
    • Cannot be possessed if revealed.


    Nurse
    Target one player at night, healing or roleblocking them.
    • You cannot use the same action (roleblock/heal) two nights in a row.
    • Not immune to roleblock.
    • Not informed of roleblock immunity.
    • Both Nurse and Target are informed of successful healing.


    Sheriff
    Target one player at night, learning if they are Friend or Foe.
    • Detects Tyrell and House Stark as Friend.
    • Detects House Martell, House Lannister and House Baratheon as Foe.


    Sleepwalker
    No action.
    • Receives Citizen rolecard.
    • Visits one random player each night.


    Snitch
    Target one person at night, revealing their role to the entire game if you die that night or the following day.
    • Upon Snitch's death, target's name, role, and alignment are shown.


    Survivor
    Put on a suit of armor at night, becoming immune to attacks.
    • X Uses.


    Vagrant
    Target one player at night, redirecting all actions towards them and feedback to yourself.
    • Will not become immune if target is using a Vest.
    • Immune to roleblock unless roleblocked directly.
    • Cannot be healed.


    Whore
    Target one player at night, roleblocking them.
    • Not immune to roleblock.
    • Not informed of roleblock immunity.



    House Stark:


    Analyst
    Target one player at night, receiving a copy of their feedback.
    • Does not pierce drugged feedback.


    Archer
    Target one player at night, attacking them.
    • Does not pierce immunity.
    • X Uses.


    Archivist
    Target one player at night, receiving a copy of their current last will.
    • No attributes.


    Doctor
    Target one player at night, protecting them from attacks.
    • Both Doctor and Target are informed of successful healing.


    Fencer
    Target one player at night, attacking their attacker and dying in place of your target.
    • Does not pierce immunity.
    • Cannot be healed while successfully defending.
    • Target is informed they were protected.


    Herald
    Target one player during the day, requesting an interview at the start of the following night.
    • Article is not published if Herald is roleblocked.


    Hunter
    Target one player at night, learning who they visited.
    • Does not pierce detection immunity.


    Jailer
    Target one player during the day, jailing them the following night.
    • Shares anonymous night chat with target.
    • Target is roleblocked and immune to attacks.
    • May execute on days following a no-lynch.
    • X executions.


    Maester
    Target one player at night, sending them a Raven with a message.
    • Message is anonymous.
    • Appears not to visit to investigative roles.


    Sheriff
    Target one player at night, learning if they are Friend or Foe.
    • Detects House Baratheon and House Targaryen as Friend.
    • Detects House Martell, House Lannister, and Tyrell as Foe.


    Spy
    Target one opposing faction at night, learning who was visited by all members.
    • X Uses.


    Strategist
    Target two players at night, causing them to visit each other's target instead.
    • Players are notified when targeted by a Strategist.
    • If a player targets no one, it counts as a self-visit.
    • Does not affect Jailer/Jailer executions.


    Wagon Driver
    Target two players at night, swapping their locations.
    • Players are notified when targeted by a Wagon Driver.
    • Swap will fail if one player or both targets are jailed. No one is informed of this.


    Watchman
    Target one player at night, learning who visited them.
    • Cannot target self.
    • Does not pierce detection immunity.



    House Baratheon:


    Agent
    Target one player at night, learning who they visited and who visited them.
    • Cannot target self.
    • Does not pierce detection immunity.


    Analyst
    Target one player at night, receiving a copy of their feedback.
    • Does not pierce drugged feedback.


    Alchemist
    Target one player at night, giving them fake feedback.
    • Target does not receive original feedback.
    • Alchemist can provide as much feedback as they want.
    • Alchemist can decide to give no feedback.


    Archivist
    Target one player at night, receiving a copy of their current last will.
    • No attributes.


    Assassin
    Target one player during the day, revealing yourself to kill them.
    • Type -Assassinate NAME in day chat to activate power, and then PM host to confirm.
    • Target will die at hosts earliest convenience.
    • Target's vote will be removed from the day, and vote count adjusted.
    • Target's role will be instantly revealed.
    • Pierces immunity.
    • Limited to one use.


    Beguiler
    Target one person at night, causing all night actions directed towards you to instead be directed towards your target.
    • X Uses.
    • Target is not notified.


    Charlatan
    Target one player at night, framing them.
    • Target appears as Foe to Sheriff.
    • Target appears to have visited the Baratheon 's night kill target to Hunters and Watchmans.
    • Makes target appear as a random Martell to Informants.


