FM XXVII (New York)
Role List
Corleone (Mafia)
Don Corleone (Godfather)
Tom Hagen (Consigliere)
Hidden Corleone (Mafia)
Hidden Corleone (Mafia)
Town
James M. Mead (Mayor)
Hidden HUAC Member (Mason)
Hidden HUAC Member (Mason)
Hidden Town Power
Hidden Town Power
Hidden Town Power
Hidden Town Power
Hidden Town Power
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Communists (Cult)
Earl Browder (Cult Leader)
Unknowns
Hidden Neutral
Hidden Neutral
Hidden Neutral
Hidden Neutral
Hidden Any
Hidden Any
Win Conditions:
Corleone (Mafia): Eliminate the Town, the Killing Neutrals and the Communists and have at least one member alive.
Town: Eliminate the Mafia, the Communists, and Evil Neutrals (including Killing Neutrals) and have at least one member alive.
Communists: Eliminate the Mafia and the Town and have at least one member alive.
Evil Neutrals: Eliminate the Town and survive until the end.
Killing Neutrals: Eliminate the Town, the Mafia, the Communists, all Killing Neutrals not of your role and survive to the end.
Amnesiac: Survive until the end. If you become another role, you must achieve that role's win condition.
Executioner: See your target lynched during the day and survive to the end.
Ghost: You must die; you then win if the faction that killed you loses.
Jester: Get sacrificed during the day.
Ninja: Survive until the end.
Lover: You win if you and your lover survive to the end.
Survivor: Survive until the end.
Role Cards:
Spoiler : Town Roles :Originally Posted by O5 CommandOriginally Posted by O5 CommandCitizen
Description: You are a local citizen, called upon to administer justice as part of a jury.
Night Ability: Put on a one use bulletproof vest, becoming impervious to all attacks at night.Originally Posted by O5 CommandHUAC Chairman (Mason Leader)
Description: You are the chairman of the House of Un-American Activities.
Night Ability: Recruit a Citizen at night to the HUAC.
Special Mechanics: You share a night chat with the rest of the HUAC.Originally Posted by O5 CommandHUAC Inquisitor (Mason Assassin)
Description: You are a detective employed by the HUAC.
Night Ability: Target a player at night. If they are part of the Communists, you will attack them.
Special Mechanics: You share a night chat with the rest of the HUAC.Originally Posted by O5 CommandHUAC Agent (Mason Enforcer)
Description: You are an unscrupulous strongman employed by the HUAC.
Night Ability: Target a player at night, preventing the Communists from converting them that night.
Special Mechanics: You share a night chat with the rest of the HUAC.Originally Posted by O5 CommandHUAC Member
Description: You are the member of a secret society.
Special Mechanics: You share a night chat with the rest of the HUAC.Originally Posted by O5 CommandCop
Description: You are a local law enforcement officer, forced into hiding by the threat of murder.
Night Ability: Investigate a player at night, learning their alignment.
Special Mechanics: You have a predetermined but unknown Sanity level.
Spoiler : Cop Flavours :
Insane Cop
Special Mechanics: If you investigate a Town player, you will learn that their alignment is that of the current majority scum faction.
If you investigate a player of non-Town alignment, you will learn that their alignment is Town.
Paranoid Cop
Special Mechanics: Your feedback will be the alignment of the majority scum faction.
Naive Cop
Special Mechanics: Your feedback will show all players as Town.
Sane Cop
Special Mechanics: The alignment of the players you investigate is concurrent with your feedback.
Spoiler : Possible Alignments :
Town, Mafia, Communist, Serial Killer, Arsonist, Mass Murderer, Electromaniac, Toxicologist
Originally Posted by O5 Command]
Jailor
Description: You are a jail guard keeper, secretly detaining suspects.
Night Ability: Jail a player at night (action must be submitted prior to EoD). Jailed targets are roleblocked and gain temporary night immunity, as well as a perishable anonymous night chat with you.
Twice per game, you may choose to execute your jailed captive, killing them.Originally Posted by O5 CommandOperator
Night Ability: Target two players at night. Their intended targets will be swapped.
Special Mechanics: You may not target yourself.Originally Posted by O5 CommandCoroner
Description: You are a local mortician, using your medical knowledge to discreetly aid the townsfolk.
