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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Hon Hon Hon View Post
    You americans, complaining about not getting guns in the real world and in mafia.
    Is this why we gave you the Statue of Liberty?
    God damn I hate the French and my fiancee is French.

    I demand guns and lots of bullets.

  5. ISO #8255

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-Heterochromia has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Anubis

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are Anubis, god of mummification and guide through the afterlife.

    All of your actions are multitaskable with each other.

    Mummify Dead: Each Night, you may mummify a player that has died during the previous Night/Day phases (in other words, on Night 3, you may mummify a player that has died on Night 2 or Day 3) and guide them through the afterlife. Mummified players still enter the (unspoiled) dead chat normally. You will learn their role and alignment, even if they were cleaned. You may choose to wear the mask of Anubis when mummifying players, resulting in them seeing a figure with a canine mask mummifying them, or to wear no mask, resulting in them learning your identity (but not your rolecard or alignment). Upon leaving limbo chat, but before entering spoiled dead chat, mummified players may send you one message with a 100 character limit.

    Resurrect Dead (1-shot, Night 3+): You may target a dead mummy that was town and make your mummy's body (account) rise from the dead and become living once again! Choose another player that has died during the last Night/Day phases. They will take over the long-mummified player's account and role, but not alignment. The resurrected player will immediately receive Level 23 Scarred (Scars function identically to Wounds except they cannot be reduced by any means) and Level 200 Injured. Any site-based PMs that the account previously received will be scrubbed before the target receives the account. It will be announced publicly that someone else (but not who) took over the account that has been resurrected. This ability fails and you lose the charge if you are targeted by a Roleblock, even if you have the Strong-Willed modifier or Willpower.

    Mummify the Living (3-shot, Day Action): You may mummify a living player. Just like with your other ability, you may choose to wear your mask, giving the anonymous canine mask feedback, or to wear no mask, revealing your identity to your target. Your target receives the following feedback at the start of the night:



    If they choose to be mummified you apply a Level 6 Roleblock.
    If they choose to travel under your gaze, you track them.

    Resurrection Example:

    Night 1 - Mummify a player's body that died Day 1
    Night 2 - Mummify a player's body that died Night 1 or Day 2
    Night 3 - Resurrect a player that died Night 2 or Day 3 and put them in either the Night 1 or the Night 2 body.
    Day 4 - Player is resurrected.

    i blame scarf for having him on the list honestly

  6. ISO #8256

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-Heterochromia has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Anubis

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are Anubis, god of mummification and guide through the afterlife.

    All of your actions are multitaskable with each other.

    Mummify Dead: Each Night, you may mummify a player that has died during the previous Night/Day phases (in other words, on Night 3, you may mummify a player that has died on Night 2 or Day 3) and guide them through the afterlife. Mummified players still enter the (unspoiled) dead chat normally. You will learn their role and alignment, even if they were cleaned. You may choose to wear the mask of Anubis when mummifying players, resulting in them seeing a figure with a canine mask mummifying them, or to wear no mask, resulting in them learning your identity (but not your rolecard or alignment). Upon leaving limbo chat, but before entering spoiled dead chat, mummified players may send you one message with a 100 character limit.

    Resurrect Dead (1-shot, Night 3+): You may target a dead mummy that was town and make your mummy's body (account) rise from the dead and become living once again! Choose another player that has died during the last Night/Day phases. They will take over the long-mummified player's account and role, but not alignment. The resurrected player will immediately receive Level 23 Scarred (Scars function identically to Wounds except they cannot be reduced by any means) and Level 200 Injured. Any site-based PMs that the account previously received will be scrubbed before the target receives the account. It will be announced publicly that someone else (but not who) took over the account that has been resurrected. This ability fails and you lose the charge if you are targeted by a Roleblock, even if you have the Strong-Willed modifier or Willpower.

    Mummify the Living (3-shot, Day Action): You may mummify a living player. Just like with your other ability, you may choose to wear your mask, giving the anonymous canine mask feedback, or to wear no mask, revealing your identity to your target. Your target receives the following feedback at the start of the night:



    If they choose to be mummified you apply a Level 6 Roleblock.
    If they choose to travel under your gaze, you track them.

