
Originally Posted by
Lando
This last post is one of the reasons why I think you shot the gun. You hope to get away by shooting two members of our Vault while snatching away the AR.
Excuse me, are we talking about the same weapon? the only thing you can do with a rifle is go on alert. since it is very unlikely that this whole situation is going to stay in the vault, the chances of a town targeting me while I'm on alert is MINIMAL since they will already know I have the rifle
Then you proceed to go on alert for two or three nights straight in hopes to get some more killed.
again, what? going on alert won't just make people magicaly die. they have to visit you first.
My guess is that Fluttershy will die next as you already got checked.
if I didn't want to get checked by Fluttershy, shouldn't I have killed her last night instead of the citizen who voted for me to have the gun? of course, WIFOM is involved, but you seem to be completely ignoring that when it comes to the witch possesion
The point you are missing is that the victory condition of the Witch consists of two parts. Killing three Townies is all nice and good for her, but it's all for naught if she dies. The witch is having a hard enough time living through all of this on her own. Why spoil the odds?
stop selecively reading my posts. I already explained that the other vaults will probably have their own problems when D4 comes. as Vader just pointed out SIX people died last night. I think that the witch can get away with revealing her location, especialy with immunity to sheriffs(and all the other scumhunting roles) and the fact no one even believes she exists.
If you were witched night 4 there would be a strong suspicion that a member of Vault 9 is a Witch, but there won't be any definite proof. You on the other hand suggest that the Witch goes batshit crazy and reduces the population of Vault 9 to FOUR people and makes sure that everybody knows she is in those four (when you get lynched and flip Town). Maybe she won't be found through night actions, but at the end of the day (figuratively) she will be found. Let another member of the Vault die, add some provable PR claims to the mix and what do you get? A dead Witch - a Witch that lost.
the witch not wanting to witch until D4 is a prime example of your scummy flip-flopping motives. your talking about how lynches need to be around "definate proof", yet I'm "confirmed scum" to you, even though getting witched is the only thing which brings that on. for the most part you stick to everything needing to have concrete evidence before being acted on, yet you completely throw that out the window when it comes to wanting to get me lynched. Other than that, all other comments you make in that post I have already given my opinions on as to why they could be good moves to the witches in my previous post. if I were witch, would I witch N1? maybe not, but it happend.
And the precautions you spoke of to prevent the Witch from targeting you: Don't you think that the Gunsmith would need those, too?
finaly something intelegent. if I don't get the rifle today which is becoming increasingly likely, and someone dies because of that, I shall vote for whoever gets the rifle to also be gunsmith. however, I am not going to be voting for you for either, due to your increasingly inconsitentcy.
And you seem to ignore what you have to gain. From a Mafia perspective, you getting to shoot two people snatching away another resource and getting away or even killing some more until you die, is totally acceptable. Because you can still friggin' win. You have so much more to gain than a Witch ever will. This is one of the high risk, high reward strategies we spoke of yesterday.
Plus you didn't put a lot of thought into what you posted for somebody that just got witched. You would think that somebody that gets witched would think of a way to escape his current predicament by reading up on the Witch. But you obviously didn't do that. Contrary to what you stated, the Witch can't be detected by Detectives and Lookouts.
no, I actualy didn't check up on the witch after being witched, but you bring up a great point in your last sentence. so, the witch is COMPLETELY immune to dettection, and once D4 comes the mafia will know that there is probably a witch in this vault, so they should avoid killing people in this vault. not being targeted by kills helps a ton on the "surviving" part of things, and it's hard to get any definate proof on someone who is immune to detection. why are you still arguing that witching N1 and 2 for free kills is a bad move at all?
Rather than back pedaling on my reasons I'll add "I don't want Roger to have it" to it. You are confirmed scum in my eyes.
If you feel that I didn't address your points correctly, feels free to reiterate them.
this is it