Role Suggestion: The Drunk
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  1. ISO #1
    Ancanus
    Guest

    Role Suggestion: The Drunk

    Alignment: Town

    Feature:
    - Spending most of the time at the bar, he passively picks up information. (Reveals someone's target, reveals someone's killing, gotta figure how balanced it should be.)
    - Whenever he speaks, it gets translated to drunk slur:

    "Gentlemen, it saddens me to say that Red is mafia. I have seen him kill Blue at night." is output as:
    "G*HIC*enTLm*n*hic*rb, itsaas*hic* the *ghfid* isfa8*. *hic* HAVE seeeeen* hic Kill (gargled, etc.)"

    It shouldn't be hard to code since it's nothing more than random reshuffling, and substitution of a string.


    If you'd like, we can have him VERY drunk at the beginning, and as days pass he starts making more sense, creating an urgency on Mafia to get rid of him sooner than later.

  2. ISO #2
    r4ndomdude
    Guest

    Re: Role Suggestion: The Drunk

    As soon as The Drunk is revealed,he will die.It is easy for him to get revealed.

  3. ISO #3

  4. ISO #4
    Ancanus
    Guest

    Re: Role Suggestion: The Drunk

    It would be bad strategy for the Mafia to aim for the drunk at the beginning, since he's pretty much useless at that point. Instead, they should be going for the Doctors and Sheriffs.

  5. ISO #5

  6. ISO #6
    Ancanus
    Guest

    Re: Role Suggestion: The Drunk

    Hmm...

    Well, this would depend on how good the drunk function is. On an ideal case, if the person is really drunk, regardless of their combination of messages ( blue, b lue, bllue, BLUE, blue), it should be encrypted enough to prevent this abuse.

    Another solution would be to reduce the spam timer on the drunk? I know that you can't spam messages currently, so perhaps we can make this strict on the drunk. Make him vomit if he tries too hard and can't talk for a bit or something.


    In meta-game, a Mafia could also try to mimic the drunk behaviour and get someone lynched this way.

  7. ISO #7
    Sarzael
    Guest

    Re: Role Suggestion: The Drunk

    Two things for which this role doesnt work for now:
    1) Players, when see a drunk, they simply say: Vote at a evil role!
    2) He can put the info in last will.

  8. ISO #8
    Carrein
    Guest

    Re: Role Suggestion: The Drunk

    I like the idea but it's too difficult to implement.

  9. ISO #9
    Thalous
    Guest

    Re: Role Suggestion: The Drunk

    I LOVE this idea so much ! ! !




    But, a good strat would be NOT to talk at beginning lol

 

 

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