sfm star wars
Register

User Tag List

Results 1 to 6 of 6

Thread: sfm star wars

  1. ISO #1

    sfm star wars

    THE ROLE PLAY:

    It is a dark time for the Galactic Republic. Nute Gunray of the Trade Federation, with the help of Count Dooku, continue to convince star systems to join the Separatists. A mysterious force controls their actions, obscured by the shroud of the dark side. A masked killer strikes unpredictably from the shadows. Sebulba returns after his race with Anakin, though it seems he never quite recovered from his loss...


    This is a 10 player sfm. If there is interest in the game i will expand to 13 players.


    ROLES:

    The Emperor
    Count Dooku

    Anakin/Darth Vader
    Obi-wan Kenobi
    Padme
    Mace Windu
    Yoda
    Senator Organa
    Captain Panaka

    Jango Fett

    ADDITIONAL ROLES:
    Nute Gunray
    Captain Antilles
    Sebulba

    SPECIAL MECHANICS:

    The Emperor: The Emperor has a random mafia role. In addition, he is immune to detection, appears as cit, and does not seem to have night action as long as Padme is alive. He decides who goes for mafia night kill. If Padme dies, he loses his detection immunities.

    Anakin/Darth Vader: As long as Padme is alive, Anakin remains town aligned. If Padme dies, he becomes mafioso, and cannot be lynched as long as the Emperor is alive. Count Dooku will suicide immediately upon Padme's death. Darth Vader has access to mafia chat.

    Game setup will punish anyone that calls out as Padme.

    GOALS:
    Republic must live to see the Sith and the bounty hunter dead. Can win with Sebulba.
    Sith must live to see the Republic dead. Can win with the bounty hunter and Sebulba.
    Bounty hunter must live long enough to kill one of his targets at night.
    Sebulba must accomplish whatever goal his role entails.


    ROLE LIST:
    mafioso - perform mafia night kill (-1)
    consig - investigate one person at night, discovering their exact role
    framer - visit one person at night, making them appear as dark side to sheriffs. can be used on teammates to make them appear light side and to mask their movements that night.
    blackmailer - visit one person, preventing them from talking to next day. can only vote 2 times. can visit teammates
    consort - visit one person, preventing their night action. immune to roleblock. notified if target is roleblock immune
    citizen - power of the vote
    sheriff - visit one person at night, discovering if they are light side or dark side
    investigator - visit one person at night, discovering their investigative pairing
    lookout - visit one person at night, and observe everyone that visits them
    detective - follow one person at night to see who they visit
    jailor - jail one person, preventing their night action. can execute. limited to 2 executions. send pm with jail target before day end
    doctor - heal one person at night (+1)
    bodyguard - visit one person at night. if they are attacked, both you and your attacker die. ignores immunities. cannot be healed.
    escort - visit one person at night, preventing their night action. immune to roleblock. notified if target is roleblock immune
    bus driver - swap two players at night, redirecting actions targeted at them. can self target
    bounty hunter - at game start, is given a target. target must be killed by bounty hunter at night. can perform one night attack (-1) each night until he kills his target. if he succeeds in this goal he becomes night immune and his win is secure. if his target is killed any other way he will be given another target. if this second target is not killed successfully he will suicide.
    dealer - has one auto vest. must survive to end of game AND deliver 3 packages (one time use vest or gun)
    executioner - receives target at game start. must live to see target lynched. if target dies any other way, he becomes jester
    jester - get lynched during the day. one random voter dies that night. ignores doc healing and immunities
    amnesiac - choose a role from the graveyard and accomplish it's goal. must take a role before game end

    INVESTIGATIVE PAIRINGS:
    citizen/detective/framer
    investigator/lookout/consig
    doctor/bus driver/blackmailer
    escort/bodyguard/consort
    jailor/mafioso/bounty hunter/dealer
    sheriff/executioner
    jester/amnesiac

    ORDER OF OPERATIONS:
    jailor jails
    bus driver switches targets
    roleblocks go out
    framer frames
    detection roles detect
    bodyguard visits target
    kills go out (-1)
    heals go out (+1)
    blackmailer blackmails, dealer hands out package, amnesiac takes role
    Last edited by Mateo; November 29th, 2013 at 10:31 PM.

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: sfm star wars

    Me too.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  5. ISO #5

  6. ISO #6

    Re: sfm star wars

    Is only the bounty hunter notified who his target is? or is the whole game? just seems like it's pretty easy for him to win. maybe only give him 1-2 shot to make it harder if only he knows who his target is.
    Doctor/target notified of successful heals?

    Please add game rules & mechanics, too. Mechanics such as game start day/day & night length/ect.

 

 

Similar Threads

  1. Replies: 10
    Last Post: June 25th, 2013, 10:45 AM
  2. S-FM Star Wars/The Matrix
    By Blazer in forum Forum Mafia Discussion
    Replies: 14
    Last Post: July 26th, 2012, 05:34 PM
  3. The Star Wars Family
    By Boba in forum Graveyard
    Replies: 6
    Last Post: July 14th, 2012, 05:23 PM
  4. Star Wars Mafia?... if this hasn't been done it should be
    By SirBlayzalot in forum Forum Mafia Discussion
    Replies: 25
    Last Post: July 11th, 2012, 08:26 PM
  5. from the guy who brought the AWESOME Star Wars FM to the table
    By SirBlayzalot in forum Forum Mafia Discussion
    Replies: 3
    Last Post: June 19th, 2012, 11:48 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •