Quote Originally Posted by BruceCampbell View Post
We don't have to play the setup to recognize that it has some flaws (experience and logic, yo). If you're dead-set about having four mafia members in a game, I'd seriously suggest changing one random neutral into a random town, and changing mayor into an adv. town. This setup would mean that Mafia + Neutrals comprise a third of the players, and if a SK comes up, it's about four or five days before the mafia can force the town to lynch whoever they please.

Alternatively, you could change one of the random neutrals into an Amnesiac who cannot become mafia, possibly making it so they cannot become a killing role either.

I'd also disable cults for your setup.
I agree with everything else you said, but the switching a neutral for a random town. While random towns make setups much more interesting because it allows for more variety of roles, it makes deception for the mafia extremely great. Replacing a neutral for a random town in order to potentially weaken the mafia has mafia related benefits within itself. If you are going to have 4 mafia members, I would suggest a lot of rigid town roles. Ones that can't be argued, maybe 3 random-type town roles at most. Otherwise, I would suggest 2 random neutrals and exclude evil. And make Executioner so that the target isn't necessarily town. Just a couple random factors that make it so the game is central balanced around 4 mafia, 9 towns.