Adventure Quest:
The Quest Adventure Continues
During the Saga Era, a group of adventurer's had their own story.
Some were to be a hero, some were to be evil itself.
As the story came to a start, everyone obtained mysterious artifacts along the way.
The artifacts werren't really artifacts, but devices!
When all the "artifacts" were gathered, they flash strongly and the adventurer's were gone.
50 years later...
The modern times are now.
Waking up in a basement, you can tell it's a wooden building.
... All alone.
The wall has a picture of an island map.
By looking at the map, you can deduce it's the same world but in another time?
Welcome to Adventure Quest, "Take 2".
This one is more balanced for players and host play, so that it can go more smoothly and things should actually have impact.
Mechanics to take note of :
- You start with 1 Tile Movement. That means moving to any direction of the World Map.
- You start with 2 Actions. That means you can do two actions during the same area.
- You can only act in the area you are currently in.
- You can move to another Tile after you've done an action.
- Larger tiles have merged tiles and count as 1.
- Buildings and Dungeons count as an Instance.
- Players get a fixed Level Bonus as rounds progress.
- Players that do more things, will be rewarded with additional levels.
Character Creation :
Primary Stat Explanation :
- All Primary Stats are default by 2.
- You get 10 Primary Points to be spend across all Primarty Stats.
- Maximum stat per stat is 20. Only 1 may become 30.
Secondary Stat Explanation :
- All Secondary Stats are default by 0.
- You get 50 Secondary Points to be spend across all Secondary Stats.
- Can only spend a maximum of 15 points per stat at a time.
- Stats that are less than 5 points may not be used.
- Maximum per stat is 100.
- Effectivity levels : 5-10-25-50-75-100
Primary Stats :
Strength :
- Increases physical strength.
- Increases melee power.
- Every point increases Inventory Capacity by +12.
Endurance :
- Every 2 point increases Max Health by +1.
- Decreases damage taken.
- More resistance to Bad Effects.
Agility :
- Increases overall speed.
- Sharpens reflexes and evasion.
- Every 10 points increases Tile Movement by +1.
Intelligence :
- Increases overall intelligence.
- Every point adds +1 skill point to be used per level.
- Every 10 points increase Actions by +1.
Luck :
- Increases overall luck.
- Every point add a higher chance to avoid a Bad Event.
- Every 10 points improves items that are being looted.
Secondary Stats :
Combat :
- Ranged Weapons (All ranged weapons)
- Melee Weapons (All melee weapons)
- Explosives (All explosives)
Supportive :
- Medicine (Ability to heal)
- Repair (Ability to repair)
- Engineering (Ability to use and build electronics)
Passive :
- Trading (Increases trading, sell more and buy for less)
- Influence (Increases your diplomatic influence with NPC's)
- Driving (Allows the use of vehicles, and be a more skilled driver)
Deception :
- Lockpicking (Allows you to pick open locks)
- Stealth (Allows you to sneak more easily and to detect sneaking)
- Traps (Allows you to build traps and avoid traps)
Questionaire :
1. Are you a Male or Female?
- Male : Decrease damage taken by males and allows unique dialoges with females.
- Female : Decrease damage taken by females and allows unique dialoges with males.
2. Are you a Night or Day person?
- Night : Increases effectivity during night, decreases effectivity during day.
- Passive : Nothing happens.
- Day : Increases effectivity during day, decreases effectivity during night.
3. Are you Thin or Large?
- Thin : Increases agility. Increases vulnerability. Allows entering of small areas.
- Balanced : Increases strength. Increases Resistance.
- Large : Increases endurance. Decreases speed and reflexes. Decreases stamina.
Inventory Capacity :
- Worn items do not count for Capacity.
- All items have a set amount of Weight.
- Unable to carry any items once the limit has been reached.
Status Effects :
Poison :
- You're poisoned. You need to find an antidote.
- Decreases HP by 1 per round, decreases Endurance.
- Poison wears over by time depending on the strength of poison.
Sickness :
- You've become sick. You need to rest up.
- Decreases stamina more rapidly, decreases overall effectivity.
Bleeding :
- You're bleeding. You need to stop the bleeding.
- Decreases HP by 0.3 per round. Adds +0.3 per Severity Level.
Radiated :
- You've become radiated. You need to remove the radiation.
- Decreases Max HP by 1 per Severity Level.
Confused :
- You've become confused.
- Decreases actions by 1. Decreases reflexes. Decreases
Tired :
- You've become tired. Rest some.
- Decreases all primary and secondary stats by half.
Factions :
Mafia :
- They controll all and are evil. Enemy of all others.
Teknid :
- Hi-Tech Race. Enemy of Legion.
- Friend to Survivors.
Legion :
- Rebellion Race. Enemy of Teknid.
- Friend to Survivors.
Survivors :
- Survivor of the old world. Enemy of Mafia.
- Friend of Teknid and Legion.
Independant :
- Person with no connection to any faction.
- Friend or Enemy to all.
Spawn Location :
- May pick South, West, North, East or Center.
Import :
- If you were a previous Adventure Quest, you may Opt-In a bonus.
- Get to keep all the gold.
- Get to keep three items of choice.
- Get to keep your obtained levels.
Character Name : X
Strength : X
Endurance : X
Agility : X
Intelligence : X
Luck : X
Ranged Weapons : X
Melee Weapons : X
Explosives : X
Medicine : X
Repair : X
Engineering : X
Trading : X
Influence : X
Driving : X
Lockpicking : X
Stealth : X
Traps : X
1 : X
2 : X
3 : X
Faction : X
Import : (Yes / No)
Item 1 : X
Item 2 : X
Item 3 : X
Player List :
No one so far.