    Herald
    Target one player during the day, requesting an interview at the start of the following night.
    • Can type own article to replace target's interview.
    • Receives copy of target's interview if interview is replaced.
    • Article is not published if Herald is roleblocked.


    Disguiser
    Target one player at night, attacking them. If kill is successful, you will take over their account.
    • 1 Use.
    • Does not pierce healing nor immunity.


    Informant
    Target one player at night, learning their role and alignment.
    • Does not pierce detection immunity.


    Janitor
    Target one player at night, cleaning their last will and role if they die within 24 hours.
    • Target's last will/role will be cleaned if lynched the following day.
    • X Uses.
    • Charges only spent when a role is cleaned.
    • Does not receive copy of target's last will/role.


    Jailer
    Target one player during the day, jailing them the following night.
    • Shares anonymous night chat with target.
    • Target is roleblocked and immune to attacks.
    • May execute on days following a no-lynch.
    • 1 execution.


    Lawyer
    Target one player at night, changing their last will to anything of your choise.
    • Lasts one full cycle (Night applied, following Day, wear off at END of following Night).


    Maester
    Target one player at night, sending them a Raven with a message.
    • Message is anonymous.
    • Appears not to visit to investigative roles.


    Mortician
    Target one dead player at night, learning their true identity.
    • Learns target's role.
    • Learns target's alignment.
    • Learns who target visited each night.


    Spy
    Target one opposing faction at night, learning who was visited by all members.
    • X Uses.


    Strategist
    Target two players at night, causing them to visit each other's target instead.
    • Players are notified when targeted by a Strategist.
    • If a player targets no one, it counts as a self-visit.
    • Does not affect Jailer/Jailer executions.


    Tailor
    Target one player at night, choosing a role and alignment they will appear as when they die.
    • Role and Alignment selected must be selected from possible roles.
    • X Uses.
    • Players are informed that they received a suit.
    • Tailor lasts until death of Target or Tailor.
      • Already dead players will not be revealed once Tailor dies.


    Warg
    Target one player at night, taking over their account the following day.
    • Cannot target the same player two nights in a row.


    Wagon Driver
    Target two players at night, swapping their locations.
    • Players are notified when targeted by a Wagon Driver.
    • Swap will fail if one player or both targets are jailed. No one is informed of this.
    • Cannot intentionally target members of House Baratheon


    Whore
    Target one player at night, roleblocking them.
    • Immune to roleblock.
    • Not informed if target is immune to roleblock.


  47. ISO #47

    Re: FM XXV - Signups

    Questions, going pretty much in order of role listings:
    RED TEAM:
    Does Alchemist giving no feedback mean blocking target's feedback?

    Do Disguisers gain access to the night chats of any of their targets?

    If Red has a Disguiser, are the other members informed of who that person disguises as?

    Does the Disguiser's original account die?

    If so, what does their corpse flip as?

    Further, what would it look like if a Mortician/Coroner checked their corpse?

    Are players informed of being locked by a locksmith?

    Can Mass Murderer self-target?

    Is it possible for the Survivor to be the "randomly immune to night attacks" member of Red?

    Can a (Red) Witch force a (Red) Arms Dealer to give a sword to team Red?

    ORANGE TEAM/PURPLE TEAM:
    I am still uncertain about Framer: do they frame visiting their own team's kill or performing the other scum team's kill?

    Having Charlatan making a target appear as team Red to enemy informants seems weird, because it would make the other scum team think they found an ally.

    If an Orange/Purple Disguiser is witched onto someone, is their team informed?

    What do detection-immune roles look like to informants?

    Janitor clean works on night kills that happen the same night, correct?

    Concern: I think Spy might be OP because of the information it can out. IE: noticing a previously-dead person was visited, or if Red only performs one visit and Red is known to have a Disguiser. It may have a MUCH higher chance of outing scum than, say, a sheriff, because you can target an alignment instead of players.

    What happens if a Strategist visits someone who targets 2+ people in a night?

    Can Tailor give someone a suit on the same night that person dies?

    Why is the Red Wagon Driver allowed to target allies, but Orange and Purple can't? Just seems a little odd.

    YELLOW TEAM/BLUE TEAM:
    Is the Yellow/Blue "your house member has died" message feedback that an Analyst can intercept?

    A Jailer execution can be healed, correct?

