Encouraging Content - Any “random” comment that can make people comment on it will mark the slot with a YES in this attribute. I reckon that Mafia don’t have an incentive to push the game forward.
Making New Points - Any new/original (non-mechanical) idea or point will mark the slot with a YES. I’d imagine every slot to get marked with a YES here, especially because I cherry picked games where all slots are decently active.
Providing Conclusions - If the slot has provided any conclusions based on actual arguments, they’ll be marked with a YES.
Lack of Self-preservation - If the lost doesn’t “feel” to be careful, they'll be marked with a YES.
Confirmation Bias - Alignment Reads wise, it’s impossible for Mafia to have a Confirmation Bias. Therefore if the slot sees any random stuff as a confirmation of one of their ides, they will be marked with a YES.
Alignment Paranoia - Same as above, Mafia can’t have Alignment Paranoia. Therefore any “excessive” distrust will mark the slot with a YES.
Paranoid OMGUS - Technically the same as above except it’s OMGUS, therefore only OMGUS counts here. Had to be put in the list in order to differentiate from the “I’M INNOCENT, YOU SUCK!” OMGUS that’s in the Scum Attributes.
Cooperating - Cooperation and Buddying need to be told apart. Therefore, just like with OMGUS, one is in Town Attributes while the other is in Scum Attributes, while having neither is neither scummy nor towny.