Adventure Quest RPG: Remake
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    Adventure Quest RPG: Remake

    Adventure Quest:
    The Quest Adventure Continues




    During the Saga Era, a group of adventurer's had their own story.
    Some were to be a hero, some were to be evil itself.

    As the story came to a start, everyone obtained mysterious artifacts along the way.
    The artifacts werren't really artifacts, but devices!

    When all the "artifacts" were gathered, they flash strongly and the adventurer's were gone.
    50 years later...


    The modern times are now.

    Waking up in a basement, you can tell it's a wooden building.
    ... All alone.

    The wall has a picture of an island map.
    By looking at the map, you can deduce it's the same world but in another time?




    Welcome to Adventure Quest, "Take 2".
    This one is more balanced for players and host play, so that it can go more smoothly and things should actually have impact.

    Mechanics to take note of :
    • You start with 1 Tile Movement. That means moving to any direction of the World Map.
    • You start with 2 Actions. That means you can do two actions during the same area.
    • You can only act in the area you are currently in.
    • You can move to another Tile after you've done an action.
    • Larger tiles have merged tiles and count as 1.
    • Buildings and Dungeons count as an Instance.
    • Players get a fixed Level Bonus as rounds progress.
    • Players that do more things, will be rewarded with additional levels.






    Character Creation :

    Primary Stat Explanation :
    • All Primary Stats are default by 2.
    • You get 10 Primary Points to be spend across all Primarty Stats.
    • Maximum stat per stat is 20. Only 1 may become 30.


    Secondary Stat Explanation :
    • All Secondary Stats are default by 0.
    • You get 50 Secondary Points to be spend across all Secondary Stats.
    • Can only spend a maximum of 15 points per stat at a time.
    • Stats that are less than 5 points may not be used.
    • Maximum per stat is 100.
    • Effectivity levels : 5-10-25-50-75-100




    Primary Stats :

    Strength :
    • Increases physical strength.
    • Increases melee power.
    • Every point increases Inventory Capacity by +12.


    Endurance :
    • Every 2 point increases Max Health by +1.
    • Decreases damage taken.
    • More resistance to Bad Effects.


    Agility :
    • Increases overall speed.
    • Sharpens reflexes and evasion.
    • Every 10 points increases Tile Movement by +1.


    Intelligence :
    • Increases overall intelligence.
    • Every point adds +1 skill point to be used per level.
    • Every 10 points increase Actions by +1.


    Luck :
    • Increases overall luck.
    • Every point add a higher chance to avoid a Bad Event.
    • Every 10 points improves items that are being looted.





    Secondary Stats :

    Combat :
    • Ranged Weapons (All ranged weapons)
    • Melee Weapons (All melee weapons)
    • Explosives (All explosives)


    Supportive :
    • Medicine (Ability to heal)
    • Repair (Ability to repair)
    • Engineering (Ability to use and build electronics)


    Passive :
    • Trading (Increases trading, sell more and buy for less)
    • Influence (Increases your diplomatic influence with NPC's)
    • Driving (Allows the use of vehicles, and be a more skilled driver)


    Deception :
    • Lockpicking (Allows you to pick open locks)
    • Stealth (Allows you to sneak more easily and to detect sneaking)
    • Traps (Allows you to build traps and avoid traps)





    Questionaire :

    1. Are you a Male or Female?
    • Male : Decrease damage taken by males and allows unique dialoges with females.
    • Female : Decrease damage taken by females and allows unique dialoges with males.


    2. Are you a Night or Day person?
    • Night : Increases effectivity during night, decreases effectivity during day.
    • Passive : Nothing happens.
    • Day : Increases effectivity during day, decreases effectivity during night.


    3. Are you Thin or Large?
    • Thin : Increases agility. Increases vulnerability. Allows entering of small areas.
    • Balanced : Increases strength. Increases Resistance.
    • Large : Increases endurance. Decreases speed and reflexes. Decreases stamina.




    Inventory Capacity :
    • Worn items do not count for Capacity.
    • All items have a set amount of Weight.
    • Unable to carry any items once the limit has been reached.





    Status Effects :

    Poison :
    • You're poisoned. You need to find an antidote.
    • Decreases HP by 1 per round, decreases Endurance.
    • Poison wears over by time depending on the strength of poison.


    Sickness :
    • You've become sick. You need to rest up.
    • Decreases stamina more rapidly, decreases overall effectivity.


    Bleeding :
    • You're bleeding. You need to stop the bleeding.
    • Decreases HP by 0.3 per round. Adds +0.3 per Severity Level.


