S-FM 362: ?KRC: Odyssey through the Ages - Page 73
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    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Snail Streamer View Post
    Also, we should discuss who do I Death Note.
    The slot I choose will be Immune to all kills, but will die at EoD3
    I would be fine if you put meow but it sounds like it would be optimal to shoot someone who is wounded rather than vote them.

  6. ISO #3606

  7. ISO #3607

    Re: S-FM 362: ?KRC: Odyssey through the Ages





    Flips from ITA window 2:



    FM-Incognito has died.

    Their Flip:

    Spoiler : Flip :
    Alignment: Mafia

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select two factional members.
    They may swap roles.

    Night Kill (Night Action, Multitaskable - Killing):
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Anti-Claim: [REDACTED]

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    • There is at least one mafia alive
    • There are no other anti-town factions alive
    • The mafia consists of 50% or more of the living players




    Role: Michael the Bicycle

    >> This role has a N0 action <<

    You are a bike! A friend through thick and thin, traversing the roads and sidewalks to get you to your destination.

    Eco-friendly (Passive):
    If an ability would cause you to commute on any sort of automation/automated vehicle (ex. Bus Driver) it will fail on you. This is because this is bad for the environment.

    Bike when go / like if you agree (Passive):
    When you take a right turn from Life Road to Death Street your username and role title will lean from the momentum.
    When you die, your username and title will be listed in italics where applicable (ex. In the graveyard post)).

    Suitable Conditions (Passive):
    Depending on the weather, the following effects will influence your actions
    • Sunny: The weather is nice, but you can't wear too much or you'll overheat! If you do not multitask actions tonight (aside from Checking the Weather), your Journey Action will be strongwilled and bypass manipulation!
    • Foggy: It's hard to see, and hard to see you. Your actions tonight are untrackable, and any players you target with an investigative effect are investigative-immune (including yours)
    • Cloudy: Nice and brisk! If your action succeeds tonight, you and your target both gain the Hot Chocolate*item.
    • Windy: Let's not be off-track! Any action you take tonight has a 50% chance to be used on the next applicable targetable player on the player list.*If this happens, you will be informed of who you targeted.
    • Rainy: It's miserable out there... Take the bus. Your ITA shot(s) the next day drop the attack level of your target's by 1.
    • Clear: It's a nice day to go biking! (No additional effects)


    Item: Hot Chocolate
    Consume to make your ITA hitrate*increase by one level for the next applicable Day phase.

    Checking the Weather (Night Action, Compulsive, Multitaskable - Investigative)
    Starting N0, target a player to learn the forecast for the day. The weather that day will be determined by the actions that target them. If this action is roleblocked, the weather will be Clear*(and you will not be informed that you were blocked). If multiple actions occur to this player, you will be informed of all effects, and will gain the highest weather option listed to use. Weather will be publicly announced at the start of each day. This ability is immune to weather effects from Suitable Conditions.
    • Sunny: Wounded/Killed
    • Foggy: Blocked/Delayed
    • Cloudy: Protected/Mended
    • Windy: Redirection/Blackmailing/Vote Manipulation
    • Rainy: Communicative/Item/ITAs
    • Clear: No action/Other actions


    Honk All you Want, I'm Listening to Ska and You're in the Band Now 📯 (Day Action, Multitaskable - Communicative)
    Submit a ska song to be modposted at the end of the day following the elimination, and up to three players to be mentioned with the announcement. The title of this post will be the title of this action.

    Collect Sticker (Day Action, Multitaskable - Communicative)
    Target one player. They will be sent the following message at EoD:
    You have been asked to make a sticker for another player! Send a drawing or design with minimal text on it by the end of tonight to give the player a sticker! (As far as you know, a sticker does nothing.)
    If they agree and create a sticker, you will gain it and add it to your bike (this does nothing) Stickers that you possess will flip on death, even if your role would not.

    The Journey, Not the Destination (Night Action, Non-Consecutive - Action Type Varies)
    As you ride your bike to your target player, choose one of the following Journey Actions to commit. You may not use the same action consecutively, and some Journey Action actions may have limited shots.

