Truth or Ideals? You choose!
Alright, guys, you made your choice well! The next M-FM from me will be your second choice, where five factions are battling their way with each other! So now I'll present to you another interesting and exciting game - M-FM Gates to Infinity!
Role list:
Sheriff
Hidden Enforcer
Hidden Enforcer
Puppeteer
Hidden Trickster
Hidden Trickster
Big Boss
Hidden Outlaw
Hidden Outlaw
Rebel Leader
Hidden Rebel
Town Power
Town Power/Citizen
Town Power/Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Hidden Enforcer roles: Jailor, Vigilante, Bodyguard, Detective, Coroner, Veteran
Hidden Trickster roles: Drug Dealer, Disguiser, Gunsmith, Bus Driver, Framer, Spy
Hidden Outlaw roles: Underling, Consort, Blackmailer, Janitor, Disguiser, Kidnapper
Hidden Rebel roles: Scout, Lookout, Enchantress
Hidden Town Power roles: Mayor, Doctor, Armorsmith, Journalist, Escort, Crier
Spoiler : Victory Conditions :The primary goal of each faction is to defeat their corresponding enemies and then at least one member of the team must survive until the game ends. It is possible to make alliances between some teams. All faction members (except for Town) have shared night chat.
The win conditions are as following:
Enforcers - Elimiante Outlaws and Rebels
Tricksters - Eliminate Town and Rebels
Outlaws - Eliminate Enforcers and Town
Rebels - Eliminate Enforcers and Tricksters
Town - Eliminate Outlaws and Tricksters
Spoiler : Faction Overview :The Enforcers all have the shared ability to check a single person for exact alignment. Only one of then can use this action at night. Normally it is used by Sheriff, but any other Enforcer can use it as well if Sheriff is dead or chooses not to do anything. Town members and Enforcers (in case of Trickster control) will show up as "not suspicious". While Enforcers are a solid faction, that can't win on their own; they must be backed up by allied faction in order to survive!
The Tricksters cannot kill, but they can use Witch's abililty to control players at night. Only one of then can use this action at night. The witch action is normally used by Puppeteer, but any other Trikster can use it as well if Puppeteer is dead or chooses not to do anything. If left ignored, that chan shift the tides entirely in their favor!
The Outlaws can kill one person per night, as usual. Only one of then can use this action at night. Normally kills are made by Big Boss, but any other Outlaw can kill as well if Big Boss is dead or chooses not to do anything. At the start of the game, Big Boss can choose detection immunity or night kill immunity, but not both. As the faction that can kill every night, they are will feared enough!
The Rebels can recruit one Town role in their ranks. All Town roles (except for Mayor) join automatically. Ordinary Rebels can only be sent to recruit someone if Leader is alive; if Leader and Hidden Rebel are dead, the remaining Rebels will be on their own. Rebels have a max limit of 4 recruits for the entire game; it is possible for Rebels to be 6 man strong if they are left ignored. If a Town Power role is recruited, Rebels skip their next recruiting night.
The rest of players are Town. Note that Town cannot make the majority on their own; they will probably have to rely on Enforcer/Rebel extra votes to gain majority.
The role descriptions and order of operations will come out soon. The list of FM names is hidden for now; once this game becomes approved, i'll ask Slaol to create a new set of M-FM accounts. Death notes and last wills will be disabled; as such, the factions must use the day chat in order to gain more information.
Role cards:
Enforcer roles:
Spoiler : :Sheriff - Basic role, can only use a standard Enforcer check. Detect target player's exact alignment.
Jailor - Each night can detain one person in jail. Can target teammates. The jailed person is roleblocked, immune to night kills and will be locked out of any possible night chats. Jailor can execute his target, but only if no lynch occured on the last day. Maximum of 2 executions.
Vigilante - A killing role for Enforcer team. Initially has 2 shots. Any guns that he would receive will be added to the shot count.
Bodyguard - Can protect another player from being attacked and intercept the attacker. Bodyguard will kill the attacker (unless he is night immune) and die in the process unless he was healed or armored. Also can prevent his target from being recruited by Rebels.
