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  1. ISO #51

  2. ISO #52
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    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by Mafia24 View Post
    for those who need the achievement, there is a list of random dungeons here
    Keylogger.

  3. ISO #53

  4. ISO #54

    Re: Diablo 3 Discussion Thread

    1.03:
    >Still 1-shot by melee
    >2-shot by ranged instead of 1-shot
    >Repair costs in the 40-60k margin
    >Siegebreaker now unkillable, get him to 90% before i run out of smokescreens to mitigate reflect damage and straight up die.

    Have fun with D3 melee, it's no doubt a faceroll for people who can actually mitigate it.

  5. ISO #55

  6. ISO #56

  7. ISO #57

  8. ISO #58

  9. ISO #59

    Re: Diablo 3 Discussion Thread

    jack sounds like a DH. ahahaha i laugh at DH's faces. im a monk.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  10. ISO #60

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by TheJackofSpades View Post
    1.03:
    >Still 1-shot by melee
    >2-shot by ranged instead of 1-shot
    >Repair costs in the 40-60k margin
    >Siegebreaker now unkillable, get him to 90% before i run out of smokescreens to mitigate reflect damage and straight up die.

    Have fun with D3 melee, it's no doubt a faceroll for people who can actually mitigate it.
    My barb is not very well geared. I don't have the patience or the attention span to farm a game just for cash to get better loot.

    Anyway, before 1.03, my barb could make it all the way through Act I Inferno without dying once, as the plain mobs didn't hurt very much and I could manage to beat the elite mobs pretty easily with a little maneuvering. However, when I tried Act II Inferno, I died in 4 hits to a plain white mob. As a melee class, I had absolutely no hope of ever doing anything in Act II.

    After 1.03 now, it seems like they derped and made them too easy. The mobs now do just about, idk, 2x the damage of act I mobs, turning not much hurt into a little bit of hurt. I don't die to the plain mobs anymore, although the elite fights can get a little hectic. The main problem is my dps isn't very good, and it takes me forever to kill an elite pack, and after like 3 minutes of fighting an elite pack, they get this death ability that's unavoidable, uncurable, and just drains your health away, rather quickly, until you die. This is what keeps killing me now. Other than that, I feel like Act II is too easy now. And loot drops too much. My first 4 elite pack kills all dropped a rare, 2 of which were worth selling on the AH.

  11. ISO #61
    Archangel
    Guest

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by TheJackofSpades View Post
    no, stopped playing until 1.03 to see if anything got better at all.

    they didn't.
    I bet you couldn't beat inferno diablo QQ more LOLOL

  12. ISO #62

  13. ISO #63

  14. ISO #64

  15. ISO #65

  16. ISO #66
    Archangel
    Guest

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by MintBerry Crunch View Post
    finally lvl 60 demon hunter, should have been mage or witch doctor cus im shit late game.

    spoiler alert:Hell is a hard game mode.
    no DH is imba, until 1.03. now barb is imba.

  17. ISO #67

  18. ISO #68

  19. ISO #69

    Re: Diablo 3 Discussion Thread

    Have you guys ever heard of the Quick Switch scam? Where you actually switch the piece of gear in the trading window before accepting?

    I heard there is a script. Does anyone know where to get one? I REQUIRE MOAR MINERALS


    Nevermind i know how.
    Last edited by Ash; July 2nd, 2012 at 08:25 PM.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  20. ISO #70

  21. ISO #71

    Re: Diablo 3 Discussion Thread

    The game has a critical flaw - the RMAH, or Real Money Auction House. Blizzard makes money off of every single transaction. So what's the problem?

    This influences the design of the game in a way that really hasn't been seen. With standard subscription based games, you pay your fee and are granted access to the game. The developers have to genuinely attempt to make the game qualitatively better for the community. Otherwise, people become unhappy, and they lose subscribers.

    Diablo III, however, is a different beast entirely. There is no formal monthly subscription. You purchase the game up front, like any other game, and are free to play through it. The existence of a Real Money Auction House, however, corrupts the entire design of the game.

    Since Blizzard profits off of every single transaction in the RMAH, it follows that the more transactions there are (ie, the more people buying and selling items), the more money Blizzard makes. As such, Blizzard has designed the game from the ground up to funnel players into the RMAH. The RMAH makes up the centerpiece of the Diablo 3 experience, with everything else becoming lost in orbit. How do they do this?

    Number one, with items. Item relevancy, with respect to drops, is horrid. Even when you're leveling to 60, the overwhelming majority of items that drop are completely useless not only to you, but to many other classes. As such, the natural way to immediately and effectively enhance your character is to not farm for those elite items, but head on over to the Auction House to see what's for sale. The entire item system is designed to funnel players into the Auction House.

