Host needs to have access to editing peoples posts. During Virus deaths the vote-count is to be adjusted during their death post, and not EoD. So, the host needs to be able to edit an unvote in 1 of the first posts, or irrelevant posts, of the infected/dead players post.
Spoiler : ChangeLog :
Changes from the original setup:
• Added Trapper and adjusted roles to accommodate
• Changed Shaman protection to 1 night
• Removed Miller and added Tracker/Detective
• Added Agent to Omega Wolfs role
• Last Wills Enabled
Spoiler : ChangeLog 07/11/2019 :
1) Renamed Trapper to Virus 2) Changed Virus color from Virus to Virus 3) Removed Detection abilities from Virus.
Spoiler : Removed :
The Virus may choose to appear as a citizen to investigative roles or show him visiting targets. If he does not choose it will default to inactive citizen.
4) Reduced the Vigilante shots from 3 to 2.
Alpha Spirit Wolf (Godfather)
Beta Spirit Wolf (Consigliere)
Omega Spirit Wolf (Strongman/Agent)
Shaman (White Mage)
Hunter (Vigilant)
Spiritualist (Sheriff)
Random Tribesman
Random Tribesman
Random Tribesman
Tribesman (Citizen)
Tribesman (Citizen)
Tribesman (Citizen)
Virus
Spoiler : Roles :
Alpha Wolf
You have final say investigation and night kill.
As long as beta is alive you are night kill immune and immune to poison
As long as omega is alive you are investigation immune
Beta Wolf
Each Night you may check someone for their role (Spirit will show as such)
If Alpha is to be lynched you will become the new alpha.
As long as you are alive, Alpha can not be killed.
Omega Wolf
Once in the game you may make the kill bypass the white mage protection.
Every night you may watch 1 player to see who they visit and who visits them - cannot be
used the same night as the kill bypass.
You do not become beta or alpha on their death.
As long as you are alive, the Alpha is investigative immune..
Shaman (White Mage)
Each night you may target someone and use the spirit of the bear to protect them from a single attack.
This protection will last 1 night
Neither you nor the player will be informed if a heal is successful
Targeting a scum will protect them for that night
The night after someone is protected they will show up as a spirit to the sheriff due to the bears presence
Hunter (Vigilante)
You can shoot someone at night, limited to 2 shots.
You can shoot night one
Spiritualist (Sheriff)
Each night check someone to see if they are a spirit
Results will come back as Not a Spirit/Spirit
Anyone who was visited by the shaman the previous night will show up as a spirit the following night.
The white mage can not protect you, if you are targeted by white mage you will be role blocked but lean his/her identity.
Spirit Tracker (Detective)
Track one person each night, seeing who they visit. If the Omega Wolf is alive the Alpha
wolf appears to be an innactive citizen.
Tribesman/Local Citizen
You have the power of voting
Random Tribesman
Virus
The Virus may choose from 1 of the 2 abilities:
1) (Serial Killer) At night infect someone with a Virus. The person who is infected will randomly die the next day (decided by 48h RNG). If a wolf attacks, kills, and eats
that person the same night they are infected, the wolf will become infected instead; the player
attacked still dies. If the player is protected that night, the player is still infected, and not the wolf.
2) (Mass Murderer) At night release a highly contagious Virus at someones camp. Anyone who visits that player that
night will become infected and die
within 96 hours (RNG). Players who do not visit are considered visiting themself, and will be infected.
This becomes 48 hours if all 3 wolves are dead.
Mechanics on Virus:
The Shaman protects against Virus infection the night of being infected. If the player is attacked
on the same night they are infected - the shaman is too busy protecting from the wolf to realize
that the player they are protecting was infected.
If the Virus is lynched during the day, the town is cured of anyone who is currently infected (and alive).
If the Virus is killed at night (even by vigilante), any wolf that is infected is now cured.
The Virus is immune to day 1 lynch.
The Virus may target himself and is immune to infection.
If someone gets infected again while already infected, they become contagious and anybody
who visits them until their death becomes infected as well.
