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  1. ISO #1

    Main Update Save

    1.cult
    2.cult
    3.Mason Leader
    4.Mason
    5.GF
    6.Random mafia(non kill)
    7.Neutral all(non kill)
    8.Neutrall adv
    9.Neutral basc
    10-12. Town Basc(ALL RANDOM ALSO CITZ)
    13-15. Town ADV

    Main settings. Mason can be leader after ML death(2 limit on leader but mason can be new leader)
    cult have 1 day break with culting.
    Last edited by ASTRON; March 17th, 2012 at 07:22 AM.

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: Main Update Save

    You forgetting that citz/mason win tie with everyone. we got 2 masons 6 townies random class. only 2 mafia. last game won mafia cose ppl was stupid and didn't read mason lw which exactly show who is mafia. mason kill cults cults take townies mafia is alone and neutrals play with all(without evils) so. all should try too take out mafia.
    Cults should try to get lynched.(sk/mafia/masons)
    Mafia should try to get out(random townies. then masons + cults)[sk should be lynched last cose gf are immune for him at night.
    Townies should coop and leave -lw to help masons/other townies. they should use brain to win.

    cult should leave -lw which target they couldn't convert(they also can add own cults to prevent to lynch them risky but maybe help.)

    Cult/Masons/Towns should prevents random lynch! it's help only mafia jester exec.
    all got chance and all can win. but if there is leaver(mostly he lower chance of town/cult)
    if there is not advanced players they lower chance of own fraction.
    avoid to lynch neutrals non killers.
    WHEN 5 ppl left and 2 mafia left.
    Think a bit and you lynch one mafia. if there no masons left. cult can reavel and try find mafia.(cult targets unable to convert can be mafia)

    Remember that in this setup can be max 2 instant kills only.
    Arso and witch targets don't know about their actions.
    Last edited by ASTRON; March 17th, 2012 at 03:32 AM.

  5. ISO #5

  6. ISO #6

    Re: Main Update Save

    Quote Originally Posted by ASTRON View Post
    You forgetting that citz/mason win tie with everyone. we got 2 masons 6 townies random class. only 2 mafia. last game won mafia cose ppl was stupid and didn't read mason lw which exactly show who is mafia. mason kill cults cults take townies mafia is alone and neutrals play with all(without evils) so. all should try too take out mafia.
    Cults should try to get lynched.(sk/mafia/masons)
    Mafia should try to get out(random townies. then masons + cults)[sk should be lynched last cose gf are immune for him at night.
    Townies should coop and leave -lw to help masons/other townies. they should use brain to win.

    cult should leave -lw which target they couldn't convert(they also can add own cults to prevent to lynch them risky but maybe help.)

    Cult/Masons/Towns should prevents random lynch! it's help only mafia jester exec.
    all got chance and all can win. but if there is leaver(mostly he lower chance of town/cult)
    if there is not advanced players they lower chance of own fraction.
    avoid to lynch neutrals non killers.
    WHEN 5 ppl left and 2 mafia left.
    Think a bit and you lynch one mafia. if there no masons left. cult can reavel and try find mafia.(cult targets unable to convert can be mafia)

    Remember that in this setup can be max 2 instant kills only.
    Arso and witch targets don't know about their actions.
    citizens win ties, masons do not.

  7. ISO #7

  8. ISO #8

  9. ISO #9

    Re: Main Update Save

    Quote Originally Posted by Raptorblaze View Post
    Also, ran it through the simulator: Pure: 2902 town wins, 2709 mafia wins, 3127 cult wins, 615 sk wins, 355 arsonist wins, 1 survivor win, 288 witch wins, 3 nobody wins.

    edit: Lol 1 survivor win out of 10k
    lmfao.
    Quote Originally Posted by Kusco View Post
    Dirty fucking swiss neutral

  10. ISO #10

    Re: Main Update Save

    Quote Originally Posted by Rihfok View Post
    So it's actually balanced?...
    Cult wins 200 times more than town, I don't know that that means balanced.

    Quote Originally Posted by Raptorblaze View Post
    Also, ran it through the simulator: Pure: 2902 town wins, 2709 mafia wins, 3127 cult wins, 615 sk wins, 355 arsonist wins, 1 survivor win, 288 witch wins, 3 nobody wins.

    edit: Lol 1 survivor win out of 10k
    What simulator. I would like to try

  11. ISO #11

    Re: Main Update Save

    Quote Originally Posted by creedkingsx View Post
    Cult wins 200 times more than town, I don't know that that means balanced.


    What simulator. I would like to try
    Thats true. I would think more balanced would put cult lower than town at least.
    Cult is so strong I would think of putting them at a lower statistical win, especially since the town is full of retards. Town should have a statistical lead compared to others.