    But, there's more. As you may know, there are two Auctions Houses - gold based, and real money. Recently, Blizzard implemented a patch that severely punishes players who die while playing Inferno mode (the highest difficulty in the game for those who have reached max level). The punishment is so severe that many players have complained about not even being able to play because they can't afford the gold costs to repair. So, think about this for a second. We already know the item system is designed to force players to the auction houses. Now, Blizzard has implemented a repair fee that drains a player's gold. So, when the player decides it's time to get new gear to get past the content, he doesn't have enough gold to purchase anything worthwhile on the gold AH, and if he does, he likely isn't to purchase much, because he needs that gold for repair costs. So, where does he head? You guessed it. The Real Money Auction House, where Blizzard profits from every sale.

    The result, here, is that Blizzard, via the way they designed the game, has created a pseudo-subscription service for Diablo 3. Any changes that are made to the game are going to be in Blizzard's best interests, not the players. The players just want a solid, sound, sensible game, but this can't be accomplished when Blizzard's number one interest for the game is for remuneration via the Real Money Auction House. Any nerf, any change to an item, etc, can force people back into the Real Money Auction House. Just not too long ago, many players bought gear to increase their attack speed. Blizzard felt this was too powerful, so they severely nerfed all IAS gear. So, the players who had spent money for gear to increase the potency of their characters all of a sudden had those results taken away, and they were back on square one. Back to buying more gear in the Real Money Auction House.

    It's disappointing. Almost invariably, the interests of the developers and players align - they both want an objectively and fundamentally better game. With Diablo 3, this isn't the case. The players want to see the game become better, but the changes Blizzard makes to D3 aren't dictated by player feedback, but rather by how much money they're making off the RMAH.

  22. ISO #72

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by Fallacy View Post
    The game has a critical flaw - the RMAH, or Real Money Auction House. Blizzard makes money off of every single transaction. So what's the problem?

    This influences the design of the game in a way that really hasn't been seen. With standard subscription based games, you pay your fee and are granted access to the game. The developers have to genuinely attempt to make the game qualitatively better for the community. Otherwise, people become unhappy, and they lose subscribers.

    Diablo III, however, is a different beast entirely. There is no formal monthly subscription. You purchase the game up front, like any other game, and are free to play through it. The existence of a Real Money Auction House, however, corrupts the entire design of the game.

    Since Blizzard profits off of every single transaction in the RMAH, it follows that the more transactions there are (ie, the more people buying and selling items), the more money Blizzard makes. As such, Blizzard has designed the game from the ground up to funnel players into the RMAH. The RMAH makes up the centerpiece of the Diablo 3 experience, with everything else becoming lost in orbit. How do they do this?

    Number one, with items. Item relevancy, with respect to drops, is horrid. Even when you're leveling to 60, the overwhelming majority of items that drop are completely useless not only to you, but to many other classes. As such, the natural way to immediately and effectively enhance your character is to not farm for those elite items, but head on over to the Auction House to see what's for sale. The entire item system is designed to funnel players into the Auction House.

    But, there's more. As you may know, there are two Auctions Houses - gold based, and real money. Recently, Blizzard implemented a patch that severely punishes players who die while playing Inferno mode (the highest difficulty in the game for those who have reached max level). The punishment is so severe that many players have complained about not even being able to play because they can't afford the gold costs to repair. So, think about this for a second. We already know the item system is designed to force players to the auction houses. Now, Blizzard has implemented a repair fee that drains a player's gold. So, when the player decides it's time to get new gear to get past the content, he doesn't have enough gold to purchase anything worthwhile on the gold AH, and if he does, he likely isn't to purchase much, because he needs that gold for repair costs. So, where does he head? You guessed it. The Real Money Auction House, where Blizzard profits from every sale.

    The result, here, is that Blizzard, via the way they designed the game, has created a pseudo-subscription service for Diablo 3. Any changes that are made to the game are going to be in Blizzard's best interests, not the players. The players just want a solid, sound, sensible game, but this can't be accomplished when Blizzard's number one interest for the game is for remuneration via the Real Money Auction House. Any nerf, any change to an item, etc, can force people back into the Real Money Auction House. Just not too long ago, many players bought gear to increase their attack speed. Blizzard felt this was too powerful, so they severely nerfed all IAS gear. So, the players who had spent money for gear to increase the potency of their characters all of a sudden had those results taken away, and they were back on square one. Back to buying more gear in the Real Money Auction House.

