Night 2
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Thread: Night 2

  1. ISO #1

    Night 2

    I suggest we kill FalseTruth.

    I also suggest we block MileS; since no one came forward as being healed, he is most likely the Corleone killing role. Block the shit out of him and reveal him as a Corleone in your last wills. If any of us die, he will be lynched by the town as a Corleone. Even if he isn't, it still seems like a good idea.

    As far as framing, Claw seems like a given, which might be reason not to.

  2. ISO #2

    Re: Night 2

    No, Corleone Mafia Family got two Mafioso which maybe send to kill. The Corleone kill is also vote based, so they will probably change the one they send to kill this night. Also he just might be a Townie and Corleone Mafia attacked the SK last night.

    In my opinion blocking Claw seems a good choice, just in case he's really a "valuable town member". But i guess he will be invited into the Cult soon anyway.

    I don't agree on killing FalseTruth since he was also suspecting Claw and we might use him to kill Claw someday. I like to kill Goonswarm cause he was silent but still active.

    However I'm going to blame Claw and MileS in my last will, i think i spoke to much last day...
    FM-veteran
    FM0:orange Mafioso -- FM1: orange Mafia Consort -- FM2: Citizen/Mason -- FM3: Serialkiller -- FM4: Jester -- FM5: Godfather -- FM7: Coroner
    Killcount so far: 22

    Oh, and I sometimes use hyphens - it's a German-thing :3

  3. ISO #3
    Styx
    Guest

    Re: Night 2

    Claw is the Mason trying to bait the Cult Leader to reveal himself to him. If you don't get this, he's claiming a power-role that isn't Mason, hence is the best possible target for the cult at this point (from the cults perspective), they will try to recruit him tonight and the cult will be lynched tomorrow. The fact that he was even bragging about his genius plan highlights this easily.

    At any rate, the off-chance that he is not blocking Claw seems to be the best decision.

    Framing Claw is out of the question, since no mason contradicted him there is no possible way that he is Mafia, its a waste of a frame. Apart from that, and since everyone has forgotten about the earlier stipulations I'm leaning towards Spy.

    As for the kill, its a tough choice at this point, especially since most of the town was so quiet. At this stage I'm actually more willing to kill off a silent player such as Goonswarm as these sorts of players are deliberately trying to avoid all attention if possible.

    Vote Goonswarm, Send Lysergic



    Other information:

    Narks is a jester or if not is downright idiotic.

    MileS is a member of the other Mafia family between the blocks and being too eager to debunk Claw it's relatively self explanatory.

    Cyanblade is one of the few posters that offered exactly nothing of value to the conversation, only he did in such a way as to seem like he was trying to appear active in the conversation whilst still offering nothing. It's a trademark of a Scum, although I'm leaning towards SK.

    Strangely enough if this inactivity continues there won't be enough votes to lynch anyone

  4. ISO #4
    Styx
    Guest

    Re: Night 2

    By the way I'm deliberately with-holding submitting my night action for a while to make sure we have enough time to adequately discuss what to do next.

    Also as a strategic point during the day can I suggest that if one of us does get called out by a sheriff or investigator during the day for that person to make the strongest case they can for their innocence and deliberately have another one of us debunk it for the sake of trust. Chances are you won't be saved anyway and the extra trust will always be useful.

    Also, if anyone gets taken into the cult, assuming they don't die tomorrow, would it be best to get the rest of us into the cult as well? It seems like a good diplomatic decision if the opportunity becomes possible as we can still win with them if we are all a part of them. I'd rather discuss this point before one of us becomes a cultist.

  5. ISO #5

    Re: Night 2

    Kill Goonswarm, Send Lysergic

    Mhm if Claw is Mason it would really be genius if he gives town the Cult Leader...
    But do we want the Cult dead? Winning with the Cult, especially if the other Mafia Clan is in the Cult too, offers higher winning chance.
    And I don't think framing Claw is a wasted frame. There's no one else with such a high chance of getting investigated this night, in fact if I would be Sheriff I would check him just to make sure, because framer might think no one is going to check him and framing someone else... sounds weird I know...
    FM-veteran
    FM0:orange Mafioso -- FM1: orange Mafia Consort -- FM2: Citizen/Mason -- FM3: Serialkiller -- FM4: Jester -- FM5: Godfather -- FM7: Coroner
    Killcount so far: 22

    Oh, and I sometimes use hyphens - it's a German-thing :3

  6. ISO #6
    Styx
    Guest

    Re: Night 2

    Thing is, there's nothing we can do about it, the Doctor is basically guaranteed to be healing him tonight and I'd rather not bank on another scum attacking him just to save the Cult.