    I would like to know as well ^^
    Quote Originally Posted by Kusco View Post
    Dirty fucking swiss neutral

  12. ISO #12

  13. ISO #13

  14. ISO #14

  15. ISO #15

    Re: Main Update Save

    Quote Originally Posted by Rihfok View Post
    You know, there is an entire post somewhere here which contains the information and download of the simulator (less than 1MB, lol)

    Found it: https://www.sc2mafia.com/forum/showth...afia-Simulator
    Thanks! Appreciate it! Rihofk +1!!!

    Quote Originally Posted by Creed
    I feel stupid... :'(
    Good cuz you are!!.....jk <3
    Quote Originally Posted by Kusco View Post
    Dirty fucking swiss neutral

  16. ISO #16

    Re: Main Update Save

    This simulator didn't get ppl brain in count....
    it's use only random picks as a prior to check chance.
    Still. cultz are killed by sk/arso/mafia/masons/townies
    townies killed by sk/arso/mafia.
    we still need to remember where we need to kill mason or not.
    if we have 2 masons 5 townies and we are 2 mafs. we don't need to kill mason, yet. or atlest kill one of them.
    cultz/maf/mason are main power. if we reduce them to 1. we can get them out easly.
    Balance are for ppl which think. and still cult can not convert invul targs/masons/
    It's setup for advanced ppl which don't only random click and watch for resultz.

    remember that cult can be random killed and get out from game. so they are 2 and have 1 day limit culting.
    leader + mason > 3 sherifs. they are sure info. they can not give wrong info. they targets are not cult atm.

    left sk/1maf is good point for town to let them random kill self + cultz. townies leave lw for other townies and they can lynching. 1maf won't over lynch. same sk. only masons/cult can do it. and mason can kill cult.

    PS:this mafia emulator didn't allow 2 cultz. so how you checked it? and most of settings guess you didn't add like in original cose they wasn't fully posted...
    and they also have influence.

    In case of non 2 cult avalibility i test it like this:
    Code:
    130|a|x,|M,|n,|C,|P,|Q,|R,|U,|U,|U,|T,|m,|T,|T,|S;|_10000,0,0,1;|b2,1,1,1;|c:1;|d|X|e|X|f|3|g:1;|h|6|i:1;|'|Y|j|[,1,1;|k:0;|m|W|n|@,0,1;|l|9|o|^|q|§,0,1,1;|r|-,0,0;|s|W|t|6|u|X|v|X|w|X|x|^|y|/|z:;|A|*,0,1;|B|?|C|@,0,1,1,0;|E|1|F|4|G|4|H|8|I|W|J|7|K|7|L|7|M|&|N|Z|O|7|P|&|Q|7|R|7|S|7|T|7|U|*
    semi(cose can not use 2 cults)
    i run simulation and it's results

    Results for 10000 iterations after 16,41 seconds:
    Pure: 3313 town wins, 3385 mafia wins, 1726 cult wins, 787 sk wins, 513 arsonist wins, 1 survivor win, 275 witch wins.
    Partial: 1676 jester wins, 728 exe wins, 1426 survivor wins, 382 witch wins.

    second part:

    Results for 10000 iterations after 18,07 seconds:
    Pure: 3277 town wins, 3461 mafia wins, 1685 cult wins, 785 sk wins, 537 arsonist wins, 3 jester wins, 1 exe win, 3 survivor wins, 247 witch wins, 1 nobody win.
    Partial: 1650 jester wins, 774 exe wins, 1393 survivor wins, 419 witch wins.

    this simulator have bad posibilites to setting cults....

    (Pure guess mean that they survive to the end as alone....)
    guess on this info i can say it's rather balanced than game with SHerfi + invest +doct + random 2 sherifs...
    + 3 mafia which allways trollout ass sherif...
    here 2 mafia they are rly strickty in dangerous. but mostly only they are killers.
    there can be arso or sk or both at once, but never 2sk or 2 arso. just when amnesiac appear(noticed game like this in this build and sk won)

    imo there is no more balanced build which gave all chance to win. cose all fight each other and no one can let anyone overgrow.


    PS: atlest 50% of ppl which played it said it's balanced. part of them was advanced players... played with skill.
    and much of them said it's interesting. most game allways end in situation 4 guys left. 1 maf and 3 (??) mostly one is neutral.
    GL & HF AND let it try.
    Last edited by ASTRON; March 17th, 2012 at 04:23 PM.

  17. ISO #17

  18. ISO #18

    Re: Main Update Save

    Currently in your game. Hate it.

    Maybe keep death descriptions on? Veteran killed half of the town along with the 2 vigi's shooting everyone. Added with the SK and the mafia no one had any idea. (Town consisted of 2 Doctor, detective, spy, Citizen and 2 vigi. Edit - and Vet).

    ~ Thanks for reminding me Creed ^^
    Last edited by Dreddshott; March 19th, 2012 at 01:53 PM. Reason: Correction

  19. ISO #19

    Re: Main Update Save

    Quote Originally Posted by Dreddshott View Post
    Currently in your game. Hate it.