Night Ability: Target a dead player at night, learning their role, last will, alignment and who they visited every night.Originally Posted by O5 CommandSpy
Description: You are a stealthy eavesdropper, listening in on confidential conversations.
Night Ability: Each night, you are given the identity of the Mafia's targets.
Special Mechanics: Your ability still works even if you are jailed.Originally Posted by O5 CommandDetective
Description: You are a skilled tracker, using your skills to help the NYPD.
Night Ability: Track a player at night, finding out who they visited that night.Originally Posted by O5 CommandLookout
Description: You are a shadowy security guard, stalking points of interests in order to gather information.
Night Ability: Stalk a player's house at night, learning who visited them that night.Originally Posted by O5 CommandNational Guardsman (Vigilante)
Description: You are a disgruntled reserve soldier, willing to bypass the law to enact justice.
Night Ability: Kill a player at night.
Special Mechanics: May not shoot on N1. Three charges.Originally Posted by O5 CommandDoctor
Description: You are a local trauma surgeon, specialized in medical care for battlefield wounds.
Night Ability: Heal a player at night, protecting them from one attack at night.Originally Posted by O5 CommandBodyguard
Description: You are a WWII veteran, selling protection for a living.
Night Ability: Protect a player from death at night. If they are attacked, you and the attacker will die instead. This attack pierces night immunity.
Special Mechanics: You cannot be healed the night you successfully protect someone.Originally Posted by O5 CommandEscort
Description: You are a scantily-clad escort, working in secret.
Night Ability: Roleblock a player at night.
Special Mechanics: You cannot be roleblocked.Veteran
Description: You are a paranoid, retired admiral willing to shoot anyone that bothers him.
Night Ability: Go on alert at night, becoming night immune and attacking everyone who visits you. This attack pierces night immunity.
Special Mechanics: You cannot be roleblocked.
Bus Driver
Description: You are a licensed public transport driver, shuttling passengers back and forth.
Night Ability: Target two players at night, causing players who targeted one to instead visit the other.
Special Mechanics: You cannot target yourself.
Gunsmith
Description: You are a local legal arms dealer.
Night Ability: Give a player a one-use Gun at night.
Special Mechanics: You cannot be killed at night.
Baker
Description: You are a local baker.
Night Ability: Give someone a loaf of bread at night, replenishing one of their charges.Social Democrat (Miller)
Description: You are a local, peaceful, left wing activist.
Special Mechanics: You appear to be a member of the Communists to the Cop.
James M. Mead (Mayor)
Description: You are a state senator, representing the interests of your electorate.
Day Ability: Reveal yourself as the Mayor during the day, gaining an extra 2 votes.
Journalist
Description: You are a local independent journalist.
Night Ability: Interview a player at night, asking them to write an article about something to be published the following day.
Architect
Description: You are an art school graduate.
Night Ability: Generate a night chat between two people at night. You may read the night chat but not post in it.
Originally Posted by O5 CommandWitness (Snitch)
Description: You have witnessed a terrible, terrible crime. But you're afraid to report it to the police...?
Night Ability: Target a player at night. If you die at night or during the ensuing day, their role and alignment will be publicly revealed.
Spoiler : Mafia Roles :
[QUOTE=O5 Command]
Originally Posted by O5 CommandDon Corleone (Godfather)
Description: You are the head of the Corleone family.
Night Ability: Collaborate with the Mafia to kill someone at night.
Special Mechanics: You can override the Mafia kill vote, and if a Mafioso exists, they will be sent to perform the factional night kill.
You cannot be killed at night. You cannot be roleblocked.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandTom Hagen (Consigliere)
Description: You are Don Corleone's trusted right-hand man and confidante.
Night Ability: Check a player's exact role at night.
Special Mechanics: You become the new Godfather if the Godfather dies.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandConsort
Description: You are an attractive individual, using your charm for illicit purposes.
Night Ability: Roleblock a player at night.
Special Mechanics: You cannot be roleblocked.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandJanitor
Description: You are a local janitor, using your skills for organized crime.
Night Ability: Clean a target's role at night, preventing their role and last will from being revealed in the event of their death that night.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandAgent
Description: You are a corrupt intelligence operative, bugging house to gain information.
Night Ability: Stalk a player at night, learning who visited them, as well as their target.
Special Mechanics: You cannot target yourself.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandVentriloquist
Description: You are a skilled puppeteer, using your talents to help organized crime.