    If it is healed, does the Jailer lose a charge?

    Does a Jailer execution count as a visit?

    Does being night immune at at interact with a watchman seeing that you were visited? (as opposed to being the one visiting someone)

    GREEN TEAM:
    So Amnesiac can become a Blue or Yellow role (but not alignment) because these are "allies?"

    Do Watchmen see people receiving armor?

    Can players tell the difference between a Crier's message and one from a Herald's interview?

    How, if at all, are players informed of their trying to target a Locksmith's target failing?

    Sleepwalker seemed kinda cool. Is it cut?

    Does a Snitch's reveal still happen if they were hit by a Tailor or Janitor?

    As with the Analyst, can a Vagrant steal the Yellow/Blue death message?

    Who, exactly, does not become immune by the Vagrant's "Will not become immune if target is using a Vest"?

  48. ISO #48

    Re: FM XXV - Signups

    Questions, going pretty much in order of role listings:
    RED TEAM:
    Does Alchemist giving no feedback mean blocking target's feedback?

    Yes, prevents all feedback that night.

    Do Disguisers gain access to the night chats of any of their targets?

    No, they do not gain access to night chats.

    If Red has a Disguiser, are the other members informed of who that person disguises as?

    Yes, teammates are informed.

    Does the Disguiser's original account die?

    Yes.

    If so, what does their corpse flip as?

    Disguiser flips as target's role.

    Further, what would it look like if a Mortician/Coroner checked their corpse?

    They would see the Disguiser's target's role/alignment/ect.

    Are players informed of being locked by a locksmith?

    Yes they are informed, otherwise players with nightchats would have an advantage.

    Can Mass Murderer self-target?

    Nope, no role can self target unless otherwise stated.

    Is it possible for the Survivor to be the "randomly immune to night attacks" member of Red?

    It is completely random, so yes. They could even be immune to roleblock, unfortunately lol.

    Can a (Red) Witch force a (Red) Arms Dealer to give a sword to team Red?

    Yes, it's possible. Sword can still be fake, if that's what Arms Dealer is choosing to give.

    ORANGE TEAM/PURPLE TEAM:
    I am still uncertain about Framer: do they frame visiting their own team's kill or performing the other scum team's kill?

    Framer will frame the target as if they visited their own faction's night kill.

    Having Charlatan making a target appear as team Red to enemy informants seems weird, because it would make the other scum team think they found an ally.

    Noted, but I feel that having a fake ally is just as detrimental. I could consider framing as enemy Stark/Tyrell, though.

    If an Orange/Purple Disguiser is witched onto someone, is their team informed?

    Yes, they will be informed of who their ally now is.

    What do detection-immune roles look like to informants?

    Detection immune roles appear as stationary Citizens.

    Janitor clean works on night kills that happen the same night, correct?

    Yes, or the lynch on the following day.

    Concern: I think Spy might be OP because of the information it can out. IE: noticing a previously-dead person was visited, or if Red only performs one visit and Red is known to have a Disguiser. It may have a MUCH higher chance of outing scum than, say, a sheriff, because you can target an alignment instead of players.

    I don't think it's OP. It can know a Necromancer is in the game, but still has 0 idea who the Necromancer is. So, that's not that powerful. If Red performs one visit, and someone is disguised (won't be confirmed that someone is disguised) there is still the chance that Baratheon or Lannister was the one that Disguised (making it a 1/11 chance you're right). Sure, the target might be the person pressured the following day, but would a Stark/Tyrell out themselves when they have 4 members just because there is a chance they found the Martell Disguiser? Seems pretty risky for them.

    What happens if a Strategist visits someone who targets 2+ people in a night?

    The Strategist will "witch" the target's first choice.

    Can Tailor give someone a suit on the same night that person dies?

    Yes, the Tailor can suit up a target the same night the target dies.

    Why is the Red Wagon Driver allowed to target allies, but Orange and Purple can't? Just seems a little odd.

    I made it that way because Lannister/Baratheon can plan night actions in night chat and are more highly organized. But bussing as Red is a lot more risky; ie, they bus someone that is attacked by Martell Serial Killer. Martel members dies from their own team. Plus, it gives them an additional way of staying alive at the end of the game, as they don't have a factional night kill; I thought they needed the edge.

    YELLOW TEAM/BLUE TEAM:
    Is the Yellow/Blue "your house member has died" message feedback that an Analyst can intercept?