Each person infected gets their own RNG; except for if a wolf eats an infected player, then they inherit
the remaining time that player has.
If the Beta wolf is alive and the alpha wolf gets infected, the alpha wolf will become sick the following night and not be able to attack. The Alpha wolf will not be notified until the night is over that he has become sick.
If someone dies by infection, they are notified by the host, a message is posted up that they have died and they are to immediately stop posting. Their role will not be revealed until the end of that day; if they die at night, it will say that they were found dead from a Virus and their role will be revealed. Vote-count will also be changed accordingly with the post of their death.
Wincons
Wolf spirits: Gain living majority and/or have nothing from preventing it Town: Eliminate the Wolf spirits, Virus, and have a living player. Virus: Be the last player alive or bring the game to 1v1. Virus wins all ties while living.
OoO
Strongman Kill
White Mage
Virus infection
Hunter/Wolf Spirit Kill
Investigative Results
Last will Publications
Mechanics
48 hrs days
24 hrs night
Lynch is 51%
If day starts and nobody is alive the game will be declared a draw
Rules
Hosts reserves right to replace players at any time.
No OGC
No editing or deleting posts.
Video and pics are encouraged
No quoting PM's
English only.
Play to wincon at all times
I don't know...I never got a PM or any information of why it was deleted lol so im inclined to believe it was just a troll thing/mistake?. I created a subforum to edit FM setups in before posting them here - since I usually edit on-site.
I don't know...I never got a PM or any information of why it was deleted lol so im inclined to believe it was just a troll thing/mistake?. I created a subforum to edit FM setups in before posting them here - since I usually edit on-site.
So this Setup Workshop subforum is for approving only?
So this Setup Workshop subforum is for approving only?
I thought it was a place to edit and build them....lol I'm not sure need to wait for an admin to get on to clarify that because either i was trolled or I am missing something......
I thought it was a place to edit and build them....lol I'm not sure need to wait for an admin to get on to clarify that because either i was trolled or I am missing something......
I was refering to:
I created a subforum to edit FM setups in before posting them here
aye, the one i was working on in here got deleted; so i created another 1 there. I also reposted it back here because I have no reasons why it was deleted lol I didn't have the setup backed up, luckily magoroth had it open still on his computer so he could copy paste it to me
What about making the GF immune to poison?
1) either have him immune so it doesnt effect him while beta wolf is alive
or
2) if he gets poisoned he gets sick the following night so he cant kill (pretty much a RB)
What about making the GF immune to poison?
1) either have him immune so it doesnt effect him while beta wolf is alive
or
2) if he gets poisoned he gets sick the following night so he cant kill (pretty much a RB)
I added in option 2. while the beta is alive the alpha is immune to poison, but will get sick the following night thus RBing him.
honestly, I love the role list. literally everyone could be a TPR and that could make fake claiming WAY easier. Also I like how the Alpha is dependent on their Beta and Omega to be night immune and invest immune. Could lead to less bussing and more aggressive defense of scum buddies?
"I don't take advice from people less successful than me"
~Kanye West
Wow super save, can't wait to play this I have actually nothing to say against anything... it's just great lol
Originally Posted by The Lawyer
Besides your lamp and your refridgerators, do you find anyone else suspicious?
Originally Posted by oliverz144
it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
The only potential issue I could see with this setup would be playerside conflicts, not the actual balance itself.
The fact that players die from poison during the day could throw people for a loop. If a player dies three hours before EoD and the votes get reset then it could lead to a very messy situation. I'd keep it to a static 24hr time or death at the end of the following day/night. The RNG mechanic behind trapper is unecessary and causes too many problems.
Originally Posted by S-FM Unfunny
How dare you send me another box of cereal
Originally Posted by ChannelMiner
Anyways I shot Brad due to my morbid fear of zombies.
The only potential issue I could see with this setup would be playerside conflicts, not the actual balance itself.