Night Ability: At night, you may take control of a player's account, gaining the ability to talk on their FM account during the day.Originally Posted by O5 CommandChauffeur
Description: You are a local cab driver, secretly working for the Corleone family.
Night Ability: Target two players at night, causing all actions affecting one of them to instead affect the other.
Special Mechanics: You cannot target yourself.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandBlacksmith
Description: You are a local arms manufacturer, crafting firearms for the New York Mafia.
Night Ability: You may craft a one-use gun every night. You may keep one gun for yourself.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandGrave Robber
Description: You are a graves keeper, illegally desecrating bodies to find treasure.
Night Ability: Target a dead player at night, gaining a one-use copy of their ability.
Special Mechanics: You may not target the Mayor.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandThief
Description: You are a gritty, sneaky thug.
Night Ability: Target a player at night, stealing all of their items.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandPeter Clemenza (Blackmailer)
Description: You are the Corleone's family most important Caporegime, intimidating opponents into submission.
Night Ability: Target a player at night, preventing them from speaking the following day. They may only vote/unvote once or post "I am blackmailed."
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandThe Jackal (Disguiser)
Description: You are a well known and highly skilled hitman, Interpol has been looking for you for several decades. All futile attempts...
Night Ability: Target someone at night, disguising yourself as them. Disguised targets appear as "???" in the graveyard.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandTailor
Description: You are a skilled craftsman, using your skills to help organized crime.
Night Ability: Give a player a suit at night, causing them to appear as a role of your choosing upon their death.
Special Mechanics: You may craft 6 suits.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandFramer
Description: You are a corrupt government official, forging documents to legitimize illegal activities.
Night Ability: Frame a player at night, causing them to appear to be of a random non-Town alignment to investigative roles. Framed targets will appear to be visiting the players who were attacked at night.
Special Mechanics: You appear to be a Town member to the Cop.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.Originally Posted by O5 CommandMafia Journalist
Description: You are a local journalist, employed by organized crime.
Night Ability: Interview a player at night, asking them to write an article about something to be published the following day.
Originally Posted by O5 CommandMafia Architect
Description: You are an art school graduate.
Night Ability: Generate a night chat between two people at night. You may read the night chat but not post in it.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
Mortician
Description: You are a local mortician, performing autopsies for and secretly reporting to the Corleone family.
Night Ability: Target a dead player at night, learning their role, last will, alignment and who they visited every night.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
Originally Posted by O5 CommandActress
Description: You are a Hollywood actress, whose career was skyrocketed with the help of the Corleone family.
Night Ability: You may choose to disguise yourself as a role of your choice at night, thereby changing your apparent role (i.e., the role flip after death).
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
Originally Posted by O5 CommandLawyer
Description: You're a corrupt defense attorney, working for Don Corleone.
Night Ability: Target one player at night, permanently changing their last will.
Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
Originally Posted by O5 CommandGoon
Description: You are a sgarrista hitman employed by the Corleone family.
Night Ability: You may perform the factional night kill.Virgil Solozzo (Drug Dealer)
Description: You are a ruthless drug lord.
Night Ability: At night, you may drug someone, giving them fake feedback.
Spoiler : Possible Feedback :
* Roleblocked.
Attacked & healed.
Bussed.
Witched.
Doused.
Poisoned.
Fake vest.
Fake gun.
Lawyered.
Fake suit.
Originally Posted by O5 CommandMafia Coward (Beguiler)
Description: You are a spineless, sneaky coward, working for organized crime.
Night Ability: Hide behind a player at night, redirecting all actions targeting you to instead targeting them.
Spoiler : Neutral Roles :
Spoiler : Cult Roles :
Originally Posted by O5 CommandOriginally Posted by O5 CommandEarl Browder (Cult Leader)
Description: You are the charismatic leader of a group of Soviet-backed Communists.
Night Ability: Convert a player at night to the Communists. Converted PRs lose their original ability.
The mayor still keeps his ability, however.
Special Mechanics: You share a night chat with the rest of the Communists.Originally Posted by O5 CommandComrade (Cultist)
Description: You are a local member of the Communist party.
Special Mechanics: You share a night chat with the Communists.Originally Posted by O5 CommandDouble Agent (Cult Motion Detector)
Description: You are a Soviet spy, who has infiltrated the local chapter of the Communist party.
Night Ability: You may target a player at night to learn if they took an action that night.
