Lynching neutral roles at the end when you could have let them live is really crappy
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    Re: Lynching neutral roles at the end when you could have let them live is really crappy

    agreed but it isn't always as clear cut as that.
    For example, it was 4 town V 2 maf V 1neutral, I was on trial, I told the town I'm surv and escaped, turns out I was a witch. next day maf killed a town, it was 3 town v 2maf+witch = gg
    Town could've won the game if they lynched me the "surv" who's actually a witch.

    So sometimes it could be justified, but then most of the time, killing/lynching a survivor is just plain stupid.

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    Re: Lynching neutral roles at the end when you could have let them live is really crappy

    For all you know they could be a surprise arsonist or sk or even a witch who could be trying to get a witch wins scenario. It's often better to kill (assuming the arso + sk aren't immmune) rather than take the risk.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  5. ISO #5

    Re: Lynching neutral roles at the end when you could have let them live is really crappy

    Quote Originally Posted by Kromos View Post
    For all you know they could be a surprise arsonist or sk or even a witch who could be trying to get a witch wins scenario. It's often better to kill (assuming the arso + sk aren't immmune) rather than take the risk.
    It's pretty easy to know if there is an SK, he will get found out if he isn't killing. If it is an Arson, then it is obvious when the game hasn't ended, and you will probably be found out. Claiming Witch in any case other than being Witch is retarded.

  6. ISO #6

    Re: Lynching neutral roles at the end when you could have let them live is really crappy

    Quote Originally Posted by creedkingsx View Post
    It's pretty easy to know if there is an SK, he will get found out if he isn't killing. If it is an Arson, then it is obvious when the game hasn't ended, and you will probably be found out. Claiming Witch in any case other than being Witch is retarded.
    SK could go undetected the whole game if he claims survivor. In a situation with 2 mafia, 1 neut and 1 harmless town, you should probably go for the neut. Otherwise an sk or arso could kill one of you and win the tie or a witch could witch you onto yourself.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  7. ISO #7

    Re: Lynching neutral roles at the end when you could have let them live is really crappy

    Quote Originally Posted by Kromos View Post
    SK could go undetected the whole game if he claims survivor. In a situation with 2 mafia, 1 neut and 1 harmless town, you should probably go for the neut. Otherwise an sk or arso could kill one of you and win the tie or a witch could witch you onto yourself.
    If that;s the case, done do anything, kill the town at night, lynch the sk when it doesn't tie out in the day.

  8. ISO #8

    Re: Lynching neutral roles at the end when you could have let them live is really crappy

    Quote Originally Posted by creedkingsx View Post
    If that;s the case, done do anything, kill the town at night, lynch the sk when it doesn't tie out in the day.
    SK will kill one of you at night so it will be SK vs 1 mafia and the sk will win.

    If you kill the SK and he kills a mafia it will be 1 mafia vs 1 town and mafia will win.

    Or you could no kill to leave 1 mafia vs 1 town vs 1 SK and hope the town sides with you which they probably won't because SK is harder win.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  9. ISO #9

    Re: Lynching neutral roles at the end when you could have let them live is really crappy

    l feel no shame when an executioner has to survive to the end to win, but screwed my side over with their lynch, and I get them lynched out of spite.
    FM6: Assassin | FM8: Citizen (Chef) | FM9: Drunkard/Teacher (Nikita) | FM10: Town Thief (Procyon) - Best Night Actions
    M-FM1: Coroner | M-FM2: Lookout | M-FM3: Framer | M-FM6: Acolyte
    Quote Originally Posted by Capitalier View Post
    I don't think someone named wolfcheese has a clean head.

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    Re: Lynching neutral roles at the end when you could have let them live is really crappy

    Still remember when I was a rand neutral with an SK role..went undetected the whole game then made my one 'last' kill. Just pretended to be doc and invest had my back. heheh...then I had his..attached to my knife

    Quote Originally Posted by SuperJack View Post
    Look what you have caused. Seems like everyone who posted is now confused about their own gender and are venting their frustration into opinions.

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    Re: Lynching neutral roles at the end when you could have let them live is really crappy

    I've been on the worse end of mafia getting rid of neuts. Mostly because they weren't exactly sure what I was and they pretty much had the game won whether I or the last townie was lynched.

    The most hilarious situation I've seen was a guy who had been claiming jailor all game suddenly claimed witch before the real witch did, and the witch was lynched. Town still lost because the jailor was the last town left, but it shows you need to play your cards right even as a neut that can win with the mafia.

    If you're the survivor or executioner, it would be pretty mean to lynch you, especially if you have already achieved your goal as exec. Amnesiacs and witches, on the other hand, can be dangerous because neither one will always specifically try to win alongside some other faction (amnesiac can become SK or Arson, too, and you don't want those to win unless you're one yourself).

    Also letting the Cult survive to the end is not a good idea, especially if you're town. And if a Jester makes it to the end, well, it's his fault and he loses anyway.

  14. ISO #14

    Re: Lynching neutral roles at the end when you could have let them live is really crappy

    When I'm mafia, I kill Witches that claim annoyingly early. When there are 8 people and the Witch is like, I'm witch, we win haha. I usually dispose of him as soon as I don't need him anymore. I just find it cheesy and stupid. You're not on my team, and I didn't/don't need you to win. If you can't make it to the end as Witch without claiming with half the people left, you deserve to die. Now, if the mafia is in trouble and Witch reveals and saves us (say 6 people left and 2 are mafia and town knows who we are), then I let him live as thanks.

  15. ISO #15

    Re: Lynching neutral roles at the end when you could have let them live is really crappy

    I've been in some awful situations where it's 3 nonkilling townies vs. me as witch (not random) vs. 2 undiscovered mafia, and I claim Witch so that mafia knows who I am and we can win together, but they go ahead and lynch me anyway just because they can and still tie the vote up with a kill that night. Pisses me off.

    I've also been in situations where I've been confirmed as survivor and the mafia kills me off just to be sure I don't vote with the townies.

    And as both witch and survivor I've been killed after voting with the maf to let them win, just because they knew they would still win regardless of who they killed.
    Last edited by Glip; February 22nd, 2012 at 02:03 PM.

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