Does anyone read the setup strength at the end?
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  1. ISO #1

    Re: Does anyone read the setup strength at the end?

    Quote Originally Posted by BruceCampbell View Post
    We don't have to play the setup to recognize that it has some flaws (experience and logic, yo). If you're dead-set about having four mafia members in a game, I'd seriously suggest changing one random neutral into a random town, and changing mayor into an adv. town. This setup would mean that Mafia + Neutrals comprise a third of the players, and if a SK comes up, it's about four or five days before the mafia can force the town to lynch whoever they please.

    Alternatively, you could change one of the random neutrals into an Amnesiac who cannot become mafia, possibly making it so they cannot become a killing role either.

    I'd also disable cults for your setup.
    I agree with everything else you said, but the switching a neutral for a random town. While random towns make setups much more interesting because it allows for more variety of roles, it makes deception for the mafia extremely great. Replacing a neutral for a random town in order to potentially weaken the mafia has mafia related benefits within itself. If you are going to have 4 mafia members, I would suggest a lot of rigid town roles. Ones that can't be argued, maybe 3 random-type town roles at most. Otherwise, I would suggest 2 random neutrals and exclude evil. And make Executioner so that the target isn't necessarily town. Just a couple random factors that make it so the game is central balanced around 4 mafia, 9 towns.

  2. ISO #2

    Re: Does anyone read the setup strength at the end?

    Quote Originally Posted by creedkingsx View Post
    While random towns make setups much more interesting because it allows for more variety of roles, it makes deception for the mafia extremely great.
    Throwing in a Doc/Sheriff can help that pretty quickly. Having roles be too rigid means the setup will become stale over time, and also makes mass roleclaims stronger for the town. Random also means roles like Bodyguard, BD, Lookout, Spy, and other roles often not automatically defined will appear more often (which can be to the detriment of the mafia should multiple bodyguards end up in the setup).

    I feel the ease of deception gained is tempered by the possibility of the town getting strong combinations of roles.

 

 

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