Spoiler : Neutral Benign :
Originally Posted by O5 CommandOriginally Posted by O5 CommandSurvivor
Description: You are an apathetic individual who just wants to stay alive.
Night Ability: Put on a three-use bulletproof vest to become impervious to night attacks.
Win Condition: Survive to the end.Originally Posted by O5 CommandJester
Description: You are a crazed fool who has an inexplicable desire to feel the noose around their neck...
Night Ability: Target a player at night to annoy them. Target will be informed of your visit.
Special Mechanics: If you get lynched, 1/3 out of all players who voted you will commit suicide the following night.
Win Condition: Get lynched during the day.Originally Posted by O5 CommandExecutioner
Description: You are an obsessed hunter whose life's goal is revenge.
Special Mechanics: If your target dies at night, you will become aJester.
You cannot be killed at night.
Win Condition: Survive to the end and see your target lynched.Originally Posted by O5 CommandAmnesiac
Description: You are a trauma-ward patient with no recollection of their previous life.
Night Ability: You may assume the role and alignment of a dead player from the graveyard.
Special Mechanics: You cannot become a unique role, such as a Mayor, a Mason Leader, a Godfather or a Cult Leader.
Win Condition: Survive to the end, or achieve your new role's win condition.Originally Posted by O5 CommandGhost
Description: You are a powerful wizard, endowed with the ability to possess others.
Night Ability: After death, you may possess a player every day, controlling their ability to speak but not their night action. You cannot possess the same player on consecutive nights.
Win Condition: Die and see the alignment that got you killed lose the game.Originally Posted by O5 CommandLover
Description: You care not for the petty politics or feuds that bestride the city. Your love is the only thing that matters.
Pertinent Rulings: At game start, you are told the identity of your fellow lover.
Special Mechanics: If your lover dies, you will become an Executioner with the goal of seeing their killer brought to justice.
You share a permanent chat with your Lover. If you die while your Lover is still alive, they will instead become an Executioner with the goal of seeing your killer brought to justice.
Win Condition: You and your fellow lover must survive to the end.Originally Posted by O5 CommandNinja
Description: You are a gritty, sneaky thug.
Night Ability: Target a player at night, stealing all of their items.
Win Condition: Survive until the end.
Spoiler : Neutral Evil :
Originally Posted by O5 CommandOriginally Posted by O5 CommandOperator
Night Ability: Target two players at night, swapping their intended targets.Originally Posted by O5 CommandArms Dealer
Night Ability: Craft a one-use gun or a one-use armor vest at night. You may choose to keep one item for yourself.
Special Mechanics: You cannot be killed at night.Originally Posted by O5 CommandAuditor
Night Ability: Target a player at night, turning them into a Citizen if they are town, a Mafioso if they are Mafia, or a Scumbag if they are a neutral role. Three charges.Originally Posted by O5 CommandWitch
Night Ability: Target a player at night, compelling them to visit a target of your choice.Originally Posted by O5 CommandToxicologist
Description: You are a medical professional with advanced knowledge of chemical substances, using your skills for sadistic purposes.
Night Ability: Poison someone at night. Poisoned people, unless night immune, will die at the end of the following day.
Special Mechanics: You cannot be killed at night.DOriginally Posted by O5 CommandCorrupt Journalist
Description: You are an independent journalist, seeking to smear the reputation of the current New York Governor.
Night Ability: Interview a player at night, asking them to write an article about something to be published the following day.Originally Posted by O5 Command
Joker
Night Ability: Set a bounty on a player. If that player is not lynched within two in-game days, you gain a temporary night kill.
Special Mechanics: You cannot be killed at night. You have a passive immunity to detection from Cops, and you are not considered to be visiting when putting a bounty, rendering that night action undetectable to Detectives and Lookouts.Originally Posted by O5 CommandElectromaniac
Night Ability: Charge two players at night, causing them to die if they visit each other.
Special Mechanics: You cannot be killed at night.Originally Posted by O5 CommandSerial Killer
Night Ability: Kill a target at night.
Special Mechanics: You cannot be killed at night.Originally Posted by O5 CommandArsonist
Night Ability: Douse a player at night -OR- ignite all doused targets, causing them to die and incinerating their targets.
Ignition pierces passive night immunity (including vests).
Special Mechanics: You cannot be killed at night.
