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  1. ISO #1

    4 Class Ideas

    So I'm playing Mafia and I brainstorm a few class ideas and am fortunate enough to write them down. They come from the perspective of being fun to play versus being balanced or not interfering with current game flow. Enjoy.

    Medium
    Support / Advanced Town Non-killing

    -Psychic medium that communicates with deceased players at night for benefit of the town.

    Basic premise is this person is a player that hears the dead chat with the Russian roulette and all that sh*t and you get to talk to all the dead players at night.

    Poltergeist
    Evil / Advanced Neutral Killing

    -Possess a new player each night, leaving a trail of dead bodies in your wake.

    Premise of this guy is that he's a neutral SK-like killer that behaves like a Disguiser.

    Lawyer
    Benign / Basic Neutral Non-killing

    -Can declare a mistrial on any public trial for execution (x) times. There can be no more lynches that day.

    Basically, before people get to put their guilty or innocent votes in when someone is being lynched, Lawyer can halt that and declare a "mistrial", this ending the trial for the day and beginning the night sequence.

    Had a fourth but realized it was too similar to a current role.
    Last edited by lawson; February 28th, 2012 at 12:49 AM.

  2. ISO #2

  3. ISO #3

    Re: 4 Class Ideas

    Medium has been suggested before, and mafia/town can easily lie in dead chat. And if they don't, it would make it easy for town to win.

    As for Poltergeist: Good role, but it's OP. maybe he should be able to disguise every 2-3 nights.

    The lawyer role is good, not sure if it's been suggested before but I approve of le lawyer.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

 

 

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