    Resurrection Example:

    Night 1 - Mummify a player's body that died Day 1
    Night 2 - Mummify a player's body that died Night 1 or Day 2
    Night 3 - Resurrect a player that died Night 2 or Day 3 and put them in either the Night 1 or the Night 2 body.
    Day 4 - Player is resurrected.

    mega giga yikes

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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Scarf View Post
    i dont even care just finally thank god
    SHOTS LIST

    Joycat/Red Cross/Angry Rectangle/Wakka (SHOOT FIRST)
    Thumbs Up/Chibi Minnie/Decepticon/Chroma (SHOOT IF YOU HAVE A STRONG READ)

    Count:
    Joycat: 4
    Wakka: 2
    Rectangle: 2
    Red Cross: 2
    that flip doesn't make me feel better about this list tbh, considering that was one of the slots there that i didn't have even a gut townread on

  10. ISO #8260

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-The Hat View Post
    FUCK
    Quote Originally Posted by FM-Disco Dancer View Post
    FUCK
    one of these isn't genuine i dont know which but one of you are a scummer
    Quote Originally Posted by FM-Oink View Post
    …wow chromia really was a role that would self clear…
    chromatography claimed self clearing
    unless heterochromia did too

  11. ISO #8261

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Talking Anthill View Post
    Hedging is okay when it's thought out and clearly not just an attempt to make yourself look good in any scenario without actually committing to a particular read
    Hmm~
    I think I tend to be thought out~
    But that doesn't translate so well in here~
    Unsure~
    Because more often~
    I have a hard time feeling confident~
    Quote Originally Posted by FM-Dredge View Post
    Okay well im not doing that rn. Maybe later, but even you should notice the pendulum keeps swinging that way. Im not 100% scumreading it but come on. Something is funky.
    Oh yeah, no need to now~
    But I'd like to see it~
    Quote Originally Posted by FM-Oink View Post
    …wow chromia really was a role that would self clear…
    Wrong Chrome~

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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Old Lickilicky -> Peekaboo, missed: wound inflicted
    Mr Clean -> Angry Rectangle, missed: wound inflicted
    Tiny Hippo -> Space Pizza, missed: wound inflicted
    Matchstick Man -> Wakka Wakka, missed: wound inflicted
    Mining Peep -> Heterochromia, missed: wound inflicted
    Pareidolia -> Hon Hon Hon, missed: wound inflicted
    Silent shot -> missed: wound inflicted
    Eyescream -> Hon Hon Hon, missed: wound inflicted
    Breakup -> Wakka Wakka, missed: wound inflicted
    Choo Choo -> Red Cross, missed: wound inflicted
    Platypus -> Joycat, missed: wound inflicted
    Monet Rocket -> Joycat, missed: wound inflicted
    SSS -> Heterochromia, missed: wound inflicted
    Bad Hair Day -> Angry Rectangle, missed: wound inflicted
    Ringmaster -> Heterochromia, missed: wound inflicted
    Droopy Snout -> Red Cross, missed: wound inflicted
    Four Past Seven -> Heterochromia, missed: wound inflicted
    Hon Hon Hon -> Joycat, missed: wound inflicted
    Disco Dancer -> Joycat, missed: wound inflicted
    Angry Rectangle -> Heterochromia, missed: wound inflicted
    The Hat -> Heterochromia, hit: killed, was town. FML.
    Goldfish Bowl -> Angry Rectangle,

    this really is a D2 of all time :despairage:

  15. ISO #8265

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Goldfish Bowl View Post
    -ITA FM-Angry Rectangle

    FM-Angry Rectangle has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Elemental Thief

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You were born in a magical city. You grew up near the elemental schools, waiting for your turn to start studies and dreaming of the life you'd have after learning to master your element. However, you turned out to not be magical. You were supposed to live as a servant in the magic school, helping the mages to get better, but always staying lowly yourself. "It's an honorable life", they said. "Though you were born without magic, you can still live here and be useful."

    You decided that an honorable life was not for you.

    Steal (Day Action) - You are using forbidden magic to steal the elemental power from other players. Submit the name of the player you wish to steal from, and the element you wish to use. As the rituals for stealing magic take time, you must choose your target before 24 hours into the day phase. The player will be asked to choose an element, if they do not choose, or if they die before choosing, their choice will be randed.

    If your target chose the same element as you… they defend against your magic and they gain the ability to multitask the corresponding elemental night action in addition to their other actions.

    If your target chose a different element… they fail to defend against your magic, they are informed of and affected by the elemental debuff corresponding to the element you chose, and you gain the elemental night action corresponding to what they chose.