    Crosswalk Asshole (Manipulative): Glare at the driver who has their car covering the crosswalk*Target one player who voted you the prior day, and block them from performing actions.
    Stop to Shop (Communicative/Investigative): You gain 10 dollars. Target one player. The first time you use this action, learn your target's rolecard. After the first use, you will only learn 1 role ability that the target player has. You gain a chat with your target for the next day, and have the following Day phase to convince them to give you one of their abilities for the next night in exchang for your 10 dollars. If they accept, you will gain that action for the next night (which may be used in lieu of The Journey, Not the Destination). They will gain 10 dollars, be unable to use that ability the next night, and you will lose 10 dollars. This may do nothing, but you and they will not know if it does.
    Nature's Delights (Investigative): Slow down and admire the nature around you. Target one player with a nature-related profile picture or username. You will learn who they visited tonight. (What is considered to be nature-related is up to host discretion)
    Bisexual Blast (Killing, 2-shot, can be multitasked with other Journey Actions): Bisexually slaughter your target. Well, not really. But imagine. Target one player and inflict a Level 10 Wound.
    Brace for the Weather (Miscellaneous): Target a player for them to additionally gain any active weather effects from Suitable Weather*this night.
    Call Out Passing (Investigative, 1-shot): Call out your location to target player. Their target(s) will be publicly announced the following night (they will be informed of this).

    Text in italics is flavour only.
    Spoiler : Stickers :

    FM-Snippy has died.

    Their Flip:

    Spoiler : Flip :
    Alignment: Mafia

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select two factional members.
    They may swap roles.

    Night Kill (Night Action, Multitaskable - Killing):
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Anti-Claim: [REDACTED]

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    • There is at least one mafia alive
    • There are no other anti-town factions alive
    • The mafia consists of 50% or more of the living players



    Role: Trailblazer

    >> This role has a N0 action <<

    You awaken… No memories, just a purpose to be able to help the people around you - after all they are all that’s out here. But can you really help with no memories? Thankfully, yes, though you are gonna need to get some sort of grounding. Thankfully, the Aeons seem very interested in you, so choose carefully which of them you plan to put your trust in - after all it could mean your and so many others' fate.

    Forge your own Destiny (Passive):
    During Night 0 you must select your Aeon to follow in their path, and an element. You know what each element choice does, but not each Path - though you do get a general description of its Aeon. Your path selection unlocks a unique ability revealed after your choice. You chose the Ice Element and the Path of Destruction.

    Frosty (Passive): The first attack against you each cycle has its level dropped. This makes standard ITAs level 1 attacks and kills instead give you 19 wound.

    Health to Power (Passive):
    Every time you survive an ITA, killing, or wounding action, you gain a stack of Strong Heart.

    Strong Heart (Passive):
    For every stack, increase the attack value of your base ITA by 1 (To a cap of 5).

    Recklessness (Night Action, 1-Shot - Killing):
    Spend all Strong Heart stacks to deal that many wound levels to a player.

    Text in italics is flavour only.




    Last edited by KRC Hosts; March 22nd, 2025 at 02:51 AM.

  8. ISO #3608

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    SSN on air!
    Ladies and gentlemen, after another shooting in the city, there are dead people whose involvement in illegal activity has been proven by police. The opposition is taking advantage of the instability to remove the legally elected president from power. Our radio has always tried to stand on a neutral position, but in this case we cannot remain silent. On behalf of our staff, I support the Lady and believe that she should remain in office until the end of her constitutional term.

  9. ISO #3609

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Stop to Shop (Communicative/Investigative): You gain 10 dollars. Target one player. The first time you use this action, learn your target's rolecard. After the first use, you will only learn 1 role ability that the target player has. You gain a chat with your target for the next day, and have the following Day phase to convince them to give you one of their abilities for the next night in exchang for your 10 dollars. If they accept, you will gain that action for the next night (which may be used in lieu of The Journey, Not the Destination). They will gain 10 dollars, be unable to use that ability the next night, and you will lose 10 dollars. This may do nothing, but you and they will not know if it does.

