New Role: Mad Scientist
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    New Role: Mad Scientist

    Role name: Mad Scientist

    Description: You are a mad scientist looking to test out your deadly concoctions.

    Alignment: Neutral (Benign/Advanced)

    Abilities:
    - Inject chemicals into one person each night causing them to die a day later.

    Goal:
    - Kill three players by injection.

    Win condition:
    - You do not care who wins so long as you kill three players by injection.

    Options:
    - Victim knows they have been injected with chemicals. [Default: OFF]
    - Doctors can heal injected players. [Default: OFF]
    - Inject role-blockers [Default: ON] (Message: If you are role-blocked, you will inject the role-blocker instead.)
    - Ignores immunity [Default: ON] (Message: Ignores any immunity the player may have on the day of death.)

    Death message:
    - The victim's body was found to be in a disgruntled position. He/She appears to have been poisoned.

    Achievements:
    - There is No Cure: Kill a doctor that knows they have been injected. (Must have the 'victim knows they have been injected with chemicals' option turned ON)


    I thought this would be an interesting role. It would be similar to Arsonist but not quite. If you turn on the option for players to know they have been injected, a lot of chatting will ensue. Doctors will have to choose whether or not to save them or leave them to die which can cause a lot of disruption among each other. If a day before getting killed by poison seems too little, I think two would be a well-rounded number.

    Thoughts?

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