I can agree that a Neutral can give too much swing, which would incite setup/host reads.
Hidden Mafia
Hidden Mafia
Hidden Mafia
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Citizen
Citizen
Citizen
Possible Hidden Mafia: Actress, Consigliere, Consort, Drug Dealer, Janitor, Mafioso, Tailor.
Possible Hidden Town: Architect, Blacksmith, Bodyguard, Bus Driver, Citizen, Detective, Doctor, Escort, Mason, Mayor, Sheriff, Veteran, Vigilante.
This would also be balanced.
I'd argue we either kill a couple of the more complicated roles or basically just not roll them -- namely, Drug Dealer, Architect, Blacksmith, and Mayor. Our site is absolutely brutal with newcomers rolling Mayor (flashbacks to FF7) and they just encourage one person to lord over the game versus having everyone participate evenly. Not a good idea for a Beginner's Game IMO. Tailor is also a bit evil for a Beginner's Game. The rest is fairly accessible to the mod crowd.
Last edited by DarknessB; June 8th, 2016 at 11:23 AM.
Yes, I see your point. Just asking if you are talking about Unknown or Unknown1234 because PTB is not an average player.
I would, however, like to make a suggestion for newbie games which is to have a sort of mentor or coach that can help the newbs along the way during the game.
None of these roles are especially complicated. And putting them in is precisely the point. The second goal is to get players interested in FM in general, and one way to do that is to show them power roles they wouldn't be able to play in the mod.
But on the note of death-deception: I suggest Coroner be added as a possible town role.
We had mentors in the last Beginner's Game, except most of them did virtually nothing, lol. Need to pick ones who will be more invested in helping their mentee. Obviously, if the mentees don't want help, that's a different story, but I heard lots of cases of players suffering in silence without help from their mentors in that first game.
Just depends on the mentors in question and how invested they are in helping new players. I was very active as a mentor in the first game and treated it like I was playing the game in terms of how I followed what was going on. I think we have enough overactive players (Calix, etc.) that we could make the mentor system work -- just needs clearer expectations on the role.
I feel like some players will already find it challenging enough to adjust to FMs and the site meta here. It's only fair that they have SOME reliable information as a foundation to go forth with.
There are plenty of games here where such roles are not used, so I don't think they're necessary.
We're doing a bit too much speculating about how players in the starter games would feel and not enough actually talking to our newer and prospective players.
Let's summon my mentee again: @PowersThatBe , how would you have felt if Tailor was a possible role in your starter game?
MattZed, I'm not sure that using your mentee as the voice to guide us with making a new starting S-FM is representative or impartial.
Oh, the Watermeloann Drug Dealer was different than a normal one. When you got drugged, you couldn't use certain letters and if you did, you got modkilled, lol. Toadette fell into the trap and MZ cheated his way around it with find-replace on every post before submitting it.
After thinking about this while talking it out itt I think the right course of action is to add few, read: few PR that you can't use in the mod and have those be most if not all the PR in the game.
It's better to ask him than to presume we automatically know what new players would want. We don't have to limit ourselves to PTB; he's just who I knew was online and that I could pull in here. It doesn't matter if you ask @Unknown1234 or whatnot, the point is that we should be welcoming input from last game's players to decide the setup for this one.
Input is fine, but it's a BEGINNER'S GAME -- the whole point isn't to mind fuck them, but let them have the chance to figure stuff out without 18 levels of WIFOM. Many veterans dislike graveyard altering roles (other than Janitor) -- I have no idea why you would want to subject brand new players to it.
I would not say that Tailors or the like are common enough on our site to be a possibility in a beginner's setup.
Given it's already a game about paranoia, adding them in just seems excessive. As stated earlier, the possibility screws too much with Town's ability to trust the information that the Host gives them in the day post.
As Crypt mentioned, Actress/ Drug Dealer can create discussion. However, Tailor just creates chaos.
Actress would cover the potentials that 1-use Tailor would do.
Tailoring a Town can be countered with Last Wills.
Having a Tailor suit Mafia seems redundant when you already have Actress. (a self-tailoring Mafia role) Tailor just makes the Mafia stronger because they have more flexibility.
Any positive benefits that Tailor would add to discussion are already covered by Actress.
Not sure all the complicated roles would work, but I think a citizen game could potentially bore the new comers. So I would say having unique roles might be more interesting, the only issue would be balancing the setup
Last edited by Quick; June 8th, 2016 at 12:30 PM.
Tailor is the worst role that has been invented and should not exist
But what do I know I'm just a banana
Originally Posted by BananaCucho
It's too op. Flips are supposed to give you at least some information to analyze. Tailors fuck that up. Unless a coroner or something exists to counter it (which almost never seems to be the case) it shouldn't exist because it takes the information you could have gotten from a successful lynch and turns it into fuckery.
Town is already uninformed and Mafia is a puzzle and the tool town uses to piece together is puzzle is flips and when they lynch a scum that flip should be a reward for successfully lynching, not "okay who mislynched town?" Further, if Tailor exists at all in the roles list that gives an edge to Mafia and they can fake their last wills to make it seem like Tailor exists if they want.
In games with a janitor at least you're clued in that a janitor exists when someone flips ??? in the graveyard, but with Tailor there is no such indication or confirmation until a Tailor is killed.
Last edited by BananaCucho; June 8th, 2016 at 01:39 PM.
Originally Posted by BananaCucho
Originally Posted by BananaCucho
You argue I do not account for any player to be a detriment in this game. I'd argue if that's the case all things being equal, that the setup and to consider ALL the roles in the setup is what you may not be accounting for in your argument. Tailor by itself in the hands of scum is OP, no argument from me there. But to say it can't work in any setup is a bit much. You might as well throw away any negative utility Town role to not be valid. To take this to an extreme, why have PR at all?
Last edited by Quick; June 8th, 2016 at 04:38 PM.