    Nope, the secret message sent to house members cannot be stopped by any role.

    A Jailer execution can be healed, correct?

    Correct.

    If it is healed, does the Jailer lose a charge?

    Yes.

    Does a Jailer execution count as a visit?

    Yes, Jailing also counts as a visit.

    Does being night immune at at interact with a watchman seeing that you were visited? (as opposed to being the one visiting someone)

    Nope, it still shows who visited the detection immune person.

    GREEN TEAM:
    So Amnesiac can become a Blue or Yellow role (but not alignment) because these are "allies?"

    Correct, Amnesiac can become Stark/Tyrell/Targaryen.

    Do Watchmen see people receiving armor?

    Yes.

    Can players tell the difference between a Crier's message and one from a Herald's interview?

    Yes, it will be stated what message is from each role. BUT, Crier was removed from the game, as I wanted to limit 100% confirmable Targaryen roles. It only appears in the outdated list, sorry about that.

    How, if at all, are players informed of their trying to target a Locksmith's target failing?

    Sleepwalker seemed kinda cool. Is it cut?

    Cut?
    If you mean Cit, yes it's a Citizen that visits (but does not know it's visiting). If I assumed wrong what you asked, please lemme know ^^;

    Does a Snitch's reveal still happen if they were hit by a Tailor or Janitor?

    Yes, it reveals they true role, bypassing any deception roles.

    As with the Analyst, can a Vagrant steal the Yellow/Blue death message?

    Nope, it's an untouchable message.

    Who, exactly, does not become immune by the Vagrant's "Will not become immune if target is using a Vest"?

    To clarify, it means that the Vagrant does not steal the vest. The person using the vest will still use their vest on themselves. Vagrant redirects all other night actions to himself.

  49. ISO #49

    Re: FM XXV - Signups

    Ah, fast responses, ty!

    My clarifications:
    By "steal the Yellow/Blue death message," I meant also get a copy of it, but I think you've answered this

    By sleepwalker being cut, I mean I didn't see a rolecard for them and was wondering if they were still a role in the game.

    In regards to the Snitch, this means that all Janitor cleans and Tailor suitings don't work on the snitch, correct?

    I think you missed my question:
    How, if at all, are players informed of their trying to target a Locksmith's target failing?

    And a new one:
    Whose last wills, if any, are revealed when the Disguiser disguises?

  50. ISO #50

    Re: FM XXV - Signups

    My clarifications:
    By "steal the Yellow/Blue death message," I meant also get a copy of it, but I think you've answered this

    Correct, they cannot get a copy of this message.

    By sleepwalker being cut, I mean I didn't see a rolecard for them and was wondering if they were still a role in the game.

    Ohh no, I guess I need a text copy for that role.. lmao. Sleepwalker receives Citizen rolecard, so I didn't make one >< lmao guess I gotta

    In regards to the Snitch, this means that all Janitor cleans and Tailor suitings don't work on the snitch, correct?

    Oh, you meant the snitch. Yes, it still works on the Snitch, but the ability will still activate regardless.

    I think you missed my question:
    How, if at all, are players informed of their trying to target a Locksmith's target failing?

    I did miss it.
    There will be a feedback thread.
    Spoiler : Feedback :



    Attacked and Immune
    Given: None.
    Received: Your were attacked last night.

    Agent
    Given: None.
    Received: Your target visited X, and was visited by X, Y and Z.

    Agent
    Given: None.
    Received: Your target visited X, and was visited by X, Y and Z.

    Alchemist
    Given: ALL FEEDBACK LISTED
    Received: None.

    Alchemist
    Given: ALL FEEDBACK LISTED
    Received: None.

    Alchemist
    Given: ALL FEEDBACK LISTED
    Received: None.

    Amnesiac
    Given: None.
    Received: You remembered you were like your target! NEW ROLECARD

    Analyst
    Given: None.
    Received: Your target had the following feedback:

    Analyst
    Given: None.
    Received: Your target had the following feedback:

    Analyst
    Given: None.
    Received: Your target had the following feedback:

    Analyst
    Given: None.
    Received: Your target had the following feedback:

    Archer
    Given: None.
    Received: None.

    Archer
    Given: None.
    Received: None.

    Archer
    Given: None.
    Received: None.

    Architect
    Given: DAY: You were invited to meet an anonymous stranger at secret location. View an Architect subforum to talk.
    Received: None.