Detective - Can track his target to see whom he visited.
Coroner - Can check a dead body for exact role and history of night actions.
Trickster roles:
Spoiler : :
Puppeteer - Basic role, can only use the Witch control action.
Drug Dealer - Can drug his victim, making him to believe that he was attacked and healed, roleblocked, witched, bussed, or received a fake gun or armor.
Disguiser - The most devious of Tricksters. Once in a game, can make a disguise kill (target's role will be cleaned). After successful disguise, he gains access to target's night chat, but does not inherit his victim's role. Killing a revealed Mayor will allow the Disguiser to keep his vote power
Gunsmith - Can give 1-shot gun to target player. Your target must not be one of the Tricksters. There is no limit on how many guns Gunsmith can make, but he can be killed before he gives out any item. Gan give fake guns to his targets.
Bus Driver - Can switch 2 players each night, redirecting night actions aimed at then.
Framer - Frames his target as role of Framer's choice OR dresses a player for a single night/day cycle as any possible role (except for ???). Detective and Lookout will also see false information of Framer's choice.
Spy - Appear as "recruitable" to Scout, but retains his Trickster alignment after being "recruited". Spy can send one anonymous private message to another player each night. Spy cannot be tracked by Detective or Lookout.
Outlaw roles:
Spoiler : :Big Boss - The leader of Outlaws. Is usually the main Outlaw killing role. At the start of the game, can choose either detection immunity or night kill immunity, but not both.
Underling - Check his target for exact role and alignment. Keep Framer in mind!
Consort - Roleblocks his target, preventing him from acting.
Janitor - Cleans his victim's role, while another outlaw is doing the killings. Janitor can clean roles up to 3 times.
Blackmailer - Blackmails his target with a certain demand. Should the target not meet the demand on the following day, they will commit suicide the day following the blackmail, and publicly terrify the Town, preventing them from lynching for that day. Should your target claim blackmailed they will become permanently barred from using any role abilities gained after the start of the game.
Kidnapper - Each night can detain one person in jail. Can target teammates. The jailed person is roleblocked, immune to night kills and will be locked out of any possible night chats. Kidnapper can execute his target, but only if no lynch occured on the last day. Maximum of 1 execution. Kidnapper can use his execution separately from Outlaw kill.
Rebel roles:
Spoiler : :Rebel Leader - Can recruit a Citizen or Town Power role in ranks of a Rebel team. While he is alive, he can also send his recruits instead.
Scout - Can check his target for being a recruitable Citizen or not.
Lookout - Can watch his target learning the names of anyone who visit then. Cannot watch self.
Enchantress - Can go on alert up to 2 times. Anyone who visits Enchantress while she is on alert becomes roleblocked.
Rebel - Citizens becomes Rebels after being recruited. Town Power roles keeps their abilities.
Town roles:
Spoiler : :Mayor - Can reveal himself to town. If he does, his voting power becomes equal to 2 votes.
Doctor - Can heal his target each night.
Escort - Can roleblock his target, preventing him from acting.
Armorsmith - Can give 1-use armor to target player. Armorsmith cannot give armor to Rebels if he decides to join then.
Journalist - Can interview one player each night. The article will be posted at the beginning of the each day.
Crier - Can post an article from himself each night. Crier's speech is similar to Journalist's article.
Spoiler : Order of Operations :
- Jailing
- Journalist Interviews
- Night Chats Open
- Veteran/Enchantress Alert
- Witch Controls
- Escort / Consort Blocks
- Lookout / Detective Actions
- Bus Driving
- Bodyguard Protects
- Framing/Talioring
- Investigations
- Killing Actions / Jailor Executes
- Disguises take effect
- Rebel Recruiting / Armorsmith/Gunsmith give out his item
- Autopsies / Healing / Using Vest
- Janitor/Disguiser cleaning
- Blackmailing / Ventiloquist controls / Drugs Take Effect
- Jailor Releases
- Publishing a Newspaper / Crier's message