Mechanics:
Spoiler : Rules of Conduct & Mechanics :
Originally Posted by O5 Command1- Day and Night Length:
Days will last 48 hours at the beginning of the game. Night and day will always begin at the same time (24 or 48h mark), regardless of when a lynch occurs. After the game as progressed to 10 players or less, the day length may be lowered to 24 hours. If this is decided to happen, players will be notified the night prior.
Nights will always last 24 hours. All night actions are required to be in as late as 1 hour before night ends.
2- Lynching:
Lynch requires a simple majority (i.e., more than 50% of the total votes).
We will be using the tags. To use this, you will be obligated to spell the persons name exactly how it appears, no nicknames or shortened versions of the name will be accepted. View this thread for more information on the voting system.
3- Roleplay:
The roleplays will be short and sweet. They will not reveal anything about the game that isn't revealed in the rest of the post.
4- Game Starts:
Game starts Day 1 with lynch.
5- Modkills and replacements:
Forums names will be given for those that are modkilled to shame them. Other types of replacements will be at hosts discretion. Player names will not be given by host.
6- Deathnotes and Lastwills:
Lastwills are allowed, but there will be no deathnotes.
7- Order of Operations:
- Jailing (Kidnapper/Jailor)
- Journalists interview (Mafia Journalist/Journalist/Corrupt Journalist)
- Night chats open (Mafia Architect/Architect)
- Veteran
- --- following night actions will cycle until resolved ---
- Operator/Operator
- Witching (Witch) (target's night action falls normally in Order of Operations)
- Roleblocks (Consort/Escort)
- Bussing (Chauffer/Bus Driver)
- Beguiler
- --- end cycle ---
- Mafia deception (Actress/Drug Dealer/Framer/Janitor/Lawyer/Tailor)
- Items given (Blacksmith/Armorsmith/Gunsmith/Arms Dealer)
- Protection (Vests/Bodyguard/Doctor/Mason Enforcer)
- Kills (Mafia night kill/Kidnapper/Guns/Jailor/Mason Assassin/Vigilante/Electromaniac/Joker/Arsonist/Serial Killer/Mass Murderer/Toxicologist)
- Disguising (Disguiser)
- Conversion (Mason Leader)
- Conversion (Cult Leader)
- Stealing (Grave Robber/Thief/Ninja)
- Misc.(Blackmailer/Ventriloquist/Ventriloquist/Amnesiac/Ghost/Jester)
- Investigative (Agent/Consigliere/Mortician/Coroner/Detective/Lookout/Cop/Spy)
8- Feedbacks:
Target immune to attacks: Your target was immune to attacks last night.
Attacked but immune: You were attacked, but survived.
Actress
Self: You will now appear as PLAYER's role in the graveyard.
Target: None
Agent
Self (detective): Your target visited PLAYER.
Self (lookout): Your target was visited by PLAYERS.
Target: None
Blacksmith
Self: None
Target: You were given a one-shot gun last night.
Beguiler
Self: None
Target: None
Blackmailer
Self: None
Target: You were blackmailed last night. You can only vote/unvote once, or post "I am blackmailed."
Chauffer
Self: None
Targets: You were bussed last night.
Consigliere
Self: TARGET'S ROLECARD
Target: None
Consort
Self (roleblocked): Someone tried to roleblock you last night, but you are immune.
Target: You were roleblocked last night.
Disguiser
Self: None
Target: None
Drug Dealer
Self: None
Target (roleblocked): You were roleblocked last night.
Target (attacked & healed): You were assaulted last night, but someone saved you.
Target (bussed): You were bussed last night.
Target (witched): You were witched last night.
Target (doused): You were doused last night.
Target (poisoned): You were poisoned last night.
Target (fake vest): You were given a one-use vest last night.
Target (fake gun): You were given a one-shot gun last night.
Target (lured): You were lured last night.
Target (repelled): You were repelled last night.
Target (lawyered): Your last will has been altered.
Target (fake suit): You were given a suit last night.
Framer
Self: None
Target: None
Grave Robber
Self: You have obtained: TARGET'S NIGHT ACTION.
Target: None
Janitor
Self: TARGET's role and last will were: ROLE & LAST WILL.
Target: None
Kidnapper
Self: None
Target: You have been jailed. Jail chat located here: URL.
Lawyer
Self: None
Target: Your last will has been altered.