    I would like to say I'm hard cleared for this

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    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Checking the Weather (Night Action, Compulsive, Multitaskable - Investigative)
    Starting N0, target a player to learn the forecast for the day. The weather that day will be determined by the actions that target them. If this action is roleblocked, the weather will be Clear*(and you will not be informed that you were blocked). If multiple actions occur to this player, you will be informed of all effects, and will gain the highest weather option listed to use. Weather will be publicly announced at the start of each day. This ability is immune to weather effects from Suitable Conditions.
    Sunny: Wounded/Killed
    Foggy: Blocked/Delayed
    Cloudy: Protected/Mended
    Windy: Redirection/Blackmailing/Vote Manipulation
    Rainy: Communicative/Item/ITAs
    Clear: No action/Other actions


    Day 2 started as Cloudy
    So we should be able to confirm that someone protected/mended Wine Mom then

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    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Mountain Tops View Post
    Checking the Weather (Night Action, Compulsive, Multitaskable - Investigative)
    Starting N0, target a player to learn the forecast for the day. The weather that day will be determined by the actions that target them. If this action is roleblocked, the weather will be Clear*(and you will not be informed that you were blocked). If multiple actions occur to this player, you will be informed of all effects, and will gain the highest weather option listed to use. Weather will be publicly announced at the start of each day. This ability is immune to weather effects from Suitable Conditions.
    Sunny: Wounded/Killed
    Foggy: Blocked/Delayed
    Cloudy: Protected/Mended
    Windy: Redirection/Blackmailing/Vote Manipulation
    Rainy: Communicative/Item/ITAs
    Clear: No action/Other actions


    Day 2 started as Cloudy
    So we should be able to confirm that someone protected/mended Wine Mom then
    nvm after reading it I think I misinterpreted, and this is a separate action from The Journey, not the Destination

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  21. ISO #3621

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Snippy View Post
    I am a person who can give out many types of fish. I am given a type of fish at the start of the night and I can give it out with an effect to someone that night. Once per game I can request to have two fish be given to me at the start of the night during the day, and I can use both fish on the following night. No one else can use the fish. When I use a fish, it tells the target that they received a non-descript fish independently of action success. There are three fish that have the ability to kill. Two affect ITAs,, and a multitude of them have protection actions.



    Can I claim like, the name of the role or is that smite-material
    @FM-Wine Mom what does this mean for Sassy?

  22. ISO #3622

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Fast Fish View Post
    @FM-Wine Mom what does this mean for Sassy?
    From what I see the possibilities are, in order of likelihood:

    - A different mafia role has a fish-related ability
    - Sassy is a wolf
    - A townie has a fish ability and targeted Sassy with it, then Snippy tried to claim it as his role (if you're reading this and that townie, you should claim)
    - The anticlaim is fish related (????? but not impossible, I guess)

  23. ISO #3623

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Snippy doesn't have fish but claimed so whenci did receive is questionable though am confirmed to have been targeted by anti claim so SUCK IT WOLFS!!!

    Anyway snippy did have minor KP to note kind of really like the impeachment.

    Will make sure I have a last will by EoD since tbh I feel I am atleast close to dead already

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    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Snail Streamer View Post
    Mom I never doubted u
    Thanks Snail. We are in the exact same boat this game where we both skill issued in several areas and both got added to chats with scum that tried to pocket us.

    And they call us deepwolves...

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    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Mountain Tops View Post
    eod3? not eod2?

    The sheet has a 1 day delay. It didnt have that delay when *they* were the one using it, which is why I think its likely they used it d2 and someone is dying EoD2. Unless I had another illiterate moment

  32. ISO #3632

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Mountain Tops View Post
    From what I see the possibilities are, in order of likelihood:

    - A different mafia role has a fish-related ability
    - Sassy is a wolf
    - A townie has a fish ability and targeted Sassy with it, then Snippy tried to claim it as his role (if you're reading this and that townie, you should claim)
    - The anticlaim is fish related (????? but not impossible, I guess)
    I think the role is real but if Snippy stole that from a townie, I don't think he would have claimed it in such a scummy, horrible way. I think it's more likely that Mafia roleswapped with Tactician. I also don't think Sassy would bus a teammate like that so Sassy is likely hurt, somehow (poison, wounded etc.)

    I don't know whether to think Mafia flip as the role they are or the role they were given. And "anticlaim" usually just means a super strong auxillary Mafia kill, right?

