Holy Mage (Town Power/Advanced)
Abilities:
- Recruit: Converts all except for Blood Warlock and Sorcerer to Apprentice.
- Synchronize: By choosing 1 or 2 Apprentices they become night immune for 1 night while giving a chance of Roleblocking a Blood Warlock or a Sorcerer.
- - (1) 50% chance for Sorcerer.
- - (2) 25% chance for Blood Warlock, 25% chance for Sorcerer.
Apprentice (Town Support/Basic)
Abilities:
- Initiation: Can challenge another Apprentice to a Duel with a 50% chance of success
- - (Win) Become a Wizard at the end of the following day. The other Apprentice cannot challenge for 2 nights.
- - (Lose) You cannot challenge for 1 night. The other Apprentice cannot challenge for 1 night.
Wizard (Town Power/Basic)
Abilities:
- Scorch: Kills a selected player chosen by the Holy Mage or by majority vote of all Wizards.
Blood Warlock (Neutral Evil/Advanced)
Abilities:
- Contract: Converts all except for Holy Mage and Wizard to Neophyte.
- Tribute: By sacrificing 1 or 2 Neophytes the Mafia will change it's target.
- - (1) 25% chance to target Wizard, 50% chance to target a random Town, or 25% chance to target a random Mafia. (except for Godfather)
- - (2) 25% chance to target Holy Mage, 50% chance to target Wizard, or 25% chance to target random Town.
Neophyte (Neutral Support/Basic)
Abilities:
- Blood Rite: Kill a Neophyte and become night immune for 1 night. Becomes a Sorcerer at the end of the following day.
Sorcerer (Neutral Evil/Basic)
Abilities:
- Shock: Kill any player (only 2 Sorcerers can choose this ability each night)
- Morph: Choose a player, they can no longer be identified.
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Will be updating later, feel free to discuss what should be added/changed.