The fact that players die from poison during the day could throw people for a loop. If a player dies three hours before EoD and the votes get reset then it could lead to a very messy situation. I'd keep it to a static 24hr time or death at the end of the following day/night. The RNG mechanic behind trapper is unecessary and causes too many problems.
well the votes dont get reset - the votes remain on the people but if it was 5 to lynch, and WOULD change to 4, it will go down to 4. so if some1 was at L-1 then it would result in a lynch.
well the votes dont get reset - the votes remain on the people but if it was 5 to lynch, and WOULD change to 4, it will go down to 4. so if some1 was at L-1 then it would result in a lynch.
Btw, how does that work from the hosts perspective? Like how does he/she change how many votes required for a lynch?
Spiritualist (Sheriff) "Anyone under the second night protection will show up Spirit"
but you have changed it so
Shaman (White Mage) "This protection will last 1 night"
This is an error please clarify?
What is the purpose of the day 1 immunity for Trapper?
What does the Spiritualist (Sheriff) read trapper as?
Can the Shaman (White Mage) save someone on their second night of poison (During the 96 hour MM period)?
Can Shaman (White Mage) target self?
If someone dies on their second night of the poison (During the MM 96 hour period) do they still manage to use their roles ability?
Are last wills available from the start?
Is millar completely removed?
If 51% votes is reached, does it end the day there and then? Or does the day only end at set times?
Can the Spirit Tracker be protected by the Shaman?
Does the Spirit Tracker see people visiting themselves and not visiting anyone as the same?
Spiritualist (Sheriff) "Anyone under the second night protection will show up Spirit"
but you have changed it so
Shaman (White Mage) "This protection will last 1 night"
This is an error please clarify?
What is the purpose of the day 1 immunity for Trapper?
What does the Spiritualist (Sheriff) read trapper as?
Can the Shaman (White Mage) save someone on their second night of poison (During the 96 hour MM period)?
Can Shaman (White Mage) target self?
If someone dies on their second night of the poison (During the MM 96 hour period) do they still manage to use their roles ability?
Are last wills available from the start?
Is millar completely removed?
If 51% votes is reached, does it end the day there and then? Or does the day only end at set times?
Can the Spirit Tracker be protected by the Shaman?
Does the Spirit Tracker see people visiting themselves and not visiting anyone as the same?
Can the trapper be protected by the Shaman?
Are players informed of being poisoned?
-Added hunter rolecard
-Fixed wording on "second night protection"
-purpose of day 1 trapper immunity is to ensure that he has at least 1 night to spread poison. This is for more seeing how the town reacts to such a role being in existance (and deciding if i want to use a similar role in future setups)
-the sheriff reads trapper as not spirit
-no, once someone is already poisoned they cannot be saved - they can only be saved the night of being poisoned.
-Shaman cannot target self
-If someone dies at night while being poisoned; they WILL use their ability.
-Last wills ARE available from the start
-the miller is gone. part of the reasoning is it didn't make too much sense to me...would sound like town would half want him dead for the LWs lol
-when 51% votes are reached the day ends at the closest 24 hour mark. so the time of day start and night start will be the same each day.
-yes the spirit tracker can be protected by the shaman .
-people visiting themselves is different than not visiting.
-Yes the trapper can be protected by the Shaman
-Players are NOT informed of being poisoned.
Side note: A trapper poison is considered an attack the night its given - so if there is 2 shamans on 1 person, if that person is attacked and poisoned, both will be prevented. But if there is only 1 shaman and the player is attacked and poisoned the same night, only the attack is prevented, but the poison is not.
Last edited by Distorted; March 23rd, 2018 at 04:52 PM.
well the votes dont get reset - the votes remain on the people but if it was 5 to lynch, and WOULD change to 4, it will go down to 4. so if some1 was at L-1 then it would result in a lynch.
So... basically, trapper makes MYLO happen a day earlier?
That's... not something I'm a fan of.
Originally Posted by S-FM Unfunny
How dare you send me another box of cereal
Originally Posted by ChannelMiner
Anyways I shot Brad due to my morbid fear of zombies.
So... basically, trapper makes MYLO happen a day earlier?