    Architect
    Given: DAY: You were invited to meet an anonymous stranger at secret location. View an Architect subforum to talk.
    Received: None.

    Archivist
    Given: None.
    Received: You discovered your target's last will in the archives:

    Archivist
    Given: None.
    Received: You discovered your target's last will in the archives:

    Archivist
    Given: None.
    Received: You discovered your target's last will in the archives:

    Archivist
    Given: None.
    Received: You discovered your target's last will in the archives:

    Arms Dealer
    Given: You were given a sword last night.
    Given: You were given a suit of armor last night.
    Received: None.

    Arsonist
    Given: You were doused last night.
    Received: None.

    Assassin
    Given: None.
    Received: None.

    Assassin
    Given: None.
    Received: None.

    Baker
    Given: Someone gave you bread last night. It gave you the energy to use two nights actions (or a charge-free night action) tonight.
    Received: None.

    Beguiler
    Given: None.
    Received: None.

    Beguiler
    Given: None.
    Received: None.

    Blacksmith
    Given: You were given a sword last night.
    Given: You were given a suit of armor last night.
    Received: None.

    Charlatan
    Given: None.
    Received: None.

    Charlatan
    Given: None.
    Received: None.

    Citizen
    Given: None.
    Received: None.

    Coroner
    Given: None.
    Received: Your target was ROLE of HOUSE, and they visited X night/day #, Y night/day #, and Z night/day #.

    Crier
    Given: None.
    Received: None.

    Disguiser
    Given: None.
    Received: None.

    Disguiser
    Given: None.
    Received: None.

    Disguiser
    Given: None.
    Received: None.

    Doctor
    Given: IF ATTACKED: You were attacked last night, but someone saved you.
    Received: IF ATTACKED: Your target was attacked last night.

    Doctor
    Given: IF ATTACKED: You were attacked last night, but someone saved you.
    Received: IF ATTACKED: Your target was attacked last night.

    Doctor
    Given: IF ATTACKED: You were attacked last night, but someone saved you.
    Received: IF ATTACKED: Your target was attacked last night.

    Fencer
    Given: IF ATTACKED: You were attacked last night, but someone saved you.
    Received: IF ATTACKED: You died defending your target.

    Fencer
    Given: IF ATTACKED: You were attacked last night, but someone saved you.
    Received: IF ATTACKED: You died defending your target.

    Herald
    Given: DAY: You were selected to write an interview that will be posted anonymously the following morning.
    Received: You decided to replace PLAYER's article with your own. Copy of article written:

    Herald
    Given: DAY: You were selected to write an interview that will be posted anonymously the following morning.
    Received: You decided to replace PLAYER's article with your own. Copy of article written:

    Herald
    Given: DAY: You were selected to write an interview that will be posted anonymously the following morning.
    Received: None.

    Herald
    Given: DAY: You were selected to write an interview that will be posted anonymously the following morning.
    Received: None.

    Herald
    Given: DAY: You were selected to write an interview that will be posted anonymously the following morning.
    Received: None.

    Herald
    Given: DAY: You were selected to write an interview that will be posted anonymously the following morning.
    Received: You decided to replace PLAYER's article with your own. Copy of article written:

    Hunter
    Given: None.
    Received: Your target visited X.

    Hunter
    Given: None.
    Received: Your target visited X.

    Informant
    Given: None.
    Received: Your target's role is ROLE.

    Informant
    Given: None.
    Received: Your target's role is ROLE.

    Jailer
    Given: DAY: You were kidnapped! Visit a Jailer subforum to talk.
    Received: None.

    Jailer
    Given: DAY: You were kidnapped! Visit a Jailer subforum to talk.
    Received: None.

    Jailer
    Given: DAY: You were kidnapped! Visit a Jailer subforum to talk.
    Received: None.

    Jailer
    Given: DAY: You were kidnapped! Visit a Jailer subforum to talk.
    Received: None.

    Janitor
    Given: None.
    Received: None.

    Janitor
    Given: None.
    Received: None.

    Knight
    Given: None.
    Received: None.

    Lawyer
    Given: None.
    Received: None.

    Lawyer
    Given: None.
    Received: None.

    Locksmith
    Given: DAY: You find your door to be jammed shut. The Locksmith will be by in the morning to fix your door.
    Received: None.