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    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Fast Fish View Post
    I think the role is real but if Snippy stole that from a townie, I don't think he would have claimed it in such a scummy, horrible way. I think it's more likely that Mafia roleswapped with Tactician. I also don't think Sassy would bus a teammate like that so Sassy is likely hurt, somehow (poison, wounded etc.)

    I don't know whether to think Mafia flip as the role they are or the role they were given. And "anticlaim" usually just means a super strong auxillary Mafia kill, right?
    Usally means can't be prevented.
    But a Heal could counter it.

    Also if the role was a lie in portions

    At min if we base off previous years wolfs had 3-shot anti claim so I at least wasted one

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    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Lolcat View Post
    uhmm...

    You won't be able to jail Lady as long as I am alive or I decide to kick them out of my jail first. They are like protected from every action except KP rest of the game.

    We could however impeach someone who we think is a wolf.

    Let me know
    oh you already jailed lady but your role isn't related to this impeachment?

  42. ISO #3642

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Lolcat View Post
    uhmm...

    You won't be able to jail Lady as long as I am alive or I decide to kick them out of my jail first. They are like protected from every action except KP rest of the game.

    We could however impeach someone who we think is a wolf.

    Let me know

    Oh lmao. Does Lady know that they are in your jail?

    Regardless we cant impeach someone else, at least it seems that is only an option because Lady was president

  43. ISO #3643

  44. ISO #3644

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    By the way, someone tried to psych me into outing my entire wolf team last night (not that I'm a wolf). I received a message from a 'third party' informing me that they poisoned me and that they have an antidote, but that they will only heal me if I am a wolf and if I tell all my scumbuddies to out to them in the main thread via this convoluted signal.


    . . .


    Yeah I audibly laughed reading that message, but I think it likely comes from a villager which is nice. They also apparently send a similar message to someone else and gave them a different 'signal'.

  45. ISO #3645

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Fast Fish View Post
    I think the role is real but if Snippy stole that from a townie, I don't think he would have claimed it in such a scummy, horrible way. I think it's more likely that Mafia roleswapped with Tactician. I also don't think Sassy would bus a teammate like that so Sassy is likely hurt, somehow (poison, wounded etc.)

    I don't know whether to think Mafia flip as the role they are or the role they were given. And "anticlaim" usually just means a super strong auxillary Mafia kill, right?
    They flip with the new roles, I asked

    Also that's weird that Wasteland has a super powerful KP role then
    Makes me trust the high-effort players more

  46. ISO #3646

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Lolcat View Post
    uhmm...

    You won't be able to jail Lady as long as I am alive or I decide to kick them out of my jail first. They are like protected from every action except KP rest of the game.

    We could however impeach someone who we think is a wolf.

    Let me know
    ...The jail is permanent?

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  48. ISO #3648

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Wine Mom View Post
    By the way, someone tried to psych me into outing my entire wolf team last night (not that I'm a wolf). I received a message from a 'third party' informing me that they poisoned me and that they have an antidote, but that they will only heal me if I am a wolf and if I tell all my scumbuddies to out to them in the main thread via this convoluted signal.


    . . .


    Yeah I audibly laughed reading that message, but I think it likely comes from a villager which is nice. They also apparently send a similar message to someone else and gave them a different 'signal'.
    Lady claimed something similar at SoD

  49. ISO #3649

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Smug Viking View Post
    oh you already jailed lady but your role isn't related to this impeachment?
    yeah. i got nothing to do with this impeachment. i do support it though so we can jail someone else

    Quote Originally Posted by FM-Snail Streamer View Post
    Oh lmao. Does Lady know that they are in your jail?

    Regardless we cant impeach someone else, at least it seems that is only an option because Lady was president
    then i don't know how it works. i know that i jailed them last night and can release them if yall want. i have Lady and Ryast in my jail and I need to find 6 more people to my jail to win some flavor reward lmao

    so useless

  50. ISO #3650

    Re: S-FM 362: ?KRC: Odyssey through the Ages

    Quote Originally Posted by FM-Sassy Witch View Post
    Could just not do it in that case?

    Let them have the 3 votes but idk how the lol jail works tbh.

    Or the impeachment tbh
    Lolcat says their jail doesn't protect against KP so IDK
    that is a good chunk of why we want to do impeach

 

 

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