Role: Snatcher
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Thread: Role: Snatcher

  1. ISO #1
    Snowyowl
    Guest

    Role: Snatcher

    Note: This is not the same role as suggested by philie a few days ago.

    Role name: Snatcher
    Description: This brute fella can, during the night, abduct a person and hiding him or her the following day. The Snatcher cannot keep a person away for more than one day.
    Alignment: Town
    Abilities: Abducts a person during the night, causing the target to not appear during the discussions and/or lynchings of the following day. Hence the target cannot chat, vote or get voted upon the following day.
    Win Condition: Lynch all criminals and evildoers.
    Host Options:
    1) Limited to 1/2/3 abductions.
    2) Can abduct self.
    3) The players are notified when a person has been abducted.
    4) Cannot abduct the same person for more than 1 day in a row.
    5) Cannot abduct a person more than once.
    Pros: Can be used to tip the scale in a voting, prevent people from revealing information and, with option 2 enabled, save his own life if he fears a trial the following day.
    Cons: Can accidentally screw the Town over if he abducts the wrong person at the wrong time.
    Overall effect on the metagame if implemented: Can lead to confusion, paranoia and to tip the scales in a lynching. Can become really powerful in those lategames when the Mafia is seeking majority in trials.
    Mechanics: When dawn breaks without option 3 set, there is no message about a player being abducted during the night. If option 3 is set, along with the death messages the players are given a message that "<Player X> was nowhere to be seen when the sun rose".
    The abducted player is notified that it has been abducted and that he/she is not able to participate in the discussions and the lynchings the following day.
    Additional comments: Shows up like the jailor when investigated by an investigator. The majority vote required to put a person on trial is adjusted to a person being abducted and thus not able to vote. This is not a killing role.

  2. ISO #2
    r4ndomdude
    Guest

    Re: Role: Abductor

    Kinda like my role Garbage Man and a few others.

  3. ISO #3
    SnipingHobo
    Guest

    Re: Role: Abductor

    Blackmailer on steroids?

  4. ISO #4
    Snowyowl
    Guest

    Re: Role: Abductor

    Quote Originally Posted by SnipingHobo View Post
    Blackmailer on steroids?
    Hmm a bit different but I see your point. Going to remake him.

  5. ISO #5
    SnipingHobo
    Guest

    Re: Role: Snatcher

    Looks good. Can the abducted still perform his role ability and be targetted during the night?

  6. ISO #6

    Re: Role: Snatcher

    I think the idea is that the abducted is only gone during the day, so there is no roleblock at night.

    Certainly not bad
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  7. ISO #7
    Snowyowl
    Guest

    Re: Role: Snatcher

    To clarify, I will give you an example. Here we'll see:
    • Player 1 the Mafioso
    • Player 2 the Citizen
    • Player 3 the Snatcher


    At night Player 1 the Mafioso attacks Player 2 the Citizen.
    During the same night Player 3 the Snatcher abducts Player 1 the Mafioso.
    The following day only Player 3 the Snatcher shows up to the daily discussions. Player 1 the Mafioso has been abducted and Player 2 the Citizen has been killed. There appears to be only 1 player left alive. Does Player 3 the Snatcher win? Nope, the game still knows that there are actually 2 players alive and hence the Mafia has won the game.

  8. ISO #8

    Re: Role: Snatcher

    One question, though..

    If roles aren't blocked and kills aren't prevented, the snatcher can still get killed if he abducts himself. Right?

    Or does abduction roleblock anyone targeting the victim?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  9. ISO #9
    Snowyowl
    Guest

    Re: Role: Snatcher

    New example, same characters.

    At night Player 3 the Snatcher abducts himself. The same night Player 1 the Mafioso attacks Player 3 the Snatcher.
    The following day Player 3 the Snatcher has been killed and Player 2 the Citizen is happily alive. Anyhow, Mafia still wins the game.

    By the way, don't you just love colors ?

  10. ISO #10
    Tipzntrix
    Guest

    Re: Role: Snatcher

    Quote Originally Posted by Snowyowl View Post
    New example, same characters.

    At night Player 3 the Snatcher abducts himself. The same night Player 1 the Mafioso attacks Player 3 the Snatcher.
    The following day Player 3 the Snatcher has been killed and Player 2 the Citizen is happily alive. Anyhow, Mafia still wins the game.

    By the way, don't you just love colors ?
    who turned off the citizen > mafia option?!?!?!

  11. ISO #11
    Snowyowl
    Guest

    Re: Role: Snatcher

    Quote Originally Posted by Tipzntrix View Post
    Quote Originally Posted by Snowyowl View Post
    New example, same characters.

    At night Player 3 the Snatcher abducts himself. The same night Player 1 the Mafioso attacks Player 3 the Snatcher.
    The following day Player 3 the Snatcher has been killed and Player 2 the Citizen is happily alive. Anyhow, Mafia still wins the game.

    By the way, don't you just love colors ?
    who turned off the citizen > mafia option?!?!?!
    To be honest, I've never been in a situation where there's only mafia and citizen left alive. But I can't imagine the Citizen wins, does he!?

    Anyway, feel free to review the concept as well as my apparent, possibly, lack of weird game-ending experience.

 

 

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