Day 1: The Arrival
In the most northern reaches of the snow-covered kingdom of Fyodor, there stood a small town. Mountain's End was its name. For many hundreds of years the inhabitants of the settlement, that was based at the foot of a mountain range and surrounded by miles upon miles of pine forest, lived in peace and prosperity. While the environs were cold and harsh to the people and the men had to work hard inside the mines to reap the rewards of the mountains' rich gold deposits, they lived happy lives. Much thanks to the fair and benevolent Lord Jared Trianesh, one of many in a long line of governors from the same local ruling family. He took great care to provide for his people and to protect them with all that he had, and he was well loved. Mountain's End grew as people from lands afar came to trade and moved in to share in its splendour. Lord Trianesh welcomed all with open arms, for he was a kind man who always tried to see the best in people.
Alas, the years of happiness were not meant to last. Not all of the newcomers were as good as the Lord himself, and as the town grew larger and larger, so did its share of rotten apples. The presence of gold attracted men and women whose hearts were filled with greed, a lust for power and other dark traits. Some of the more ambitious newcomers established a council of sorts and demanded recognition from the governor, assuring him time and time again that the town had become too big for him to rule alone. And that they should relieve him of some tasks in its administration. Lord Trianesh wisely refused, for he had brought Mountain's End where it was today and was confident that he could manage on his own. After refusing the offer for the third time, the Lord was struck with a strange and mysterious illness that none in the vicinity could cure. He passed away a few days later.
His grieving widow, unable to handle the death of her beloved husband, demanded solitude and sent away all of her staff. She only allowed her husband's ever-faithful servant, The Valet, to remain with her inside her mansion. He was to provide her with basic necessities such as food and drink in order to stay alive. For years, none were welcome in the mansion. Some dared to enter without invitation, but they returned as insane murderers and other deranged lunatics, if they returned at all. It was rumoured that the Lady dabbled in sorcery and sought for a means to bring her late husband back to life.
After a while, Mountain's End became a place of paranoia. Some fled the town while they still could. Others stayed, blind with greed or having no other place to go. It is said that the entire population eventually just ceased to exist.
Mountain's End is a ghost town these days. Adventurers and heroes occasionally travel there to seek their fortune, yet there are no accounts of any who have succeeded. Sir Bastion of the Church of Tyr, God of justice and redemption and the patron deity of men, assembled an expedition to purge the town of its taint once and for all, so that the spirits of the dead may finally rest.
Their trek through the eerie forest was uneventful. Not even a lonely wolf was seen. Nor any deer or boars or any other wild beasts. The town itself was cloaked in a dense fog. Moss grew over streets that hadn't been cared for in a long time. Some houses were burnt and lay in ruins, others were boarded up and abandoned. There were no signs of life to be found anywhere, except for a faint light shining through some of the windows from within the great mansion that stood atop a hill some distance away. The group proceeded towards its destination and approached the old building from which Lord Trianesh once ruled. A shadow of its former glory.
The gates were open, yet the members of the expedition couldn't help but feel unwelcome. But they could not turn back now, for they were on a quest. And they were determined to accomplish what they had set out to do. Most of them at least. The members of the group cast nervous and confused glances glances at each other. Could all of their companions be trusted when faced with great fear? Did that one man's hair turn grey-ish overnight? Why did that knight insist on hiding his face behind a helmet? What exactly was it that they were supposed to do in order to cleanse the mansion of The Haunting? Where was the treasure located?
These were only some of the questions that spooked through their minds.
Welcome to MFM VI! This day is here to ask questions about the setup. You can find a thorough description of game mechanics here.
Be aware that some changes were made recently to (hopefully) provide a better experience, so even if you have read it before, you are advised - nay, required! - to read the whole thing again.
All questions will be answered in this thread and later added to the Q&A section of the FAQ thread.
Rolecards will be sent on night 1.
Roles list:
The Banshee (Lady Trianesh)
Investigator (The Valet)
Assassin
The Paladin (Sir Bastion)
Cleric
Diviner
Hidden Exorcists Power Role **
Hidden Exorcists Power Role **
Hidden Exorcists Power Role **
Hidden Exorcists Power Role **
Hidden Exorcists Power Role **
Hidden Exorcists Power Role **
Hidden Exorcists Power Role **
Acolyte
Acolyte
Acolyte
The Death Knight (Sir Purigon)
Thief
Hidden Neutral ***
Hidden Neutral ***
Hidden Exorcists Roles **: Knight, Ranger, Stalker, Bard, Herald, Undertaker, Coroner, Armoursmith, Shadow Hunter
Hidden Neutral Roles ***: Executioner, Amnesiac, Jester, Survivor
Player list:
1. DramaLlama
2. CmG
3. Kromos
4. Mopin
5. jimbobicus
6. Socretin
7. Luna
8. wolfcheese
9. Rocshi
10. McPwnage
11. Goremancer
12. Deathfire123
13. Escaho
14. Sumikoko
15. Ubernox
16. Guardian
17. TheWaaagh
18. Fragos
19. Azeryuu
20. Nick
There will be no lynch today
The day will end at this time