***WRITTEN BY SOMEONE WHO DOESN'T HAVE ENGLISH AS NATIVE LANGUAGE***
EDIT: I'm stunned by the low quality of responses...
Orignal thread:
Game is filled with cheaters, with little indication to players how to handle them, and little/no warning to players who cheat, that their actions have consequences.
Game is often retardedly slow to start in pubs, due to AFK or bad hosts. Occasionally makes people leave the game before it even starts, and increases the chance that new players will get a horrible first impression and possibly never try actually playing.
Games are ruined due to occasional horrible bad setups. Majority of pub players just want to play a balanced/fair setup with possibilities for different roles. They clicked Mafia because they want to play Mafia, not because they want to wait wait wait and watch some newbie screwing around with setup/rules...
Game is overall slow to start regardless. Most players just want to get started asap FAST. Biggest issue with the mod!
UI is horrible. No buttons for many of the commands in the game, making learning curve unnecessarily steep.
Graphic is horrible. Instead it could be happening in a small mountain village, mafia city or some other cool place, but instead it looks like a random dumpster with poorly placed models.
Each player could have their own house and everyone walk into their house when night starts, and walks out when day starts (those still alive). Lynches could be improved a lot and speed up!
Graphics for cult/mafia/mason meeting and being in the same room at night when they talk, could also be a possibility. Considering the popularity of this map, it's graphics does deserve some attention.
Achievements promote rage-quitting! Currently the game promotes winning with each role, which makes many people consider leaving games as soon as they see they didn't get a role they haven't tried. Winning many times with the same role should still be rewarding, not only winning once with each! More lifetime achievements to complement playing common roles.
The graveyard game Russion Roulette is absolutely horrible, and does a horrible job at keeping players in the game. This can be greatly improved and even have relevance to the still ongoing mafia game.
Instead of Roulette, I suggest each player can try to guess the roles of the players still alive and earn a few points that way (or lose points if wrong). That would also make players who die early, have a reason to stick around and follow the game. Players could also try to guess who their killer was. Something here worth exploring.
Nothing seems to be done to improve the game, all effords is used on tournaments for a very small minority of players. The majority of players receive no love.
Reporting players is cumbersome, and "perfect" reports with replays seem to vanish and nothing is done. One time cheat = permanent lifetime ban to this game.
Players can just quit a game and avoid a loss to achieve perfect score ratio if they so want to.
The win/loss ratio should be taken seriously.
I suggest that when a game starts (just before you see your role) everyone gets a +1 to "games played" right away, and only when the game ends and if you won, then the system will also give you a win. Win/loss ration should also be displayed in the Help menu.
More roles should punish reckless/clueless/stupid play or have options to do so. Not because I have hate for players making mistakes, but because I think players actions should have more consequences on themselves, not just the team.
For an example an Option to make vigilante or jailor loose their remaining shots/kills, if they kill a town player (would need testing, but it was just an example).
The 'Ranked Mode' is a failure! Very few players even know it exists, and starting even one Ranked game per day on EU server, is very rare. And what is the point really? Fix/Improve the normal game instead, when there is SO MUCH that needs improvements, and that is everyone is playing (except you reading this)!
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Don't get me wrong, the basic gameplay of Mafia is good, as has always been so! But the experience in public games is horrible, especially considering all the time that is wasted on not actually playing. Not everyone enjoys sitting and waiting for one random newbie to fiddle around with role options, or several newbies learning how to -repick because the host is AFK...
And as any experienced Developer knows: You can NEVER blame the players! The full combined experience is always the developers responsibility...Developers should adapt to player behavior, that's what it is to be a game developer. If 99.9% of everyone trying your game can't get past your puzzle room, then it's not them that are stupid, it's you who failed the experience.
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REPONSES:::REPONSES:::REPONSES:::REPONSES:::REPONS ES:::REPONSES:::REPONSES:::
Please give me one example of how it improves gameplay that newbie players who never played the game before (or is still learning), is in charge of when the game starts and how the game rules and setup should be handled, and the other 14 players is waiting.
Everyone have been a newbie once, everyone have to learn at some point.
It is a horrible developer failure to ignore or pretend this doesn't happen, and even more so if not intelligent enough to know how to deal with it.
THAT!
THAT is exactly the absolutely worst thing anyone can say as a game developer!
Pubs are the very large majority of players, playing this map and driving it's rating and popularity.
Some of the things I listen I'm my hastily written critique, is probably some of the reasons this map is only getting 4 stars instead of 5.
Because the original gameplay created by Dimitry Davidoff in 1986 is 5 stars.