M-FM VI Gamethread - Page 5
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  1. ISO #201

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by Goremancer View Post
    Good thing no thieves tried to steal from me. I would like to see them try... heh... After all the weapons you have were sold to you by me...

    Oh yea Borky when you said you look like the GM does it mean you have massive sideburns?
    No, it means I have a full beard (though trimmed a bit) and long hair. I think the "massive sideburns" as you call them are meant to be a lock of hair falling over his sideburns.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  2. ISO #202

    Re: M-FM VI Day 1: The Arrival

    I forgot this question and I think it will signify whether the haunting is too op or not.
    (not trying to shit on your set up)

    Can the haunting convert every night?

    I realize that they have to kill 7 exorcists to win but..

    Of the 13 exorcists at the start 3 are immune to conversion so they have to die.
    That means they only have to kill 4 random exorcists and they can convert the rest.

    This means they can convert 6 exorcists in a row (plus 3 neutrals) before they even have to consider killing.
    Potential max size of 12..

    Is there a limit to the max size of the haunting?


    Also as I know it right now, The haunting can Kill AND convert in the same night...
    This combined with the death knight killings...

    Can the haunting convert and kill in the same night?

    Idk when I add it all up it seems like the exorcists are fucked unless they get a good start.


    If I can suggest making the cult chose between killing or converting each night I think it would help. Also putting a max size on the haunting.
    Again I don't know everything you do, you put a lot of time into making this and I'm not trying to shit on the set up.

  3. ISO #203

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by Nick View Post
    This game might turn out having The Haunting losing early and turning their goal into ensuring nobody wins. Just saying.

    What happened to my suggestion of making Zack etc. the scapegoat for RP and having Sir Purigon not killing Night 1? Nobody reads my post.
    No Zacks were harmed in the making of this game. And Sir Purigon can kill if he likes, it's a choice.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  4. ISO #204

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by DramaLlama View Post
    I forgot this question and I think it will signify whether the haunting is too op or not.
    (not trying to shit on your set up)

    Can the haunting convert every night?

    I realize that they have to kill 7 exorcists to win but..

    Of the 13 exorcists at the start 3 are immune to conversion so they have to die.
    That means they only have to kill 4 random exorcists and they can convert the rest.

    This means they can convert 6 exorcists in a row (plus 3 neutrals) before they even have to consider killing.
    Potential max size of 12..
    There can be a conversion each night. Killing instead can be a tactical choice. If the Valet finds the cleric, the paladin or the diviner on night 1 for example, they might choose to remove that obstacle as soon as possible.


    Is there a limit to the max size of the haunting?
    No.

    Also as I know it right now, The haunting can Kill AND convert in the same night...
    This combined with the death knight killings...

    Can the haunting convert and kill in the same night?
    The answer to this can be found in the Haunting mechanics bit above their rolecards. No, conversion and killing can't take place on the same night.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  5. ISO #205

    Re: M-FM VI Day 1: The Arrival

    I was the first one who asked about the thief opening the crypt if he gets converted, so clearly I am the real thief!

    Other random question: If the Paladin tries to smite the death night (assuming he is not a member of the haunting yet) will he be attacked or roleblocked?

  6. ISO #206

  7. ISO #207

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by Nick View Post
    This game might turn out having The Haunting losing early and turning their goal into ensuring nobody wins. Just saying.
    How so? If The Haunting loses early, the Exorcists win. Most peope seem to think the Haunting will have it easy no matter what. I'm glad to see someone noticed that things might go very differently. We'll see how it turns out.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  8. ISO #208

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by Socretin View Post
    Can the death knight be converted?
    No, he is immune.

    Other random question: If the Paladin tries to smite the death night (assuming he is not a member of the haunting yet) will he be attacked or roleblocked?
    Smart man. I was wondering when someone would spot that. The Death Knight is not a member of the haunting, so he will be roleblocked.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  9. ISO #209

  10. ISO #210

  11. ISO #211

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by Nick View Post
    Another thing. For Amnesiac who is one of the players who unseals the crypt. Later became a thief. What will happen?

    The me being thief thingy is a joke.
    He will choose to lose the game (why take thief when the crypt is open anyway? There are no benefits)
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  12. ISO #212

  13. ISO #213

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by BorkBot View Post
    How so? If The Haunting loses early, the Exorcists win. Most peope seem to think the Haunting will have it easy no matter what. I'm glad to see someone noticed that things might go very differently. We'll see how it turns out.
    Maybe I phrased it wrongly.

    What I meant was if The Haunting "cannot win anymore", the game will not end until the Exorcists achieve their win conditions or Exorcists are eliminated?


    Main question was when is considered GAME END?

  14. ISO #214

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by Nick View Post
    Maybe I phrased it wrongly.

    What I meant was if The Haunting "cannot win anymore", the game will not end until the Exorcists achieve their win conditions or Exorcists are eliminated?