    You cannot steal from the same player twice, unless you have already stolen from everyone in the game.

    Elemental overload - If the same element is chosen on two consecutive cycles by the player who you were stealing from, there will be an elemental overload. This results in the element being destroyed forever, and during all future phases, players can only choose among the remaining elements.

    *

    The elements and their abilities are the following:

    Fire

    Blinded (Debuff) - The light of fire is guiding people during the night, and they'll become blind without it. The blinded player can only act after they regain their sight. Their actions, if they have any, will not be processed that Night. Instead, the actions will be delayed until the following Night.

    Burning (Night Action) - You will try to burn a player, but as the fire magic is still unfamiliar to you, your success with the action is still weak. You can target a player to burn them, inflicting a Level 6 Wound.

    Water

    Drugged (Debuff) - As you are stealing the water element from another player, they will start losing their focus. If they have actions that night, they will have to choose three different targets, instead of one. Their actual target will be randed among these three names. They will not be informed who was their final target.

    Rain (Night Action) - The rain will wash away the disguises and allow you to see more clearly. Target a player, you will learn the actions your target used during the Night, as well as all passive abilities they had. If they had actions they didn't use during the Night, you will not learn about them.

    Earth

    Exposed (Debuff) - Losing connection with the earth causes the player to become more vulnerable. They will gain the Macho modifier for that Night, and cannot be protected.

    Stone wall (Night Action) - You are using the strength of the earth to create stone walls around a person you wish to keep safe. Your target gains 1 level of Shielding for the night.

    Air

    Shocked (Debuff) - Stealing the air from a player will shock them for a moment. While trying to recover from their shock reaction, they won't be able to perform their actions as discreetly as usual. They will be able to use their Night actions normally, but they will become announcing. If they use actions during the Night, they will be publicly announced as having visited their targets.

    I was totally intending to do this (Night Action) - Controlling the air gave you the ability to fly. However, flying turned out to be more difficult than you expected, and you'll fall off from the sky, crashing at your target's place. Any killing actions that target you fail, but you are affected by any killing actions that target them.


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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-Angry Rectangle has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Elemental Thief

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You were born in a magical city. You grew up near the elemental schools, waiting for your turn to start studies and dreaming of the life you'd have after learning to master your element. However, you turned out to not be magical. You were supposed to live as a servant in the magic school, helping the mages to get better, but always staying lowly yourself. "It's an honorable life", they said. "Though you were born without magic, you can still live here and be useful."

    You decided that an honorable life was not for you.

    Steal (Day Action) - You are using forbidden magic to steal the elemental power from other players. Submit the name of the player you wish to steal from, and the element you wish to use. As the rituals for stealing magic take time, you must choose your target before 24 hours into the day phase. The player will be asked to choose an element, if they do not choose, or if they die before choosing, their choice will be randed.

    If your target chose the same element as you… they defend against your magic and they gain the ability to multitask the corresponding elemental night action in addition to their other actions.

    If your target chose a different element… they fail to defend against your magic, they are informed of and affected by the elemental debuff corresponding to the element you chose, and you gain the elemental night action corresponding to what they chose.

    You cannot steal from the same player twice, unless you have already stolen from everyone in the game.

    Elemental overload - If the same element is chosen on two consecutive cycles by the player who you were stealing from, there will be an elemental overload. This results in the element being destroyed forever, and during all future phases, players can only choose among the remaining elements.

    *

    The elements and their abilities are the following:

    Fire

    Blinded (Debuff) - The light of fire is guiding people during the night, and they'll become blind without it. The blinded player can only act after they regain their sight. Their actions, if they have any, will not be processed that Night. Instead, the actions will be delayed until the following Night.

    Burning (Night Action) - You will try to burn a player, but as the fire magic is still unfamiliar to you, your success with the action is still weak. You can target a player to burn them, inflicting a Level 6 Wound.

    Water

    Drugged (Debuff) - As you are stealing the water element from another player, they will start losing their focus. If they have actions that night, they will have to choose three different targets, instead of one. Their actual target will be randed among these three names. They will not be informed who was their final target.

    Rain (Night Action) - The rain will wash away the disguises and allow you to see more clearly. Target a player, you will learn the actions your target used during the Night, as well as all passive abilities they had. If they had actions they didn't use during the Night, you will not learn about them.