    Radiated :
    • You've become radiated. You need to remove the radiation.
    • Decreases Max HP by 1 per Severity Level.


    Confused :
    • You've become confused.
    • Decreases actions by 1. Decreases reflexes. Decreases



    Tired :
    • You've become tired. Rest some.
    • Decreases all primary and secondary stats by half.





    Factions :

    Mafia :
    • They controll all and are evil. Enemy of all others.


    Teknid :
    • Hi-Tech Race. Enemy of Legion.
    • Friend to Survivors.


    Legion :
    • Rebellion Race. Enemy of Teknid.
    • Friend to Survivors.


    Survivors :
    • Survivor of the old world. Enemy of Mafia.
    • Friend of Teknid and Legion.


    Independant :
    • Person with no connection to any faction.
    • Friend or Enemy to all.





    Spawn Location :
    • May pick South, West, North, East or Center.





    Import :
    • If you were a previous Adventure Quest, you may Opt-In a bonus.
    • Get to keep all the gold.
    • Get to keep three items of choice.
    • Get to keep your obtained levels.




    Character Name : X

    Strength : X
    Endurance : X
    Agility : X
    Intelligence : X
    Luck : X


    Ranged Weapons : X
    Melee Weapons : X
    Explosives : X

    Medicine : X
    Repair : X
    Engineering : X

    Trading : X
    Influence : X
    Driving : X

    Lockpicking : X
    Stealth : X
    Traps : X


    1 : X
    2 : X
    3 : X

    Faction : X


    Import : (Yes / No)
    Item 1 : X
    Item 2 : X
    Item 3 : X


    Player List :

    No one so far.
    Last edited by RLVG; February 3rd, 2014 at 02:06 PM.

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    Re: Adventure Quest RPG: Remake

    Well, you'd still require to answer this one.

    Character Name : X

    Strength : X
    Endurance : X
    Agility : X
    Intelligence : X
    Luck : X


    Ranged Weapons : X
    Melee Weapons : X
    Explosives : X

    Medicine : X
    Repair : X
    Engineering : X

    Trading : X
    Influence : X
    Driving : X

    Lockpicking : X
    Stealth : X
    Traps : X


    1 : X
    2 : X
    3 : X

    Faction : X


    Import : (Yes / No)
    Item 1 : X
    Item 2 : X
    Item 3 : X
    Last edited by RLVG; February 3rd, 2014 at 03:01 PM.

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    Re: Adventure Quest RPG: Remake

    character Name : The Communist Boss

    Strength : 6
    Endurance : 4
    Agility : 4
    Intelligence : 4
    Luck : 2


    Ranged Weapons : 0
    Melee Weapons : 5
    Explosives : 0
    Medicine : 0
    Engineering : 0
    Repair : 0

    Trading : 0
    Influence : 0
    Driving : 0
    Lockpicking : 15
    Stealth : 15
    Traps : 15


    1 : Male
    2 : Night
    3 : Thin
    4 : Worn items don't count towards weight

    Faction : Russian Mafia

    Spawn Location: Center


    Import : Yes
    Item 1 : Lamp
    Item 2 : Flint
    Item 3 : 2 sets of first aid kits

    Stats :
    - 170 Health Points
    - Neutral (Temperature)
    - Healthy
    - Rested



    Skills :
    Strength : 6
    Endurance : 7
    Agility : 6
    Intelligence : 6
    Luck : 5

    Guns : 25
    Melee Weapons : 5
    Explosives : 15

    Medicine : 35
    Repair : 5
    Engineering : 50

    Trading : 5
    Influence : 15
    Survival : 5
    There is my last stats for my Reference

    Changed
    Last edited by Hypersniper; February 3rd, 2014 at 02:09 PM.

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    Re: Adventure Quest RPG: Remake

    Edit : He fixed it.
    Spoiler : Not revelant anymore :
    The stats are all illegal. Well, majority.
    You only have so-so much points to spend.

    Edit : Stats are not imported, only what I've stated.
    Edit 2 : Host Error, 4th questionaire is stupid and have been fixed.



    Here's an example : Green is new, Yellow is default.



    Primary Stats :
    6 2 +4
    6 2 +4
    4 2 +2
    2 2 +0
    2 2
    +0

    Secondary Stats :
    05 0 +5
    00 0 +0
    00 0 +0
    00 0 +0
    00 0 +0
    15 0 +15
    05 0 +5
    00 0 +0
    15 0 +15
    05 0 +5
    00 0 +0
    05 0
    +5
    Last edited by RLVG; February 3rd, 2014 at 02:18 PM.

