New Role: Holy Mage / Blood Warlock
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  1. ISO #1

    New Role: Holy Mage / Blood Warlock

    Holy Mage (Town Power/Advanced)

    Abilities:
    - Recruit: Converts all except for Blood Warlock and Sorcerer to Apprentice.
    - Synchronize: By choosing 1 or 2 Apprentices they become night immune for 1 night while giving a chance of Roleblocking a Blood Warlock or a Sorcerer.
    - - (1) 50% chance for Sorcerer.
    - - (2) 25% chance for Blood Warlock, 25% chance for Sorcerer.

    Apprentice (Town Support/Basic)

    Abilities:
    - Initiation: Can challenge another Apprentice to a Duel with a 50% chance of success
    - - (Win) Become a Wizard at the end of the following day. The other Apprentice cannot challenge for 2 nights.
    - - (Lose) You cannot challenge for 1 night. The other Apprentice cannot challenge for 1 night.

    Wizard (Town Power/Basic)

    Abilities:
    - Scorch: Kills a selected player chosen by the Holy Mage or by majority vote of all Wizards.

    Blood Warlock (Neutral Evil/Advanced)

    Abilities:
    - Contract: Converts all except for Holy Mage and Wizard to Neophyte.
    - Tribute: By sacrificing 1 or 2 Neophytes the Mafia will change it's target.
    - - (1) 25% chance to target Wizard, 50% chance to target a random Town, or 25% chance to target a random Mafia. (except for Godfather)
    - - (2) 25% chance to target Holy Mage, 50% chance to target Wizard, or 25% chance to target random Town.

    Neophyte (Neutral Support/Basic)

    Abilities:
    - Blood Rite: Kill a Neophyte and become night immune for 1 night. Becomes a Sorcerer at the end of the following day.

    Sorcerer (Neutral Evil/Basic)

    Abilities:
    - Shock: Kill any player (only 2 Sorcerers can choose this ability each night)
    - Morph: Choose a player, they can no longer be identified.

    [hr]

    Will be updating later, feel free to discuss what should be added/changed.
    M-FMVI: Paladin (WIN)

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    Re: New Role: Holy Mage / Blood Warlock

    Continuing on with what Rocshi said. Percentage can't be implanted. But it can be implanted in the forum mafias. Plus due to the script size limit, these suggestions should be posted on the m-fm parking role suggestions. Sorry it's my job. I have to do this because a certain mod doesn't want his/her post count to change.

    https://www.sc2mafia.com/forum/showth...ons-Compendium
    and you should probably follow this guideline.


    Oh yes this is but a subtle suggestion. Like a kind reminder that there is a better place to post this. Nothing official. Nothing dramatic. At all.
    Last edited by Goremancer; February 28th, 2012 at 02:47 PM.
    https://www.maps4heroes.com/heroes5/p...opolis/cr7.jpg
    Quote Originally Posted by GriM-DeMoN
    NO FUCK U IM CITIZEN
    Cock urself cuntosaurus

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  9. ISO #9

    Re: New Role: Holy Mage / Blood Warlock

    i kinda like the idea of an ability that renders a target unidentifiable
    what about a mafia role that can pick a player at random from the list at night and then use their role on one of his allies so an investigative role sees the mafia member as the role he selected
    likely this would be OP but it is preferable to the bizarre ideas given in the original post
    Old Man Peabody

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