That's... not something I'm a fan of.
well it works the same as if i had an SK or MM in the game, it is just a delayed death. I am curious to see how it effects gameplay So the setup is somewhat experimental.
So... basically, trapper makes MYLO happen a day earlier?
That's... not something I'm a fan of.
and mylo happening a day earlier is a scenario if he kills 1 person... What if the most town read all of a sudden drops, and potentially flips scum even. I feel the role allows for a lot of curveballs to be thrown. certainty of "we will lynch someone today" or having voting power is never a certain thing while the trapper is alive. even then, it will take 48-96 hours for people to start feeling "safe" from random poisons.
and mylo happening a day earlier is a scenario if he kills 1 person... What if the most town read all of a sudden drops, and potentially flips scum even. I feel the role allows for a lot of curveballs to be thrown. certainty of "we will lynch someone today" or having voting power is never a certain thing while the trapper is alive. even then, it will take 48-96 hours for people to start feeling "safe" from random poisons.
My main problem is that it makes the day end earlier than expected. The lynch is the one thing the majority controls. By upsetting the lynch mechanics, you seriously nerf the town.
Originally Posted by S-FM Unfunny
How dare you send me another box of cereal
Originally Posted by ChannelMiner
Anyways I shot Brad due to my morbid fear of zombies.
My main problem is that it makes the day end earlier than expected. The lynch is the one thing the majority controls. By upsetting the lynch mechanics, you seriously nerf the town.
if you read the setup it doesnt make the day end any earlier. Only a lynch (which happens in EVERY setup) ends the day early. They die and the day continues. I offset the "nerfing town" for adding more TPRs. If you take a look at the original setup the town won on day 2 with 0 issues because it was completely OP. Not only have i buffed the town, the only real difference I have added is a neutral role that can harm town or mafia.
You are making assumptions off a worse case scenario for town, which would still take 2 nights and 3 days of false mis-lynches to even put town on MYLO; that is with town be targetted by every negative effect. And even after that 3 day 2 night period, Trapper still has (now greater) chance of poisoning some mafia.
What if he poisons a mafia N1? is town still nerfed?
Mafia is a game of chance; in any setup there is a possibility that luck will tilt the favor of the game early on - this setup is no different.
Last edited by Distorted; March 24th, 2018 at 02:04 AM.
if you read the setup it doesnt make the day end any earlier. Only a lynch (which happens in EVERY setup) ends the day early. They die and the day continues.
Days ending early btw is not uncommon in Mafia. When a lynch happens its standard that the day ends afterwards.
Due to the poison mechanic, people are going to be very reticent about putting others to L-1 from D2 onward, until they kill the Neutral. L-1 could spell a death sentence unless one of the people who're voting is poisoned, or if the guy who reaches L-1 gets poisoned... this may end up being beneficial because all Scum other than The Godfather will try to avoid being poisoned by staying under the radar and soft-claiming something like Citizen, likely resulting in either The Godfather or a Townie/TPR receiving poison. In a sense this setup will also cause Investigatives to be more aggressive once they have leads.
Mafia is a game of chance; in any setup there is a possibility that luck will tilt the favor of the game early on - this setup is no different.
As in SJ's which witch version: witches without a nightkill was bad luck and caused their loss.
Originally Posted by The Lawyer
Besides your lamp and your refridgerators, do you find anyone else suspicious?
Originally Posted by oliverz144
it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
As in SJ's which witch version: witches without a nightkill was bad luck and caused their loss.
In the Witches game, the Mafia failed to communicate correctly and made their team to obvious, setup was fine.
I choose the roles that showed, as I aimed for the game to be heavily communication based, yet the opposite happened XD
In the Witches game, the Mafia failed to communicate correctly and made their team to obvious, setup was fine.