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    Re: Adventure Quest RPG: Remake

    Spawn: Center

    Character Name : Dr. Vajinah

    Strength : 4
    Endurance : 6
    Agility : 0
    Intelligence : 10
    Luck : 0

    Ranged Weapons : 5
    Melee Weapons : X
    Explosives : X

    Medicine : 15
    Repair : 15
    Engineering : 15

    Trading : X
    Influence : X
    Driving : X

    Lockpicking : X
    Stealth : X
    Traps : X

    1 : Female
    2 : Passive
    3 : Large
    4 : Worn items do not count for Capacity.

    Faction : Russian Mafia

    Import : (Yes)
    Item 1 : Sniper Rifle
    Item 2 : Tool Kit
    Item 3 : Towel
    Last edited by Frog; February 7th, 2014 at 08:23 PM.

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    Re: Adventure Quest RPG: Remake

    Character Name : Travis the Rock Chewer

    Strength : 3
    Endurance : 3
    Agility : 2
    Intelligence : 3
    Luck : 9

    Ranged Weapons : X
    Melee Weapons : 10
    Explosives : X
    Medicine : 10
    Repair : X
    Engineering : X
    Trading : 5
    Influence : X
    Driving : 5
    Lockpicking : 5
    Stealth : 15
    Traps : X


    I am a thin male night person who is.. https://www.youtube.com/watch?v=hMtZfW2z9dw

    Faction : Independent
    Last edited by Helz; February 17th, 2014 at 06:12 PM. Reason: Corrected stats

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    Re: Adventure Quest RPG: Remake

    Character Name : Helena

    Strength : 3
    Endurance : 5
    Agility : 2
    Intelligence : 7
    Luck : 3

    Ranged Weapons : 10
    Melee Weapons : 0
    Explosives : 0
    Medicine : 10
    Repair : 5
    Engineering : 0
    Trading : 0
    Influence : 5
    Driving : 0
    Lockpicking : 5
    Stealth : 10
    Traps : 5

    1 : female (why not this time)
    2 : passive
    3 : balanced

    Faction : Teknid

    Import : yes
    Item 1 : flintlocke
    Item 2 : travelers bag
    Item 3 : 2 sets of first aid kits

    spawn: random
    FM Stats: Town 8 wins of 12 Mafia 3 of 4 All 11 of 16 (69%)

    Complete FM History: Click


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    Re: Adventure Quest RPG: Remake

    Character Name : Numbertwo

    Strength : 2
    Endurance : 2
    Agility : 4
    Intelligence : 6
    Luck : 6

    Ranged Weapons : 5
    Melee Weapons : 0
    Explosives : 15

    Medicine : 0
    Repair : 15
    Engineering : 15

    Trading : 0
    Influence : 0
    Driving : 0

    Lockpicking : 0
    Stealth : 0
    Traps : 0


    1 : Male
    2 : Night
    3 : Balanced

    Faction : Teknid

    Import : Yes
    Item 1 : Pump Action Shotgun
    Item 2 : 2x Grenades.
    Item 3 : Suspicious Letter


    Spawn: west

  20. ISO #20

    Re: Adventure Quest RPG: Remake

    Character Name : Bahkieh

    Strength : 3
    Endurance : 4
    Agility : 3
    Intelligence : 5
    Luck : 5

    Ranged Weapons : 5
    Melee Weapons : 0
    Explosives : 10
    Medicine : 10
    Repair : 0
    Engineering : 5
    Trading : 10
    Influence : 5
    Driving : 5
    Lockpicking : 0
    Stealth : 0
    Traps : 0

    1 : Male
    2 : Night
    3 : Large

    Faction : Independent

    Import: No

    Spawn: South
    I play way too much Pokemon.

  21. ISO #21

    Re: Adventure Quest RPG: Remake

    Is there any player limit? I'd like to join as well:P

    Ok, so here's what I came up with.

    Name: Dagaen

    Strength : 6
    Endurance : 3
    Agility : 7
    Intelligence : 2
    Luck : 2

    Ranged Weapons : 0
    Melee Weapons : 15
    Explosives : 0

    Medicine : 10
    Engineering : 0
    Repair : 0

    Trading : 0
    Influence : 5
    Driving : 0

    Lockpicking : 5
    Stealth : 5
    Traps : 10


    1 : Male
    2 : Passive
    3 : Balanced


    Faction : Independent

    Spawn Location: North
    Last edited by Dagaen; February 8th, 2014 at 06:10 AM.
    Indolent.756, EU server.
    Indolent.628, NA server.