    Maybe keep death descriptions on? Veteran killed half of the town along with the 2 vigi's shooting everyone. Added with the SK and the mafia no one had any idea. (Town consisted of 2 Doctor, detective, spy, Citizen and 2 vigi).
    What about the Veteran?

  20. ISO #20

    Re: Main Update Save

    Quote Originally Posted by creedkingsx View Post
    What about the Veteran?
    I testing other save now cose ppl don't like balanced slowed game
    so i change to nerf mafia and don't give them GF and put random townies + vet + sk.
    Code:
    130|a|G,|R,|U,|U,|T,|q,|T,|T,|U,|Q,|C,|z,|N,|O,|U;|_10000,0,0,1;|b1,0,1,1;|c:1;|d|X|e|X|f|3|g:1;|h|3|i:0;|'|V|j|-,1,1;|k:1;|m|W|n|*,1,1;|l|£|o|^|q|§,0,1,0;|r|*,1,0;|s|X|t|5|u|W|v|W|w|X|x|9|y|/|z:;|A|-,0,0;|B|?|C|@,0,0,1,0;|E|3|F|4|G|2|H|8|I|W|J|&|K|7|L|7|M|7|N|5|O|&|P|7|Q|&|R|7|S|7|T|7|U|*
    like this.
    1 sk + 1 neutral bas(no killing)
    1 neutral adv(amnes can not be mafia)
    mafioso
    adv maf + basc maf(no kill)
    cult(no limit but doc prevent's culting and detect tries + immune at night prevent culting)
    vet ( 3 days. if you like risk you will rush killing this 3 nights but you can catch vet to give some posibility to die)
    sk(nerfed not invu at night like mafia. i guess in this set can not be a GF so)
    mafia can kill sk and sk can kill mafia. town have to find both of them and care of cult.
    cult can be killed by mafia and sk.
    cult can not convert mafia and if they try cult vet they can be dead

    Death description is off:
    .cose. mafia can troll. Mafia can not chose kill target and send disguiser.
    and on day say that "sk killed maf. gj" and dis can be now any trusted townies[dis don't clear role]
    .All cry that coroner is useless. in this settings he is very usefull. he can know who died cose of mafia/sk/vet/vigi...
    .Death description can help sk and mafia to troll out townies
    only framer immune to detection in mafia[gf also but he shouldn't be part of mafia]


    PM ON:
    you can troll or try find helpfull townies.
    I won with it for eg. i found jailor and said him my invest targets. he jailed one of them for 2 nights and killed cose of (-1) kills detected
    I made reveal on 7 guys left and revealed 4 guys with posibility of their classes.
    we just lynched out rest
    Spy control it and can deducate who lie.

    CULT POWER:
    they have no night limit but they can not convert healed target. immune target(vest) veteran(he is allways in game) and mafia. he have wasted night and he can be killed by Veteran. Mafia. SK. Vigi. Jailor. high risk of death forced me to fix him.
    if you don't detect much cult dead you should notice that there can be a couple of them and just observe cooperating ppl

    MY saves are for advanced players. so if you are noob and you don't try to kill cult at night or find other townies you will completly fail

    LW: all who doesn't use it. just backstabing townies

    Mafia: average mafia can win without problem.(No fixed detector. still can be randomed)
    Cult: average cult also(No mixed mason. Still can be randomed)
    Townies: if you are noob and don't lw and don't say anything. you just lose like a noob(Posible all class + fixed vet he mostly kill atlest 1 maf/1cult) and townies sometimes

    my old saves was more balanced but from lack of blood ppl just rage out
    i had citzens masons cults mafia neutrals and all was balanced and have chance to win. but ppl rage quit if was citzen.
    I was many times citzen and i won as mason/cult.
    My old saves mostly end with 4 guys left and all known 1 maf 1 town 2 (?)
    for me that was very balanced. Seen game where 2 town and 2 maf left and town won. how? BD killed mafia using other mafia pure luck or not but townies won

    Only ppl chose which kind of saves they wanna play.
    I have made two kinds. big random with nerfed mafia.
    And all fraction(all balanced)[only noobs lose;)]

    Maybe i am noob but still i won many games using trolling.
    as maf
    as cult/mason(only my saves cose didn't seen other saves with them)
    as town
    as neutral

    If you played both saves plz vote which one you wanna to stand

    For me this is not game where you random push target and wait for a miracles....

    My old saves guaranted 6+ days of games and letting everyone to win.
    SK
    ARSO
    town
    maf
    cults

    Chose wisley and vote for both. most votes will chose my way.
    write down
    (+Buffs)Balanced/Random(+ Nerfs)
    Last edited by ASTRON; March 20th, 2012 at 12:38 AM.

 

 

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