    It's disappointing. Almost invariably, the interests of the developers and players align - they both want an objectively and fundamentally better game. With Diablo 3, this isn't the case. The players want to see the game become better, but the changes Blizzard makes to D3 aren't dictated by player feedback, but rather by how much money they're making off the RMAH.
    Oh shut the fuck up. Another bitch who cries about the RMAH. If you seriously think the RMAH is the critical flaw in Diablo, you're a fucktard who's never played the 2nd or the 1st one.

    Eat shit and die.

  23. ISO #73

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by Fallacy View Post
    The game has a critical flaw - the RMAH, or Real Money Auction House. Blizzard makes money off of every single transaction. So what's the problem?

    This influences the design of the game in a way that really hasn't been seen. With standard subscription based games, you pay your fee and are granted access to the game. The developers have to genuinely attempt to make the game qualitatively better for the community. Otherwise, people become unhappy, and they lose subscribers.

    Diablo III, however, is a different beast entirely. There is no formal monthly subscription. You purchase the game up front, like any other game, and are free to play through it. The existence of a Real Money Auction House, however, corrupts the entire design of the game.

    Since Blizzard profits off of every single transaction in the RMAH, it follows that the more transactions there are (ie, the more people buying and selling items), the more money Blizzard makes. As such, Blizzard has designed the game from the ground up to funnel players into the RMAH. The RMAH makes up the centerpiece of the Diablo 3 experience, with everything else becoming lost in orbit. How do they do this?

    Number one, with items. Item relevancy, with respect to drops, is horrid. Even when you're leveling to 60, the overwhelming majority of items that drop are completely useless not only to you, but to many other classes. As such, the natural way to immediately and effectively enhance your character is to not farm for those elite items, but head on over to the Auction House to see what's for sale. The entire item system is designed to funnel players into the Auction House.

    But, there's more. As you may know, there are two Auctions Houses - gold based, and real money. Recently, Blizzard implemented a patch that severely punishes players who die while playing Inferno mode (the highest difficulty in the game for those who have reached max level). The punishment is so severe that many players have complained about not even being able to play because they can't afford the gold costs to repair. So, think about this for a second. We already know the item system is designed to force players to the auction houses. Now, Blizzard has implemented a repair fee that drains a player's gold. So, when the player decides it's time to get new gear to get past the content, he doesn't have enough gold to purchase anything worthwhile on the gold AH, and if he does, he likely isn't to purchase much, because he needs that gold for repair costs. So, where does he head? You guessed it. The Real Money Auction House, where Blizzard profits from every sale.

    The result, here, is that Blizzard, via the way they designed the game, has created a pseudo-subscription service for Diablo 3. Any changes that are made to the game are going to be in Blizzard's best interests, not the players. The players just want a solid, sound, sensible game, but this can't be accomplished when Blizzard's number one interest for the game is for remuneration via the Real Money Auction House. Any nerf, any change to an item, etc, can force people back into the Real Money Auction House. Just not too long ago, many players bought gear to increase their attack speed. Blizzard felt this was too powerful, so they severely nerfed all IAS gear. So, the players who had spent money for gear to increase the potency of their characters all of a sudden had those results taken away, and they were back on square one. Back to buying more gear in the Real Money Auction House.

    It's disappointing. Almost invariably, the interests of the developers and players align - they both want an objectively and fundamentally better game. With Diablo 3, this isn't the case. The players want to see the game become better, but the changes Blizzard makes to D3 aren't dictated by player feedback, but rather by how much money they're making off the RMAH.

    I will never use Real Money. In game currency works well for me.

  24. ISO #74
    Archangel
    Guest

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by Fallacy View Post
    The game has a critical flaw - the RMAH, or Real Money Auction House. Blizzard makes money off of every single transaction. So what's the problem?

    This influences the design of the game in a way that really hasn't been seen. With standard subscription based games, you pay your fee and are granted access to the game. The developers have to genuinely attempt to make the game qualitatively better for the community. Otherwise, people become unhappy, and they lose subscribers.

    Diablo III, however, is a different beast entirely. There is no formal monthly subscription. You purchase the game up front, like any other game, and are free to play through it. The existence of a Real Money Auction House, however, corrupts the entire design of the game.

    Since Blizzard profits off of every single transaction in the RMAH, it follows that the more transactions there are (ie, the more people buying and selling items), the more money Blizzard makes. As such, Blizzard has designed the game from the ground up to funnel players into the RMAH. The RMAH makes up the centerpiece of the Diablo 3 experience, with everything else becoming lost in orbit. How do they do this?

