New idea for an sfm but I won't be hosting it until after my mfm plays out. Basically terrorists have a bomb and you have three days hours to stop them! Designed for 11 players:
Terrorists:
Terrorist Leader
Bodyguard
Secret Agents:
Vigilante
Jailer
Bystanders (rest of the town):
Doctor
Citizen
Citizen
Citizen
The Black Market (Neutrals):
Gun Merchant
Armour Merchant
Information Merchant
The premise of the game is there the terrorists have a bomb and you have 72 hours to stop them. Well like this, night 1, day 1, night 2, day 2, night 3, day 3 and then the bomb goes off and the terrorists win. Killing the terrorist leader stops the bomb.
Vigilante has two shots, cannot shoot night 1
Jailer has two executions and can jail and execute on lynch days. If jailer does not execute he roleblocks and provides night immunity to target. cannot jail night 1
Terrorist Leader has a night kill and is not immune to night death or investigations.
Bodyguard acts as a terrorist alligned bodyguard. If the bodyguard's target is attacked more than once the bodyguard will take all attacks in his place but only attack back with the first one.
Gun Merchant, Armour Merchant will be given random allignments to support without anyone but them knowing. Allignments are opposite so if the gun merchant is town alligned the armour merchant is terrorist alligned and if the gun merchant is terrorist alligned the armour merchant is town alligned. Must survive and win with their allignment!
Information Merchant: Objective is to survive
Gun Merchant: Has the option to give someone a gun each night that the person can shoot someone with the following night (-1)
Armour Merchant: Has the option to give someone armour each night that provides (+1) against attacks when used the following night
Information Merchant: Is an investigator that sells their investigation results. They pick two targets, one to investigate and one to sell the information to. The information merchant will see the role of their target along with the person they sell the information to. If the information merchant does not pick a target random.org will pick two targets for him. Detects exact role
Order of Operations:
1. Jailer executes
2. Gun Merchant sells Guns
3. Armour Merchant sells Armour
4. Investigator Sells information
5. Vests are Used (+1)
6. Bodyguard Guards
7. Vigilante Kill (-1)
8. Terrorist Kill (-1)
9. People with guns kill (-1)
10. Doctor Heals (+1)
11. Jailer Releases