    Earth

    Exposed (Debuff) - Losing connection with the earth causes the player to become more vulnerable. They will gain the Macho modifier for that Night, and cannot be protected.

    Stone wall (Night Action) - You are using the strength of the earth to create stone walls around a person you wish to keep safe. Your target gains 1 level of Shielding for the night.

    Air

    Shocked (Debuff) - Stealing the air from a player will shock them for a moment. While trying to recover from their shock reaction, they won't be able to perform their actions as discreetly as usual. They will be able to use their Night actions normally, but they will become announcing. If they use actions during the Night, they will be publicly announced as having visited their targets.

    I was totally intending to do this (Night Action) - Controlling the air gave you the ability to fly. However, flying turned out to be more difficult than you expected, and you'll fall off from the sky, crashing at your target's place. Any killing actions that target you fail, but you are affected by any killing actions that target them.

    OKAY STOP SHOOTING THIS GRAVEYARD IS CRINGE

  28. ISO #8278

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Hon Hon Hon View Post
    anyone who hasnt used an ita yet should come forth to shoot joycat
    even if joycat flips town we are able to assess the value of their conditional clear and begin to have a semblence of a towncore with matchstick
    We have kiled like ten million town and this is what you have to say?

  29. ISO #8279

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Hon Hon Hon View Post
    anyone who hasnt used an ita yet should come forth to shoot joycat
    even if joycat flips town we are able to assess the value of their conditional clear and begin to have a semblence of a towncore with matchstick
    When's ITA phase 2?

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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Sad Super Saiyan View Post
    Old Lickilicky -> Peekaboo, missed: wound inflicted
    Mr Clean -> Angry Rectangle, missed: wound inflicted
    Tiny Hippo -> Space Pizza, missed: wound inflicted
    Matchstick Man -> Wakka Wakka, missed: wound inflicted
    Mining Peep -> Heterochromia, missed: wound inflicted
    Pareidolia -> Hon Hon Hon, missed: wound inflicted
    Silent shot -> missed: wound inflicted
    Eyescream -> Hon Hon Hon, missed: wound inflicted
    Breakup -> Wakka Wakka, missed: wound inflicted
    Choo Choo -> Red Cross, missed: wound inflicted
    Platypus -> Joycat, missed: wound inflicted
    Monet Rocket -> Joycat, missed: wound inflicted
    SSS -> Heterochromia, missed: wound inflicted
    Bad Hair Day -> Angry Rectangle, missed: wound inflicted
    Ringmaster -> Heterochromia, missed: wound inflicted
    Droopy Snout -> Red Cross, missed: wound inflicted
    Four Past Seven -> Heterochromia, missed: wound inflicted
    Hon Hon Hon -> Joycat, missed: wound inflicted
    Disco Dancer -> Joycat, missed: wound inflicted
    Angry Rectangle -> Heterochromia, missed: wound inflicted
    The Hat -> Heterochromia, hit: killed, was town. FML.
    Goldfish Bowl -> Angry Rectangle, hit: killed, was town. FML.

    this really is a D2 of all time :despairage:

    bro im just sad. i asked like. so many times. for yall to quit shooting angry.

  40. ISO #8290

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Scarf View Post
    damn I was about to shoot that for annoying me

    SHOTS LIST

    Joycat/Red Cross/Wakka (SHOOT FIRST)
    Thumbs Up/Chibi Minnie/Decepticon/Chroma (SHOOT IF YOU HAVE A STRONG READ)

    Count:
    Joycat: 4
    Wakka: 2
    Red Cross: 2
    Red Cross seemed p townie though eh

    Also smh ask Dredge and Anthill they can vouch for me!

    Unless you think theyre my wolfbuddies ofc

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  42. ISO #8292

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Scarf View Post
    damn I was about to shoot that for annoying me

    SHOTS LIST

    Joycat/Red Cross/Wakka (SHOOT FIRST)
    Thumbs Up/Chibi Minnie/Decepticon/Chroma (SHOOT IF YOU HAVE A STRONG READ)

    Count:
    Joycat: 4
    Wakka: 2
    Red Cross: 2
    Stop posting the list we just killed 2 town in a row

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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Talking Anthill View Post
    At this point, I could honestly just wave around my gun wildly and my shot would still be better than anything that's been done here
    Money where your mouth is.
    Make a shot. Doesn't have to be now, window 2 is fine. If it hits a wolf I'll let you aim all my shots for the rest of the game.

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