Alignment: Town
Role: Gift Maker
Factional Abilities:
Town is the uninformed majority and receives no factional abilities.
Win Condition:
Eliminate all anti-town factions.
Rolecard:
Each Night, you may select three presents and send them to three different players, you may send at most one “Dangerous Item” each Night, the gifts are received at SoD. You may not send a gift to a player you have sent a gift to before, unless you have already sent a gift to every living player. Additionally you cannot send the same gift twice.
Players who receive your gifts have two choices, open the gift, receiving the contents.
Or decline the gift by passing it to another player of their choosing.
If they do not choose within 12 hours then they will be considered as having declined and will pass it to a random player.
If a player receives the item with less than 12 hours in the day phase, then they may hold it through the Night and pass it during the following SoD.
Santa's List, all items are multitaskable unless stated otherwise:
Kid-Friendly Items
Ticket to Disneyland (1-shot) - The holder of this item at EoD compulsively goes to Disneyland that Night and commutes for the night.
A Little Tikes Cozy Coupe (1-shot) - The holder of this item at EoD compulsively uses it and bus drives two players that Night. This action will not redirect killing or protective actions.
A Disposable Camera (1-shot) - The holder of this item at EoD compulsively uses it to send another player of their choice a “picture” of their rolecard that night. (Self-Rolecop)
A Pair of Very Squeaky Sneakers (1-shot) - The holder of this item at EoD compulsively wears the Sneakers, making all of their visits that night so loud that the whole town hears them. (who they visit is posted in thread at SoD).
A Frog (1-shot) - The holder of this item must make a post in thread with A-Z facts about Frogs.
E.g:
A is for Amphibian, because frogs are Amphibians!
B is for Boing! Frogs can jump 10 to 20 times their body length. Wow!
etc.
The facts do not need to be true.
Failure to do this by EoD will lock them out of using any role actions that night.
Coal - It doesn't do anything
The Giving Tree by Shel Silverstein - The holder will be a tree stump for one cycle upon death. Can be passed as a multitaskable action.
An Old, Used iPod from 2008 - It seems broken, it keeps playing this song on loop:
https://www.youtube.com/watch?v=dQw4w9WgXcQ
A Plastic Stethoscope (1-shot) - The holder of this item at EoD compulsively uses the plastic stethoscope to apply a Level 4
Mend on a target of their choice that night.
Dangerous Items:
A Literal Bomb - The person who opens this gift dies. Attempting to pass the gift will result in the death of the original recipient.
This item can only be gifted to a player who made less than 30 posts during the previous Day phase.
A Gun (1-shot) - The holder of this item may target a player during the Day who posted less than 35 times during the previous Day phase. If the shooter is town and their target is non-town, then the target dies with only a role flip. If the shooter is town and their target is town, then the shooter dies. If the shooter is non-town, then the target dies with only a role flip. This kill is piercing. If the target is somehow protected from piercing day kills, then the gun is used without further effect. If the shooter successfully killed a player, that player's full flip will be posted once the shooter dies.
A Knife (1-shot)
- https://www.youtube.com/watch?v=d6gBu2Zd7Bc The holder of this item at EoD is so excited that they begin running around with this item. They must specify what player they run towards with the knife that Night. The chosen player must have made no more than 40 posts during the previous Day. Both the holder of this item and the player they run towards take 13 Levels of
Wound.
*
After you run out of items, you can continue to send gag-gifts of your own creation, (e.g Coal, Used iPod, etc.), however they may have no mechanical usage other than being inert items.