Mafia Architect
Self: None
Targets: You have been targeted by an Architect. Night chat located here: URL.
Mafia Journalist
Self: None
Target: You have been chosen to write an article to be posted anonymously tomorrow morning.
Mortician
Self: Your target was a ROLE, his last will was LAST WILL and he visited PLAYER night one, PLAYER night two, ect.
Target: None
Tailor
Self: None
Target: You were given a suit last night.
Thief
Self: You obtained: TARGET'S NIGHT ACTION.
Target: None
Ventriloquist
Self: You have possessed TARGET. Speak as him today using this information: ACCOUNT INFORMATION.
Target (on main account): You were possessed last night.
Architect
Self: None
Targets: You have been targeted by an Architect. Night chat located here: URL.
Armorsmith
Self: None
Target (vest): You were given a one-use vest last night.
Bodyguard
Self: None
Target(successful): You were attacked last night, but a Bodyguard saved you.
Bus Driver
Self: None
Targets: You were bussed last night.
Citizen
N/A
Coroner
Self: Your target was a ROLE, his last will was LAST WILL and he visited PLAYER night one, PLAYER night two, ect.
Target: None
Detective
Self: Your target visited PLAYER.
Target: None
Doctor
Self (success): Your target was attacked last night.
Target (success): You were assaulted last night, but someone saved you.
Escort
Self: None
Target: You were roleblocked last night.
Gunsmith
Self: None
Target: You were given a one-shot gun last night.
Jailor
Self: None
Target: You have been jailed. Jail chat located here: URL.
Journalist
Self: None
Target: You have been chosen to write an article to be posted anonymously tomorrow morning.
Lookout
Self: Your target was visited by PLAYERS.
Target: None
Mason
N/A
Mason Leader
Self (convert): You converted TARGET to a Mason last night.
Target (convert): You were converted to the Masons last night.
Mason Assassin
Self (attack): TARGET was a member of the Communists. You attacked him.
Mayor
N/A
Operator
Self: None
Target: None
Cop
Self: Your target appears to be ALIGNMENT.
Target: None
Spy
Self: The Mafia visited PLAYERS.
Target: N/A
Veteran
Self: None
Target: N/A
Vigilante
Self: None
Target: None
Cult Leader
Self (successful): You converted TARGET to the Cult last night.
Self (fail): You failed to convert TARGET to the Cult last night.
Target: You were converted to the Cult last night.
Arsonist
Self: You doused PLAYER last night.
Target: You were doused last night.
Ignite: None
Auditor
Self: You audited PLAYER to ROLECARD last night.
Target: You were audited last night. You are now a ROLECARD.
Corrupt Journalist
Self: None
Target: You have been chosen to write an article to be posted anonymously tomorrow morning.
Serial Killer
Self: None
Target: None
Mass Murderer
Self: You attacked # players last night.
Target: None
Toxicologist
Self: None
Target: You were poisoned last night.
Ventriloquist
Self: You have possessed TARGET. Speak as him today using this information: ACCOUNT INFORMATION.
Target (on main account): You were possessed last night.
Witch
Self: None
Target: You were witched last night.
Amnesiac
Self: You became a ROLE last night:
ROLECARD.
Arms Dealer
Self: None
Target: You were given a one-shot gun last night.
Executioner
N/A
Ghost
Self: None
Target (on main account): You were possessed last night.
Jester
Self: None
Target: None
Ninja
Self (copy): You now possess this ability: ROLECARD.
Target (copy): None
**Other night actions will give and receive the same feedback as whatever role it copied.
Survivor
Self: None
Target: N/A
9- Nightchats:
Be warned that not all roles will maintain access to nightchats after the night ends. It is up to you to take note what was said.
The following roles will maintain access to night chats:
- Mafia night chat
- Mafia Architect
- Kidnapper
- Cult Leader & Cult Roles
- Jailor
- Mason
- Mason Leader
The following roles will lose the night chat after the night ends:
- Players targeted by the Architect
- Kidnapped players
- Jailed players
Originally Posted by O5 Command1- No Outside of Game Discussion:
No PMs, no Rep, no visitor msgs, no skype, etc. Not even with people not playing.
Violators will be mod-killed.
2- Lurking / AFK:
I expect everyone to be able to post at least once during the day. The only exception to this rule is if the day ends before the 24 hour mark.
3- Profiles:
Invisible mode will be mandatory. You may not turn it off.
