FAQ!
Theme: My own experiment >:3
I have taken a handful of people to partake in an experiment of mine. Many different subjects will be tested under my supervision. The lab rats....errr I mean "patients" have all unwillingfully enrolled to undergo treatment from a new and exciting formula I have concocted! Sadly the experiment goes horribly wrong and the patients begin to mutate! Well...not sadly...it was all part of the plan, I'm not that fail ^^ All of the patients have been exposed to an experimental virus due to an accidental gas leak in my laboratory! I wonder if the formula is contagious.....I guess it is....well it's a shame all of the patients are locked up in the west wing of my laboratory with the Limiters! Oh the Limiters...they certainly will spice things up.
Infecting someone means converting them.
Devouring someone means that you will steal their night ability.
Roles 20
The Infected (Test Subjects)
Alpha Infected
Omega Infected
Sadist
The Survivors (Placebo Subjects)
Physician
Doctor
Doctor
Vigilante
Hidden
Hidden
Hidden
Hidden
Hidden
Citizen
Citizen
Citizen
Citizen
The Unaccounted-For Variables
Hidden
Hidden
The Limiters
Hidden
Hidden
Special Mechanics
Omega will devour the person and obtain the corrupted version of their role.
Physician & The Unaccounted-For Vairables are unable to be devoured. Will get a failed notification.
Infecting will not take effect the night of being bitten. It will instead take effect the night AFTER.
Target IS notified that they were bitten. (The night they were bitten)
Physician can NOT detect the infection while someone is undergoing mutation.
Doctor CAN prevent infection if the target is healed after being bitten (same night) or when they are suppose to mutate the night after.
If the Doctor visits an infected person that is NOT the Alpha or the Omega, he will sanitize (kill) the infected person.
If the Doctor visits the Omega, he will receive no feedback.
Citizens share a night chat as well.
An Infected Citizen will remain in night chat.
When an Unaccounted-For Variable is infected, it will retain it's night ability.
Limiters will NOT kill each other. When one Limiter visits another, they will gain a night chat. IMMUNE to infection.
Role Mechanics
Possible Roles
Jailor, Physician, Vigilante, Bodyguard, Detective, Bus Driver, Lookout, Doctor, Enchantress, Citizen
Jailor,Physician, Vigilante, Bodyguard, Detective, Bus Driver, Lookout, Doctor, Enchantress, Citizen
Psycho, Loner, Cannibal, Executioner, Student
Serial Killer, Arsonist, Electro Maniac, Spree Killer
Role Options
Alpha Infected: Infect (bite) 1 person each night.
Omega Infected: Devour 1 person and corrupt their role. A corpse will NOT be left behind. (Subjects will be notified of the kill) Invulnerable at night. Will succeed Alpha Infected. Will drop any ability attained and be able to infect people. Will retain night invulnerability.
Sadist: Manipulate 1 person each night. Target is notified of manipulation.
Infected: Talk with other infected at night. Does NOT replace the Alpha Infected or Omega Infected.
Physician (Sheriff): Detect to see if someone is infected or suspicious of being involved with the experiment.
Doctor: Heal infections/attacks.
Citizen: Have a night chat with other citizens.
Jailor: Jail someone at night. Has 2 executions. Jailing provides immunity to killing, but not infection. May not jail after a lynch.
Vigiliante: Has 4 shots. CAN shoot night 1.
Bodyguard: Die in the place of your target and kill the attacker. Does NOT prevent infection.
Detective: See who your target has visited every night.
Bus Driver: Switch 2 people at night. Target is notified.
Lookout: See who visited your target that night.
Enchantress: Repel and Lure someone each night.
Psycho: Visit someone each night. Has night invulnerability. Will eliminate 3 players if total number of players is 15+ will eliminate 2 if 14-. (Targets are NOT notified of being visited)
Loner: Has 1 vest.
Cannibal: Eat a corpse and steal it's role. Role IS revealed to town.
Executioner: Target is always town. Has night immunity and immune to infection.
Student: Picks mentor night 1. Will succeed the mentor if he dies. IMMUNE to devouring.
Serial Killer: Kill 1 person each night. Pierces invulnerability.
Arsonist: Douse 1 person each night or kill all previously doused. Target is notified of dousing. Ignition will ignite ALL doused players. Ignition pierces invulnerability but NOT healing.
Explosives Expert (Electro Maniac): Charge 1 person each night. Charging does NOT pierce immunity OR healing. Healing will not negate a charge. Target is not notified of charge.
Spree Killer: Visit 1 person each night. Kill everyone at the target's house. (Requires a 1 night cool down after a successful attack)
Order Of Night Actions
Student
Jailing
Detective (begins investigation)
Lookout (stalks target)
Role Blocking
Witch/Enchantress
Bus Driver
Physician
Devour
Infecting
Serial Killer
Dousing
Explosives Expert
Vigilante
Spree Killer
Bodyguard
Doctor
Psycho
Cannibal (Can not be tracked.)
Ignition (Can not be tracked.)
Win Conditions
The Infected (Test Subjects): Infect a majority of the subjects participating in the experiment.
The Survivors (Placebo Subjects): Kill the infected.
The Limiters: Kill off the infection and all other participants in the experiment.
Psycho: Get lynched.
Loner: Survive.
Cannibal: Survive/ take the win conditions of target.
Executioner: Live to see your target lynched. Will become a Psycho if target is killed at night.
Student: Live to see your mentor win, OR take up the mantle and achieve victory for your mentor.
Rules
NO CLAIMING YOUR COM NAME!
You must use the vote tags to have your vote counted. I will be going by the system generated by the site.
Please do NOT edit your posts.
PM me your night actions, last wills, and death notes at least an hour before the night/day cycle ends. If you do NOT meet this requirement I am under no obligation to include the action.
You may post anything on the day chat (within reason).
Voting will be done by a majority count.
When a player is hammered, the day will end.
Night chat: Under development.
Days/Nights will last 24-48 hours. (Subject to change.)
DO NOT post information from your night chat in the day chat.
Omega Infected and Limiters can leave death notes.