    Locksmith
    Given: DAY: You find your door to be jammed shut. The Locksmith will be by in the morning to fix your door.
    Received: None.

    Maester
    Given: A raven delivered you a message from an unknown person: MESSAGE
    Received: None.

    Maester
    Given: A raven delivered you a message from an unknown person: MESSAGE
    Received: None.

    Maester
    Given: A raven delivered you a message from an unknown person: MESSAGE
    Received: None.

    Maester
    Given: A raven delivered you a message from an unknown person: MESSAGE
    Received: None.

    Maester
    Given: A raven delivered you a message from an unknown person: MESSAGE
    Received: None.

    Maester
    Given: A raven delivered you a message from an unknown person: MESSAGE
    Received: Your target was ROLE of HOUSE, and they visited X night/day #, Y night/day #, and Z night/day #.

    Mason
    Given: None.
    Received: None.

    Mass Murderer
    Given: None.
    Received: None.

    Mayor
    Given: None.
    Received: None.

    Mortician
    Given: None.
    Received: Your target was ROLE of HOUSE, and they visited X night/day #, Y night/day #, and Z night/day #.

    Mortician
    Given: None.
    Received: You discovered the members of HOUSE visited X, Y and Z.

    Necromancer
    Given: None.
    Received: None.

    Nurse
    Given: IF ATTACKED: You were attacked last night, but someone saved you.
    Given: You were roleblocked.
    Received: IF ATTACKED: Your target was attacked last night.

    Serial Killer
    Given: None.
    Received: None.

    Sheriff
    Given: None.
    Received: Your target appears to be Friend/Foe.

    Sheriff
    Given: None.
    Received: Your target appears to be Friend/Foe.

    Sheriff
    Given: None.
    Received: Your target appears to be Friend/Foe.

    Sleepwalker
    Given: None.
    Received: None.

    Snitch
    Given: None.
    Received: None.

    Spy
    Given: None.
    Received: You discovered the members of HOUSE visited X, Y and Z.

    Spy
    Given: None.
    Received: You discovered the members of HOUSE visited X, Y and Z.

    Spy
    Given: None.
    Received: You discovered the members of HOUSE visited X, Y and Z.

    Spy
    Given: None.
    Received: None.

    Strategist
    Given: Someone convinced you to target someone else.
    Received: None.

    Strategist
    Given: Someone convinced you to target someone else.
    Received: None.

    Strategist
    Given: Someone convinced you to target someone else.
    Received: None.

    Strategist
    Given: Someone convinced you to target someone else.
    Received: None.

    Strategist
    Given: Someone convinced you to target someone else.
    Received: None.

    Survivor
    Given: None.
    Received: None.

    Survivor
    Given: None.
    Received: None.

    Tailor
    Given: You were given a suit last night.
    Received: None.

    Tailor
    Given: You were given a suit last night
    Received: You possessed PLAYER. Log in with your player password.

    Vagrant
    Given: None.
    Received: None.

    Wagon Driver
    Given: Someone gave you a ride last night.
    Received: None.

    Wagon Driver
    Given: Someone gave you a ride last night.
    Received: None.

    Wagon Driver
    Given: Someone gave you a ride last night.
    Received: None.

    Wagon Driver
    Given: Someone gave you a ride last night.
    Received: None.

    Wagon Driver
    Given: Someone gave you a ride last night.
    Received: None.

    Warg
    Given: ON MAIN: You were possessed last night. You do not have access to your body for the rest of the day.
    Received: You possessed PLAYER. Log in with your player password.

    Warg
    Given: ON MAIN: You were possessed last night. You do not have access to your body for the rest of the day.
    Received: You possessed PLAYER. Log in with your player password.

    Warg
    Given: ON MAIN: You were possessed last night. You do not have access to your body for the rest of the day.
    Received: None.

    Watchman
    Given: None.
    Received: Your target was visited by X, Y and Z.

    Watchman
    Given: None.
    Received: Your target was visited by X, Y and Z.

    Whore
    Given: You were roleblocked.
    Received: None.

    Whore
    Given: You were roleblocked.
    Received: None.

    Whore
    Given: You were roleblocked.
    Received: None.

    Whore
    Given: You were roleblocked.
    Received: None.

    Witch
    Given: Someone convinced you to target someone else.
    Received: None.


    And a new one:
    Whose last wills, if any, are revealed when the Disguiser disguises?

    The Disguiser's last will gets posted.

 

 

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