    Number one, with items. Item relevancy, with respect to drops, is horrid. Even when you're leveling to 60, the overwhelming majority of items that drop are completely useless not only to you, but to many other classes. As such, the natural way to immediately and effectively enhance your character is to not farm for those elite items, but head on over to the Auction House to see what's for sale. The entire item system is designed to funnel players into the Auction House.

    But, there's more. As you may know, there are two Auctions Houses - gold based, and real money. Recently, Blizzard implemented a patch that severely punishes players who die while playing Inferno mode (the highest difficulty in the game for those who have reached max level). The punishment is so severe that many players have complained about not even being able to play because they can't afford the gold costs to repair. So, think about this for a second. We already know the item system is designed to force players to the auction houses. Now, Blizzard has implemented a repair fee that drains a player's gold. So, when the player decides it's time to get new gear to get past the content, he doesn't have enough gold to purchase anything worthwhile on the gold AH, and if he does, he likely isn't to purchase much, because he needs that gold for repair costs. So, where does he head? You guessed it. The Real Money Auction House, where Blizzard profits from every sale.

    The result, here, is that Blizzard, via the way they designed the game, has created a pseudo-subscription service for Diablo 3. Any changes that are made to the game are going to be in Blizzard's best interests, not the players. The players just want a solid, sound, sensible game, but this can't be accomplished when Blizzard's number one interest for the game is for remuneration via the Real Money Auction House. Any nerf, any change to an item, etc, can force people back into the Real Money Auction House. Just not too long ago, many players bought gear to increase their attack speed. Blizzard felt this was too powerful, so they severely nerfed all IAS gear. So, the players who had spent money for gear to increase the potency of their characters all of a sudden had those results taken away, and they were back on square one. Back to buying more gear in the Real Money Auction House.

    It's disappointing. Almost invariably, the interests of the developers and players align - they both want an objectively and fundamentally better game. With Diablo 3, this isn't the case. The players want to see the game become better, but the changes Blizzard makes to D3 aren't dictated by player feedback, but rather by how much money they're making off the RMAH.
    First off the people complaining about gold costs are fucking scrubs. The RMAH is also good for the game. Who wouldn't wanna make a free $200 off a good drop? Or you could just use the gold AH and ignore the RMAH if you don't like it. The auction house is good for the game because it makes it easy to buy and sell items. I haven't used the RMAH, and also Blizzard is starting to listen to the players. You can look at nat's set for example, they didn't nerf the 4 set because of feedback. Even though it was an "unintended" change.

    Also you're probably one of those scrubs complaining about gold repairs. Inferno is so easy now, it feels like hell. So maybe when you have a top tier geared character you can talk.

    Attachment 4331

    Get some skill or gtfo please. Who cares if blizzard makes money. They need something to run the servers. Now please actually play the game before you QQ about the RMAH and say it's bad. Thanks.

  25. ISO #75

  26. ISO #76
    Archangel
    Guest

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by SPazZTiK View Post
    Since the IAS nerf my gear has sucked, and I'm too cheap to by +crit gear, shit's expensive. So I still play wearing survivability gear, but killing things takes forever.

    I'm thinking about making a monk or barb.
    IAS was imba

  27. ISO #77

  28. ISO #78
    Archangel
    Guest

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by SPazZTiK View Post
    IAS was fine, everything else was imba.
    no. IAS was required on every gear piece for max dps.

  29. ISO #79

  30. ISO #80

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by SPazZTiK View Post
    Yes, exactly. So they should have buffed +crit up to the point of IAS instead of nerfing the shit out of IAS. Plowing through shit like a steamroller is much more fun than kiting for hours on end.
    if it aint challenging
    IT AINT FUN
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  31. ISO #81

  32. ISO #82
    Archangel
    Guest

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by SPazZTiK View Post
    Kiting is boring as shit...Not really challenging at all.

    But maybe that's just me being bored of my wizard. I'm going to make a monk or barb soon I think.
    The game isn't even challenging anymore after the inferno nerf.

  33. ISO #83

  34. ISO #84
    Archangel
    Guest

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by SPazZTiK View Post
    I've been thinking about hardcore but... I've seen enough huge lag spikes in the last few weeks to keep me away for a while longer.
    I have started hardcore, lvl 34 hardcore demon hunter atm.

  35. ISO #85

  36. ISO #86
    Archangel
    Guest

    Re: Diablo 3 Discussion Thread

    Quote Originally Posted by Admiral View Post
    If you want a challenge, start a new character and play the game without the Auction House.
    no the auction house is the game

 

 

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