4- Avatars
I want everyone to have an avatar. Therefore, I defaulted everyone's avatar to their country's flag. You are welcome to change it to whatever you want during Day 1 and Night 1.
Please refrain from changing your avatar throughout the game.
5- Questions:
Questions MUST be asked in Lime Green. They will be ignored otherwise.
The FAQ will remain updated with answers to questions asked in game.
6- Post Content:
Posts must be in English. Exceptions include in-game made codes (see 8- Codes and Encrypted Messages), and common phrases from other languages that are used in English conversations.
7- Images, Videos, Links, Annoying Formatting, etc:
- Images - Are not permitted. You should not be able to post one, but may not if you are able to find a way.
- Videos - Are not permitted. You should not be able to post one, but may not if you are able to find a way.
- Links - Links to a forum post are permitted. A link to anything else is strictly forbidden.
- Marquee, spoiler, blackout and other BBcode - Permitted but please do not abuse & your votes may be void if the [vote] bbcode doesn't pick up your vote.
- Invisible Ink - Permitted, but I hope you get lynched for using it.
8- Codes and Encrypted Messages:
No code or encryption may be created with the use of a program or website. Pencil and paper is just fine. If you manage to make a mathematical cipher that encrypts a message, then I'm OK with it since it will be very hard to hide the fact that you are sending a secret message if you type a bunch of gibberish. You may even use the invisible ink, due to the high risk of exposure from someone quoting you. Note that Rule #1 ALWAYS applies.
9- Behavior:
I expect all players to act maturely and use common sense when posting. That being said, this is Mafia and it is understood that insults can be effective day chat tools. I will contact you via PM to discuss questionable posts.
Behavior deemed inappropriate will result in an infraction on your main account. Repeat offenders will be slaughtered (mod-killed).
10- Lying about game/role mechanics:
100% permitted. However, if someone asks about it in the FAQ, then I will give the correct answer.
11- Mod-kills:
Will be replaced until the Reserve list is depleted, then the player will be fed to Jormungandr (mod-killed).
12- COM Names:
There shall be no claiming of one's players name (COM name) nor any hunting for ones name. This includes all night chats.
Violators will be mod-killed.
13- Communication with the FM Game Master:
I enjoy conversations with others, getting to know what is going through their heads when they make certain decisions. If you make the wrong choice for all the right reasons, it will not penalize you for LVP for example. Our conversations will remain private. Do not expect any substantial replies.
14- PMs from the GM:
You may not post a screen shot of the PM. You may also not directly quote anything I write to you. You may paraphrase.
15- Passwords:
It is recommended that you do not change your password. If I ever find that I need access to your account and can't access it using your password, it will be reset back to the original password.
If you are a role that takes over accounts, then the password will always be your original password.
If your account is only temporarily taken over, it will be reset back to your original password.
For these reasons, it's advised that you remember your password or keep it written down somewhere.
Spoiler : Death Descriptions :
Mafia Death Descriptions:
1. Factional Kill: "He was riddled with bullets at close range."
2. Disguiser Kill: "We could not identify the murder weapon."
3. Kidnapper Kill: "He was executed in a jail cell."
4. Beguiler Kill: "He was garroted with a string of copper wire."
5. Chauffeur/Operator Kill: "He was run over by a bus."
6. Blacksmith Kill: "He was ripped part with several rounds from a high calibre gun."
Town Death Descriptions:
1. Vigilante Kill: "He was ripped apart with several rounds from a high calibre gun."
2. Jailor Kill: "He was executed in a jail cell."
3. Veteran Kill: "He was killed with a military-grade combat rifle."
4. Bus Driver/Operator Kill: "He was run over by a bus."
5. Mason Assassin Kill: "He was bludgeoned to death."
6. Gunsmith Kill: "He was ripped part with several rounds from a high calibre gun."
7. Bodyguard Kill: "He was slain in a shootout."
Neutral Death Descriptions:
1. Serial Killer Kill: "He was stabbed to death."
2. Arsonist Kill: "He was incinerated."
3. Mass Murderer Kill: "He was eviscerated with an axe."
4. Joker Kill: "He was eliminated with a high-power sniper rifle."
5. Operator Kill: "He was run over by a bus."
6. Electromaniac: "He was zapped by lightning."
7. Jester: "He apparently committed suicide over guilt."