    Main question was when is considered GAME END?
    Even if the Haunting has no night kills and no conversions, they can still win by lynching Exorcists or having the Death Knight side with them. There is no situation in which they can't win anymore if they still have members. If they think it's pointless and want to give up, they can suicide.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  15. ISO #215

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by BorkBot View Post
    Even if the Haunting has no night kills and no conversions, they can still win by lynching Exorcists or having the Death Knight side with them. There is no situation in which they can't win anymore if they still have members. If they think it's pointless and want to give up, they can suicide.
    Very unlikely to happen not to have 4 other Exorcist dead. I think I can lay this to rest.

  16. ISO #216

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by Nick View Post
    Very unlikely to happen not to have 4 other Exorcist dead. I think I can lay this to rest.
    Ah, I see what you're getting at now. They could keep converting players until there isn't anyone left to win. Yes, that can happen but it probably won't. Archangel isn't playing.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  17. ISO #217

  18. ISO #218

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by Azeryuu View Post
    Can a single player activate the 3 keys to open the crypt?
    Yes
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  19. ISO #219

  20. ISO #220

    Re: M-FM VI Day 1: The Arrival

    I AM GOD! WORSHIP YOUR MASTER!
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  21. ISO #221

  22. ISO #222

  23. ISO #223

    Re: M-FM VI Day 1: The Arrival

    Well, I wish everyone good luck! In my PoV, The Haunting has an advantage, but not as big as Rayor's Raiders had.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  24. ISO #224

  25. ISO #225

  26. ISO #226

    Re: M-FM VI Day 1: The Arrival

    NEvertheless i fear all those gays trying to get recruited without showing any shame. Thats what i hate about cult games.

    If the Banshee hmpf ffmfhomf does the Paladin then mbvbgbfbfbfb?

    Also Purigon is the one with the most easy win chance if played right. HE IS GOD! Not hentaifire666 or maybe he is but the odds are bad
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  27. ISO #227

    Re: M-FM VI Day 1: The Arrival

    inb4 Purigon kills a player who is still alive in FM10!
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  28. ISO #228

    Re: M-FM VI Day 1: The Arrival

    Lol at all those Canadians in here. My smurf is Canadian as well!
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  29. ISO #229

    Re: M-FM VI Day 1: The Arrival

    Hmm. after rereading my postings i really hope i roll something with night immunity lololol. Kids thats how a Vet is played Day 1! xD
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  30. ISO #230

  31. ISO #231

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by Nick View Post
    Only if you are The Haunting. At least you get to chat.

    For the rest of the power roles, it's random.org time.

    If you are an acolyte. Well...
    There be riddles!
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  32. ISO #232

  33. ISO #233

    Re: M-FM VI Day 1: The Arrival

    Do you like riddles?

    Then can you decipher this riddle?

    19 20 1 15 9 14 18 19

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  34. ISO #234

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by Fragos View Post
    Do you like riddles?

    Then can you decipher this riddle?

    19 20 1 15 9 14 18 19
    19 = s
    20 = p
    1 = a
    15 = n
    9 = d
    14 = e
    18 = x
    Therefore it's clearly "spandexs"
    FM6: Assassin | FM8: Citizen (Chef) | FM9: Drunkard/Teacher (Nikita) | FM10: Town Thief (Procyon) - Best Night Actions
    M-FM1: Coroner | M-FM2: Lookout | M-FM3: Framer | M-FM6: Acolyte
    Quote Originally Posted by Capitalier View Post
    I don't think someone named wolfcheese has a clean head.

  35. ISO #235

    Re: M-FM VI Day 1: The Arrival

    Quote Originally Posted by Nick View Post
    I concur.

    Hi! I'm Sir Purigon. I don't know who to kill. Vote whom you want me to kill tonight!

    Lynch Tally

    Socretin (1): Luna

    Death Tally

    Sumikoko (1): TheWaaagh
    I seem to remember that Socretin was my Team Rocket ally, not the person I want to lynch

    -lynch Azeryuu
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  36. ISO #236

    Re: M-FM VI Day 1: The Arrival

    hurr this day so strooong.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  37. ISO #237

  38. ISO #238

  39. ISO #239

  40. ISO #240

    Re: M-FM VI Day 1: The Arrival

    Azeryuu, join me and together we can rule the galaxy... er game.

    Well I guess night will be arriving soon, so farewell everyone, and beware for things that go bump in the night, mwahahahahahaha!

    (for every post I make in this game, you should imagine me holding a torch underneath my chin whilst we sit around a bonfire)
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  41. ISO #241

  42. ISO #242

    Re: M-FM VI Day 1: The Arrival

    the black witch burns herself the irony.. Jack approves!



    Bitch slapping any1?
    Last edited by CmG; February 26th, 2012 at 01:03 PM.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  43. ISO #243

  44. ISO #244

  45. ISO #245

  46. ISO #246

    Re: M-FM VI Day 1: The Arrival

    huh? where are you living?
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  47. ISO #247

  48. ISO #248

    Re: M-FM VI Day 1: The Arrival

    I'm so excited
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  49. ISO #249

    Re: M-FM VI Day 1: The Arrival

    as excited as when you watch some hentai Mr hongfire666 xD. I m gonna die N1 i know it lulz
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  50. ISO #250

 

 

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