Alignment: Town
Role: Battleboarder
Factional Abilities:
Town is the uninformed majority and receives no factional abilities.
Win Condition:
Eliminate all anti-town factions.
Rolecard:
You are a Battleboarder, someone who debates which characters would win in a fight against each other.
All players are assigned values [F, E, D, C, B, A, S, S+, infinite] and qualities to the following traits
based off of the flavor of their role-card only:
Weapons
Armor
Skills
Abilities
For example, a player who received a role card similar to a veteran might have similar traits to the following:
Weapons: A [Military grade equipment and weaponry]
Armor: B [Bulletproof vest, helmet]
Skills: B [Military training, conditioning, physical aptitude]
Abilities: F [None]
A player who received a role card similar to a witch might have similar traits to the following:
Weapons: B [Potions, familiars, wand]
Armor: D [Human-level durability]
Skills: B [Manipulation, potioncraft, herbalism]
Abilities: S [Mind control, precognition, fate manipulation]
Your*traits*are:
Weapons: E [Facts and logic, low human-level strength]
Armor: D [Human-level durability]
Skills: D [Debating "skill"]
Abilities: D [Access to internet, ability to consume media at an unparalleled rate]
- These values and qualities are all hidden to you unless revealed by other role abilities. Players are informed of their own values and qualities in each trait.
- Changes to a players role-cards may update traits accordingly.
You have the following role-abilities:
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1. Do some online research [Night Action, Multitaskable, Non-Visiting, 2-Shot]
At Night you may research a player, learning their traits and the name of their role. If you research a player who has a role based on a fictional pop culture character, then you gain +1 nerd point (you won't be informed about this). This ability can be used twice.
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2. Host a debate [Day Action, Non-Visiting, Five Targets, 1-Cycle Cooldown]
During the Day, you may invite three other players to an anonymous chat the following Night (referred to as "debaters") along with selecting two other players to scrutinize (referred to as "subjects") who are
not added to the anonymous chat. You must also select one of the available buffs (listed below). In this chat, the traits of both of the subjects are revealed, but not their usernames or role names. The debaters must debate on which of the subjects would win in a fight (with the exact rules and the definition of "winning" left to their own discretion to decide).
Each debater in the chat privately votes on which subject would win. These votes will be made public at the end of the Night and the subject who wins the fight gains the buff that the Battleboarder selected.*The debaters are informed that the subject who wins will receive a prize but not the nature of the prize or how it is given. Ties are decided randomly.
Each buff can only be selected once per game. The player who receives the buff is informed of its full effects. They are also informed that "someone, somewhere, thinks you are better".
The Battleboarder may view the chat, but may not participate, and named in the chat only as "The Spectator". The Battleboarder may not "Host a Debate" and "Simulate a Fight" in the same Night. This ability has a 1-cycle cooldown before it can be used again.
Available Buffs:
- Power:*The victor's non-factional actions and become Strong-Willed for the following cycle.
- Durability:*The victor gains 1 level of Shielding for the following cycle
- Speed:*The victor's non-factional actions become Tracker, Watcher, Follower, and Roleblock-Immune for the following cycle.
- Skill:*The victor's vote counts for two for the of the following cycle.
- Hax:*The victor may self-target with their role abilities, even if they do not have the option to self-target normally, for the following cycle. (Exceptions may apply at host discretion.)
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3. Simulate a fight [Day Action, Non-Visiting, Three Targets, 1-Cycle Cooldown]
During the Day, you may invite three other players to an anonymous Night chat - you select two to be "combatants" and one to be a "judge". The Battleboarder may view the chat, but may not participate, and named in the chat only as "The Spectator".
In this chat, the traits of both of the combatants are revealed. The combatants must then debate who would win in a fight based off their own assigned traits.
The judge must secretly decide who wins the debate before the end of the Night phase. This will then be announced at the end of the Night. Each combatant may secretly decide which "Special Move" to perform on the other, the winner performs their "Special Move" and the loser does not. The winner may optionally also decide to pick a custom flavor name for their "Special Move". You may also predict which combatant wins, if you correctly predict the victor then you gain +3 nerd points. You may also predict which "Special Move" the winning combatant will perform, if you predict correctly, then you gain +8 nerd points.
If the judge or either combatant fails to make a decision, then their respective selections are randomized. Once a "Special Move" has been used, it can no longer be selected for the rest of the game.
You may not "Simulate a Fight", and "Host a Debate" in the same Night. This ability has a 1-cycle cooldown before it can be used again.
Available Special Moves:
"Victor" refers to the one performing the move, "loser" refers to the one who the move is performed upon
The victor is never directly informed of the identity of the loser and vice versa.
The loser is informed of what they are inflicted with.
In addition to being informed of what they are inflicted with. The loser is also informed that "you lost the fight, you also got your wallet stolen, can't have shit in krc"
- Leg Sweep:*The loser's actions submitted during the following cycle have a 1-cycle delay.
- Outmaneuver:*Any action the loser takes the following cycle is processed last in the Order of Operations.
- Taunt:*All of the loser's role-actions are redirected to the victor the following cycle. The loser is not compelled to use their actions.
- Stun:*The next Protect action targeting the loser is rolestopped. This lasts for the following cycle.
- Go for the Throat:*The victor gains a silent Level 3 ITA shot for the following cycle that when used will automatically target the loser.
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4. Write a blog [Night action, Multitaskable, Non-Visiting]
At Night you may write a blogpost, creating a message to be anonymously posted at the start of the Day. This message must be either of the "respect-thread" variety, or the "vs debating" variety.
- A "respect-thread" message must include mention of the*values and qualities of traits*of exactly*1*player, and focus somewhat (defined as at least 50% of the message's overall content) on their "feats" (what the player can do), history, or jokes regarding them.
- A "vs debating" message must include mention of the*values and qualities of traits*of exactly*2*players, and focus somewhat on their "feats", history, or jokes regarding them. There must be a script created alongside this (of any length) depicting how a hypothetical fight would go.
- Traits may be falsified in a blogpost.
- A player may be mentioned by either their in-game username*and or*by a role name (which may be falsified).
- In place of players/roles, you may instead discuss fictional pop culture characters, you do not have to provide any values or qualities of traits if you do (but still you may do so, if you so choose).
- Players are given the option to privately vote on if they agree or disagree with your blogpost. Votes from surviving players will be made public at the end of the Day. If a majority of players who voted agree, then you gain an extra shot of your research ability and you also gain +2 nerd points. If 75% or more players who voted agree, you can choose to bypass the cooldown on simulating a fight or hosting a debate that Day phase. If a majority of players disagree, then you may not create another blogpost the next Night.
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- As all of your abilities involve communication through the internet, you are never considered "visiting" another player via use of them, you are immune to investigative actions which track who you visit or target with your role-abilities.
- The effect of Nerd points is not revealed to you.
[Hidden Information: Nerd points have no mechanical effect, if the player somehow receives 50 nerd points, then the host will publicly call the player a nerd and the player will acquire bragging rights]