I choose the roles that showed, as I aimed for the game to be heavily communication based, yet the opposite happened XD
What roles were the other witch and witch hunter? I saw in the graveyard Crier+Judge, but don't know the others. Probably somewhere in the thread, but I am far too lazy to read it :P
What roles were the other witch and witch hunter? I saw in the graveyard Crier+Judge, but don't know the others. Probably somewhere in the thread, but I am far too lazy to read it :P
Iced Monopoly was Architect and I think Scvmurderer was Consort
I aimed for the game to be heavily communication based
Originally Posted by SuperJack
Architect, Mafia Architect, Judge, Crier
Duuuuuuuuuuuuuuude. You be crazy!
I wonder how should the Witches had played it out to win the game. Even on something simple as role claiming - they can only CC or try claiming Citizens.
Just a few last notes, RGN is a bitch. It removes the ability for the host to have a balanced game. So be careful when you include ANYTHING thats random generated.
@Distorted
heeeyy I got a super dumb question, but it's not specified in the setup... Do the wolves share a night chat? ^^
Originally Posted by The Lawyer
Besides your lamp and your refridgerators, do you find anyone else suspicious?
Originally Posted by oliverz144
it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
@Distorted
, how did you manage that quoting role cards is impossible?
Also: "The night after someone is protected they will show up as a spirit to the sheriff due to the bears presence" - Is that line there only for when doctor protects an evil (and therefore evil has a bear)?
Spirits are the green guys, right?
"Each Night you may check someone for their role (Spirit will show as such)" - I don't quite understand it. I understand it as this: it shows role while also showing if it's spirit or not spirit.... anti_sheriff + consig. Why would he be interested in spirit / not spirit.... wut.. i dont understand
"As long as you are alive, Alpha can not be killed." - does that mean Alpha can't be lynched before Beta is dead?
When beta becomes alpha - he can only be detection immune, right?
@Distorted , how did you manage that quoting role cards is impossible?
Also: "The night after someone is protected they will show up as a spirit to the sheriff due to the bears presence" - Is that line there only for when doctor protects an evil (and therefore evil has a bear)?
Spirits are the green guys, right?
"Each Night you may check someone for their role (Spirit will show as such)" - I don't quite understand it. I understand it as this: it shows role while also showing if it's spirit or not spirit.... anti_sheriff + consig. Why would he be interested in spirit / not spirit.... wut.. i dont understand
"As long as you are alive, Alpha can not be killed." - does that mean Alpha can't be lynched before Beta is dead?
When beta becomes alpha - he can only be detection immune, right?
Spirit = Mafia.
Tribesman = Town
Trapper = Neutral Killing.
Not Spirit = Not Mafia.
In essence, what happens is that if the Sheriff checks someone who was protected by a Shaman, the Sheriff will get the feedback that their target is Mafia.
@OzyWho
Alpha Wolf
You have final say investigation and night kill. As long as beta is alive you are night kill immune and immune to poison As long as omega is alive you are investigation immune
Spirit = Mafia.
Tribesman = Town
Trapper = Neutral Killing.
Not Spirit = Not Mafia.
In essence, what happens is that if the Sheriff checks someone who was protected by a Shaman, the Sheriff will get the feedback that their target is Mafia.
@OzyWho
Alpha Wolf
You have final say investigation and night kill. As long as beta is alive you are night kill immune and immune to poison As long as omega is alive you are investigation immune
Ok. And what about "Spirit will show as such"? What is the meaning of that sentence?
Alpha Wolf is immune to poison while Beta is alive. Once Beta dies, poison will not kill him but it will role block him instead.
Ohh, the setup had written something about that, I forgot apparently.
If the Beta wolf is alive and the alpha wolf gets poisoned, the alpha wolf will become sick the following night and not be able to attack. The Alpha wolf will not be notified until the night is over that he has become sick.
It does say nothing about what happens if Beta dies after Alpha got poisoned. You said it doesn't matter. Well, if host didn't specifically write it down, I see that as a speculation.
I wish Distorted didn't ignore us. He was online so many times since we started these questions.
It also doesn't say after which night the Alpha get's notified. The night he got poisoned or the following when he is sick.
Last edited by OzyWho; April 3rd, 2018 at 11:08 AM.