Vault 21: Information
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    Vault 21: Information

    Welcome... to Vault 21.

    No one would have believed before the War that life in a Fallout Shelter would be worse than life in a violent, apocalyptic wasteland. Then again, no one would have believed the depths of depravity that the Vault-Tec researchers were willing to sink to in the name of 'science'.

    When the vault first opened, you were thankful for the security and safety that Vault-Tec offered. You and your family followed hundreds of other fearful and desperate people underground into the vault, thinking only of survival. What you found was not... bad. Vault 21 was not a luxurious place, but it was not unbearable. While it was built like a rat maze with small, cramped passageways and a confusing array of interconnecting thoroughfares and anterooms, the facility was at least large and had all the amenities of life available through automated life preservation systems. The first few years of vault life were claustrophobic but bearable. The automated vending machines provided the vault dwellers with an endless supply of clean rations, and with little else to do everyone got on with repopulating the planet.

    One fateful day, just as the vault reached critical mass, all of the automated systems simultaneously (and mysteriously) suffered catastrophic failure...

    It is the year 2021. The once crowded access halls of Vault 21 are barren. Rust and blood covers the walls, and every room is as silent as a morgue. Only nine of you remain. Lights flicker as the vault pumps in the minimal amount of air and electricity necessary, and in the gloom of the vault the survivors sit in silence.

    News of the New California Republic filtered through a few days ago, and the NCR promised a life of peace and normality. This was welcome news to the survivors. The news that traitorous elements may be hiding among them was met with less joy.

    Eventually someone spoke up.

    "If they... if they find out what happened here..."

    No one looked each other in the eye. A reply came from the other corner of the room.

    "They won't find out. The vault opens in a few days. We have all suffered, but soon we can put this all behind us."

    "But what of the Enclave? The Brotherhood of Steel? They surely already know, if they have agents hiding among us."

    "We must still survive to see the door open. Until then we must continue as we have, the only way we know how."

    The inhabitants of Vault 21 eyed each other suspiciously, in anticipation of the coming ritual...

    ---

    The NCR, Enclave, and Brotherhood of Steel are currently en route to the Vault-Tec installation.

    Vault 21 will open in three days, on the third night.

    Vault 21 will consist of three day cycles with two night cycles. All kills and night actions will behave as normal.

    During each day, players may vote to lynch a single player as normal.

    Due to the dire need for sustenance in the vault, when a player is lynched their name, role and alignment will not be shown in the graveyard. Instead the vault inhabitants will overpower the lynch target, kill him, and then strip the flesh from his bones.

    This act of cannibalism will cause lynched players to show up as ??? in the graveyard. A lynched player may not have a last will, and an autopsy may not discover the true identity or role of the victim. Coroners, Morticians, Grave Robbers, Amnesiacs and other roles which interact with dead bodies will still behave as normal, just the identity and role of the victim are kept hidden.

    ---

    Role List for Vault 21:

    Hidden Brotherhood of Steel
    Hidden Wastelander
    Hidden NCR
    Hidden NCR
    Citizen
    Hidden Any
    Hidden Any
    Hidden Any
    Hidden Any


    ---

    Participants of Vault 21:

    Brees
    Eddy
    Luke
    Manning
    Rawne
    Owen
    Tarkin
    Vick
    Wedge
    Last edited by Forum Mafia GM; June 19th, 2012 at 11:16 AM.

 

 

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