This simulator didn't get ppl brain in count....
it's use only random picks as a prior to check chance.
Still. cultz are killed by sk/arso/mafia/masons/townies
townies killed by sk/arso/mafia.
we still need to remember where we need to kill mason or not.
if we have 2 masons 5 townies and we are 2 mafs. we don't need to kill mason, yet. or atlest kill one of them.
cultz/maf/mason are main power. if we reduce them to 1. we can get them out easly.
Balance are for ppl which think. and still cult can not convert invul targs/masons/
It's setup for advanced ppl which don't only random click and watch for resultz.
remember that cult can be random killed and get out from game. so they are 2 and have 1 day limit culting.
leader + mason > 3 sherifs. they are sure info. they can not give wrong info. they targets are not cult atm.
left sk/1maf is good point for town to let them random kill self + cultz. townies leave lw for other townies and they can lynching. 1maf won't over lynch. same sk. only masons/cult can do it. and mason can kill cult.
PS:this mafia emulator didn't allow 2 cultz. so how you checked it? and most of settings guess you didn't add like in original cose they wasn't fully posted...
and they also have influence.
In case of non 2 cult avalibility i test it like this:
Code:
130|a|x,|M,|n,|C,|P,|Q,|R,|U,|U,|U,|T,|m,|T,|T,|S;|_10000,0,0,1;|b2,1,1,1;|c:1;|d|X|e|X|f|3|g:1;|h|6|i:1;|'|Y|j|[,1,1;|k:0;|m|W|n|@,0,1;|l|9|o|^|q|§,0,1,1;|r|-,0,0;|s|W|t|6|u|X|v|X|w|X|x|^|y|/|z:;|A|*,0,1;|B|?|C|@,0,1,1,0;|E|1|F|4|G|4|H|8|I|W|J|7|K|7|L|7|M|&|N|Z|O|7|P|&|Q|7|R|7|S|7|T|7|U|*
semi(cose can not use 2 cults)
i run simulation and it's results
Results for 10000 iterations after 16,41 seconds:
Pure: 3313 town wins, 3385 mafia wins, 1726 cult wins, 787 sk wins, 513 arsonist wins, 1 survivor win, 275 witch wins.
Partial: 1676 jester wins, 728 exe wins, 1426 survivor wins, 382 witch wins.
second part:
Results for 10000 iterations after 18,07 seconds:
Pure: 3277 town wins, 3461 mafia wins, 1685 cult wins, 785 sk wins, 537 arsonist wins, 3 jester wins, 1 exe win, 3 survivor wins, 247 witch wins, 1 nobody win.
Partial: 1650 jester wins, 774 exe wins, 1393 survivor wins, 419 witch wins.
this simulator have bad posibilites to setting cults....
(Pure guess mean that they survive to the end as alone....)
guess on this info i can say it's rather balanced than game with SHerfi + invest +doct + random 2 sherifs...
+ 3 mafia which allways trollout ass sherif...
here 2 mafia they are rly strickty in dangerous. but mostly only they are killers.
there can be arso or sk or both at once, but never 2sk or 2 arso. just when amnesiac appear(noticed game like this in this build and sk won)
imo there is no more balanced build which gave all chance to win. cose all fight each other and no one can let anyone overgrow.
PS: atlest 50% of ppl which played it said it's balanced. part of them was advanced players... played with skill.
and much of them said it's interesting. most game allways end in situation 4 guys left. 1 maf and 3 (??) mostly one is neutral.
GL & HF AND let it try.