    As for framing Claw, I think the town will be expecting it too much. We could try to WIFOM a frame on him but I doubt it'll get the lynch, at most it'll get the Mason to come out to clear him but if my suspicions are correct then Claw is the Mason and will be delivering the cult to the rest of the town tomorrow anyway which will clear him. Another possibility is Claw coming out as mason when he's accused of being Mafia and having no-one counter-claiming it.
    -- Either way, there's just too many outs for it to be feasible and he's a blatantly obvious target that the town will surely pick up on if I try to frame him.

    I doubt all the Sheriffs will be checking Claw, I expect one will be looking at checking someone else suspicious and Spy got hit with the bandwagon pretty quickly - long enough for a sheriff to be suspicious, but not long enough for him to be an obvious Framer target.

  7. ISO #7

    Re: Night 2

    So you like to frame Spy instead? Sounds also like a good choice to me.

    Funny how nobody is thinking about if Claw really got invited by the Masons and his move just went totaly wrong xD
    FM-veteran
    FM0:orange Mafioso -- FM1: orange Mafia Consort -- FM2: Citizen/Mason -- FM3: Serialkiller -- FM4: Jester -- FM5: Godfather -- FM7: Coroner
    Killcount so far: 22

    Oh, and I sometimes use hyphens - it's a German-thing :3

  8. ISO #8

    Re: Night 2

    I agree with Styx's points for framing and the Cult. Frame Spy.

    If one of us is brought into the Cult, inform the other two so that we can ALL get brought in. If we can get MileS recruited afterwards, a good portion of the Mafia will be unified, and we can work on getting the other Corleones. With that many guns (2 kills a night for Cult; if they get the SK, 3 kills per night), we can seriously destroy the town.

    Since you two voted on who to kill, my hands are tied. xD
    I STILL think we should get rid of FalseTruth. He's very vocal, and town will rally around him. But we can do it another night; for now, killing Goonswarm is fine.

    Do Serial Killers auto-kill roleblockers? If not, I vote we block Cyanblade as a test. If he is actually SK, block him the rest of the game until we can get the Cult to recruit him (after recruiting us).

  9. ISO #9

    Re: Night 2

    Why do you think cyan is SK?
    And I don't know if SK kills blockers, got nothing in Role-Description...

    However i still like to block Claw, just in case he told the truth and actually is a trustworthy townmember.
    FM-veteran
    FM0:orange Mafioso -- FM1: orange Mafia Consort -- FM2: Citizen/Mason -- FM3: Serialkiller -- FM4: Jester -- FM5: Godfather -- FM7: Coroner
    Killcount so far: 22

    Oh, and I sometimes use hyphens - it's a German-thing :3

  10. ISO #10
    Styx
    Guest

    Re: Night 2

    My suspicions for CyanBlade center around his lack of logical input to the conversations - instead opting to add nothing of value, its often a trademark of a Scum trying to appear vocal enough to not get lynched. However, he could be something as useful as a poorly played citizen. We should keep an eye on him, but he doesn't warrant a block at the moment, Claw is far too good of a choice.

    As for FalseTruth, in general the more vocal a player is the easier they are to WIFOM, just take an extra deliberation to ensure that you're careful with what you say and if he proves too dangerous tomorrow then we can kill him the following night.

  11. ISO #11
    Styx
    Guest

    Re: Night 2

    Since you two voted on who to kill, my hands are tied. xD
    Oh and Lysergic, it is possible to change our vote, so don't give up if you have something of great value to share.

  12. ISO #12

    Re: Night 2

    At this point I don't, so let's stick with the plan - kill Goon, block Claw, frame Spy.

    Also, Rumpel, you might want to consider sending DR a PM to figure out if SK kills RBers or not - probably good information to have for future reference.

    Finally, we should all agree on wills; right now, I'm accusing MileS and Cyanblade in my Last Will. Everyone agree on that?

  13. ISO #13

    Re: Night 2

    OK I'll PM DR...

    I Accused Claw as well because most townies already distrust him
    FM-veteran
    FM0:orange Mafioso -- FM1: orange Mafia Consort -- FM2: Citizen/Mason -- FM3: Serialkiller -- FM4: Jester -- FM5: Godfather -- FM7: Coroner
    Killcount so far: 22

    Oh, and I sometimes use hyphens - it's a German-thing :3

  14. ISO #14

  15. ISO #15
    Styx
    Guest

    Re: Night 2

    Does that mean that SK doesn't kill roleblockers, or that SK is completely immune to roleblock?

  16. ISO #16

    Re: Night 2

    I asked that in PM, no reply, probably cause its like 4 AM in US WEST^^
    FM-veteran
    FM0:orange Mafioso -- FM1: orange Mafia Consort -- FM2: Citizen/Mason -- FM3: Serialkiller -- FM4: Jester -- FM5: Godfather -- FM7: Coroner
    Killcount so far: 22

    Oh, and I sometimes use hyphens - it's a German-thing :3

  17. ISO #17

 

 

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