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    Re: Adventure Quest RPG: Remake

    Character Name : Braniac

    180px-Brainchild.jpg

    Strength : 2
    Endurance : 2
    Agility : 2
    Intelligence : 12
    Luck : 2

    Ranged Weapons : 5
    Melee Weapons : 5
    Explosives : 5

    Medicine : 5
    Repair : 5
    Engineering : 5

    Trading : 0
    Influence : 0
    Driving : 5

    Lockpicking : 5
    Stealth : 5
    Traps : 5


    1 : Male
    2 : Night
    3 : Balanced

    Faction : Teknid

    Spawn: West
    Last edited by Aldaris; February 9th, 2014 at 08:17 AM.

  26. ISO #26

    Re: Adventure Quest RPG: Remake

    Character Name : Nick

    Strength : 2
    Endurance : 2
    Agility : 3
    Intelligence : 8
    Luck : 5


    Ranged Weapons : 0
    +25 (Import | Guns +10 +15)
    Melee Weapons : 0
    Explosives : 5

    Medicine : 5
    Repair : 5
    Engineering : 10

    Trading : 5
    Influence : 5
    Driving : 5

    Lockpicking : 5
    Stealth : 0
    Traps : 5


    1 : Male
    2 : Day
    3 : Thin

    Faction : Independent

    Spawn location: Center


    Import : (Yes)
    Keep obtained levels: Guns +10 +15
    Last edited by Nick; February 8th, 2014 at 10:02 PM.

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    Re: Adventure Quest RPG: Remake

    Adventure Quest RPG :

    Chapter 0 : Tutorial
    (Shared with all players)




    You wake up in an unknown area, complete darkness. Sitting on something comfortable, that's for sure.
    Suddenly a squared light on the celling went active, making the room bright.

    The room's completely white with sturdy white walls, you're sitting on a white wattress.
    In front of you is a white door, with a crowbar attached to it.

    You're wearing thin, white clothes that's covering your upper body & tighs and you're holding a spoon for some reason.
    Apparantly, it's completely silent and you're alone. A good idea would be to escape.


    Welcome to Adventure Quest RPG, the remake.
    First, in order to see players qualify I would like to have a test. This test is shared to all players and can be discussed about.

    The rule here is simple : Send in your action what you would do. All are limited to two actions.

    The tutorial will last three rounds before the game starts for real and all players adventure on their own.

    Consider this a warmup and an activity-check.




    Players :
    • Aldaris
    • Apache
    • Bahkieh
    • Dagaen
    • Frog
    • Hypersniper
    • Nick
    • NoctiZ
    • Numbertwo
    • ThinkLiveLife


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    Re: Adventure Quest RPG: Remake

    Quote Originally Posted by Hypersniper View Post
    How long Are rounds

    And do members of the same faction know where each other are

    And can we make full proper official alliances
    We need moar green for questions


    1. Targeting 20 to 30 hours, I decide when and at a phase that should be acceptable.
    2. Nope.
    3. That'll be introduced soon.

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    Re: Adventure Quest RPG: Remake

    Quote Originally Posted by Nick View Post
    How does health points work? Damage rounded up or will there be decimals?
    Damage will be rounded, but effects like poison and bleed would be decimals.

    Edit : Many players will have 1 HP. Those with that will have a mercy shot of 0.1.
    Last edited by RLVG; February 15th, 2014 at 07:11 AM.

  49. ISO #49

    Re: Adventure Quest RPG: Remake

    Adventure Quest RPG :

    Chapter 0 : Tutorial
    Round 2



    You walk up to the door, taking the crowbar before using it to open the door.
    As the door's forced open, you walk through only to witness another large, white room.

    This room is identical but without an additional door and mattress. There's a table in the center of the room with a plastic bottle of soda and the walls are decorated with one painting of napoleon and the other with an asian emperor.

    From time to time, the two paintings gaze towards you as if it were a real life person through a window.

    Looking back to the room you just exited, it now look completely black even though the light's still on.


    Because nearly all the players had an identical response to actions, I'm making it the same for everyone.
    This one will be different.




    Players :
    • Aldaris
    • Apache
    • Bahkieh
    • Dagaen
    • Frog
    • Hypersniper
    • Nick
    • NoctiZ
    • Numbertwo
    • ThinkLiveLife


  50. ISO #50

 

 

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