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Setup
Evil - Know each others identity but do not share night chat
Arsonist
Witch
Mafia - Share night chat and a killing action that replaces the role's ability if used
Drug Dealer
Framer
Town
Sheriff
Detective
Armorsmith
Mentalist
Citizen
Citizen
Victory conditions
Evil: See the Town and the Mafia dead. At least one member has to survive.
Mafia: See the Evil and the Town dead. At least one member has to survive.
Town: See the Evil and the Mafia dead. At least one member has to survive.
Roles
Arsonist
Can douse a person at night. Has to leave a message, when dousing. No message will default to "You were doused.". The person will receive the douse note in a separate PM. Can also burn any number of previously doused players in addition to his dousing action. Burning is a night action.
Command:
-douse player
message
-burn player1[, player2, ...][/SPOILER]
Witch
Can witch a person to force him to visit a target of the Witch's choosing (self-targets allowed). Targets don't know that they were controlled. May omit the second target to leave the witched person's original target. May also leave a vision in the witched person's mind. Consult the feedback messages to write an appropriately formated vision.
Command:
-witch player1 [player2]
[RP written by Witch]
[message in quotes]
Drug Dealer
Can give <color> pill to a person at night. Possible pills are listed below.
purple pill: role-blocks the target.
yellow pill: target receives the "given armor" feedback message.
blue pill: target receives the "hardened" feedback message.
white pill: target will not get any dousing/witching/armor given/hardened messages tonight.
Command:
-give <color> pill player
Framer
Can frame or hide another person to make him look like Arsonist, member of the Mafia or not suspicious to the Sheriff's checks. The Sheriff will still be notified that a member of the factions Evil and Mafia visited his target. Framing does not affect tracking.
Command:
-frame [Arsonist/Mafia] player
-hide player
Sheriff
Can check a person at night to see whether he is Arsonist, a member of the Mafia or not suspicious. If the player comes up as not suspicious the Sheriff will be notified if a member of the faction Evil or Mafia visited him.
Command:
-check player
Detective
Can track a person at night to see his target's visitation. Can see self-targets.
Command:
-track player
Armorsmith
Can -give armor to another person at night. The target will be notified about the gained armor and can use armor beginning from the next night. Armor is one-use only and prevents a Mafia night kill on the armored person the very same night.
Command:
-give armor player
-use armor
Mentalist
Can harden the mind of another person at night. The target will gain immunity to witching and be notified about its new ability. The Mentalist is immune to witching at start. If he hardens the Witch all persons immune to witching will loose their immunity but they can be hardened again.
Players immune to witching will get notified if the witch tried to witch them. If the Witch left a vision they will get an extra notification after the message.
Command: -harden player
Citizen
Has a one-use fire resistant bullet-proof vest. Grants perfect night kill immunity on the night of use.
Command:
-use vest
Order of Operations
1. using vest/armor
2. role-blocking (purple pill) Witch
3. witching
4. role-blocking
5. giving yellow/blue/white pill
6. giving armor/hardening
7. framing
8. checking/tracking
9. burning
10. killing
11. dousing
Feedback messages
All notifications except dousing/witching message will be gathered and sent in one PM titled "<game name> - Night X Result".
Dousing/witching messages will be sent in a separate PMs titled "<game name> - Night X Message".
dousing
RP written by host
witchingmessage left by Arsonist
RP written by Witch
You clearly know this is the Witch's doing. (If immune to witching)message left by Witch
role-blocked
You were role-blocked.
given armor
You received armor.
hardened
You were mentally hardened.
Sheriff check
Your target is the Arsonist.
Your target is a member of the Mafia.
Your target is not suspicious.
Somebody with evil intentions visited your target.
Detective tracking
Your target visited player tonight.
Your target didn't leave the house.
attacked/burned+survived
Somebody wanted to see you dead but your trusty protection saved your life.
immune to witching+witched
The Witch tried to control you but you fought it off.
Rules (pasta made from a McPwnage receipt - yummy)
1. No outside discussion of the game. This includes PMs, Rep Messages, or IM programs like Skype. Offenders will be modkilled! You may casually mention the game as long as you don't strategise or reveal anything the other person shouldn't know.
2. No editing posts. Offenders will be modkilled!
3. Lynch/skip day votes will only count if they are in red and bolded: -vote player / -skip day. Majority locks the votes.
4. If you do not submit night actions by the deadline they will be skipped. Deadline is one hour before night ends.
5. You may submit your night actions either by pm or night chat however any night actions sent by pm will override actions posted in your night chat.
6. You may write a last will by writing me a PM with the title "Last Will" and your message in the body.
7. All killing factions have the ability to use death notes.
8. You can suicide however you will lose the game regardless of if your faction is victorious. In order to suicide you must pm me -suicide posting it in the day chat does not count.
9. Quoting PMs IS allowed however every single pm you could possibly get will be posted so it will be easy to fake.
10. Lying about game mechanics IS allowed. I will not respond to gameplay questions unless they are posted in green. Please consult the FAQ before asking questions.
11. Lurking is not an acceptable strategy. You have to contribute every day or you will be modkilled.
12. No being a gamethrowing bitch. Offenders will be permabanned from forum mafia games hosted by me.
13. Smurfs are okay as long as I get notified of it along with the main account.
14. Sign-ups won't be first come first served. I will decide who gets to play based on how much activity and care was spent in past games. I encourage new players to sign up.
Question Time!
Will the Detective get any notice about the Arsonist burning when tracking him?
No, burning doesn't count as a visitation.
Does framing as "not suspicious" bypass the notification the sheriff gets for scum visitations?
No. The Sheriff will know that either Mafia or Evil visited his target.
What happens if the Sheriff checks the Witch?
The Witch will look "not suspicious" to the Sheriff. Being Witch does not count as self-visitation.
Can the Detective see the use of an armor/vest?
No, using armor/vest does not count as self-visitation.
What happens if a player skipping his night action gets witched?
The player will be forced to use his role's night action on the witch's designed target. Random.org decides whether the Framer frames as Arsonist, frames as Mafia or hides and which pill the Drug Dealer uses. All options are equally weighted.
Will a Witch controlling the killing member of the Mafia overwrite the Mafia's death note?
The Witch's death note will only replace the Mafia's death note if the killing member of the Mafia is forced to self-target.
If a witch witched a mafia role(say, a framer), does it cause said role(in this case, a framer) to frame or kill?
It depends on the chosen action by the framer. It will always use the action the player wanted to use that night. If the player skipped his action he will use his role's action (in this case framing).
Does this still count as S-FM?
What do you think about the balance? When pseudo-randomizing the actions town seemed to win an awful lot of times.