Intentionally rigged roles in saves
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  1. ISO #1

    Re: Intentionally rigged roles in saves

    Quote Originally Posted by Renegade View Post
    I am not at all shocked it is you apparently with this save and prefer behavior.
    Well when you play as many games as I do, someone is bound to complain about your save. I've hosted dozens of saves and this is the first time I've ever gotten a complaint about Veteran. Usually, it's the 100% jailor that people complain about.
    The Khaleesi did nothing wrong.

  2. ISO #2

    Re: Intentionally rigged roles in saves

    Quote Originally Posted by Veliaire View Post
    Well when you play as many games as I do, someone is bound to complain about your save. I've hosted dozens of saves and this is the first time I've ever gotten a complaint about Veteran. Usually, it's the 100% jailor that people complain about.
    Unlimited alert veteran is at best, not bright. Trolly

  3. ISO #3

  4. ISO #4

    Re: Intentionally rigged roles in saves

    Quote Originally Posted by Veliaire View Post
    To a novice, anything that takes them out of their comfort zone is "trolly". An experienced player should be able to adapt without mewling about it.

    This basically makes the veteran unkillable, self confirmable, and straight up impossible to take on unless you manage to take out the town around him (and if he has that knowledge you're already messed)

    I can call myself pretty versed in the game, and I'm not sure how well I would fare against a good vet player with unlimited alerts as evil. For a novice it would be downright impossible even with luck going their way.
    Quote Originally Posted by Stealthbomber16
    I feel like I'm watching a horror movie and the protag. group is exploring an old house or something and everything is super quiet, but you know something bad is about to happen. Mafia man is about to come out from behind the basement furnace and gun down varcron right in front of me. And there will be nothing I can do.

  5. ISO #5

    Re: Intentionally rigged roles in saves

    Quote Originally Posted by Varcron View Post
    This basically makes the veteran unkillable, self confirmable, and straight up impossible to take on unless you manage to take out the town around him (and if he has that knowledge you're already messed)
    Veterans can die. They can be lynched, they can be jailed and executed by both failors and interrogators alike. They can not alert. These are all things I've seen happen to Vets in my save.

    Quote Originally Posted by Varcron View Post
    I can call myself pretty versed in the game, and I'm not sure how well I would fare against a good vet player with unlimited alerts as evil. For a novice it would be downright impossible even with luck going their way.
    A good player doesn't attack a confirmed veteran at any point in the game, unless there are 3 veteran deaths that are attributed to the veteran in question and you've read the role card and know how many alerts the veteran has. It is typical for evils to avoid the veteran entirely, until the end of the game. Assuming the veteran chooses to lead town, it's smarter to diminish the veteran's sway over town by eliminating those who would vote with him.

    I think you and a lot of people in here are making a mistake by implying that it is normal for a town to play smart. Most people aren't smart. I have played literally thousands of games and it is a rare thing to see a town in sync and focused on clearing out evils. "All town has to do is x,y,z and it would be impossible for evils to ever win". Well, town hardly ever does x,y,z. Instead, they random lynch, or force several people to reveal their roles on the stand so Triad knows exactly who to kill first. Vigilantes shoot silent un-revealed Marshalls. Jailors execute Bodyguards. People play drunk and high, and don't bother to write last wills, or properly defend themselves on the stand.

    There is a reason why evils won in the game the OP is talking about.
    The Khaleesi did nothing wrong.

  6. ISO #6

    Re: Intentionally rigged roles in saves

    Quote Originally Posted by Veliaire View Post
    Veterans can die. They can be lynched, they can be jailed and executed by both failors and interrogators alike. They can not alert. These are all things I've seen happen to Vets in my save.



    A good player doesn't attack a confirmed veteran at any point in the game, unless there are 3 veteran deaths that are attributed to the veteran in question and you've read the role card and know how many alerts the veteran has. It is typical for evils to avoid the veteran entirely, until the end of the game. Assuming the veteran chooses to lead town, it's smarter to diminish the veteran's sway over town by eliminating those who would vote with him.

    I think you and a lot of people in here are making a mistake by implying that it is normal for a town to play smart. Most people aren't smart. I have played literally thousands of games and it is a rare thing to see a town in sync and focused on clearing out evils. "All town has to do is x,y,z and it would be impossible for evils to ever win". Well, town hardly ever does x,y,z. Instead, they random lynch, or force several people to reveal their roles on the stand so Triad knows exactly who to kill first. Vigilantes shoot silent un-revealed Marshalls. Jailors execute Bodyguards. People play drunk and high, and don't bother to write last wills, or properly defend themselves on the stand.

    There is a reason why evils won in the game the OP is talking about.
    I hate the jailor role, it's so freaking dumb! I was Dragon Head and i pretended to be exe. and the jailor jailed me. and im like, im exe. and he goes. mayors orders to jail and execute you. so im like ok whatever screw you and left the game. I cant stand that stupid role. its bad enough my teammates were idiots and died early. also screw the guy that messed up our achievo save "hung jury". he ruined it for everyone literally, i was next in line to get my achievo and he messed it up. ughhhh!

 

 

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